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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 05-29-2010, 12:18 PM
gruntmaster1 gruntmaster1 is offline
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Join Date: May 2010
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Default help with adding missile turrets... any ideas?

So in order to give the game weapons a little more diversity I have been trying to implement missile turrets which have proved to be more of a headache then i originally thought -_-.

First I thought it would just be adding a new xlm schema though you can probably figure out how that went. Currently the only option seem to be adding a missilemodule with ONLY_BigShip as the attachment, but i wanted to hear if there are other possibilities and how to replace a turret with a missile slot?
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