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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
#491
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I have managed to get RCFF up and running perfectly now, what I would love to see are some custom user made templates for RCFF to be used in upcoming versions which will include the working version of RCFF.
Heres the latest template that can be worked with: https://pastebin.com/i9Kjp6rF The old tutorial for RCFF is still correct and can be used to understand this newer template. Of course im going to include and make massive amounts of rcff-templates myself for the later release, but I would still enjoy seeing someone other than me creating some rcff templates.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#492
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RELEASE CANDIDATE #8 RELEASED.
Download: http://www.moddb.com/mods/sw3exp/dow...mod-0619p2-rc8 BEWARE: This is an Beta-Fix(tm), so you do NOT need it if you don't have any problems with your current game.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#493
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Quick question: I am reinstalling the game and mod and was wondering if I still need to install the [8X Speed Fix] [EXE] on mod db. It has not been updated since 2016 and you don't mention it on the first page of this post. Also you have two links on MOD DB for it.
I would suggest cleaning it up by either: a) It is no longer needed or valid so delete the two links on mod db. b) Update the first page to note that it is still a valid patch, it's install order and delete one of the links on mod db to prevent confusion. Your ever adoring fan Lotrek |
#494
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I just released an Tutorial Article which addresses this, I wonder when the ModDB Admins approve it...
The "Full" Mod release has the three most important .exes inside of it, but they are also seperately uploaded so its easy to just get them instead of the whole mod all over again. It also covers the basic use of Optionals and such.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#495
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Have to re download your mod, and try it out again, to see what progress has been made. Keep up the good work nocalora29
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#496
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OK fresh install of game, mod, latest patch & the missile mod optional. I attempted to start the game using all three exe programs and get differing log file crash warnings:
Log file EXP.exe Start Log started: 04:43:02, Tuesday, October 10, 2017 Engine version: 1.12 build 284.2331 (04:43:02) (INFO) Root::InitObjects() (04:43:02) (INFO) Init texture manager (04:43:02) (INFO) Init Mesh manager (04:43:02) (INFO) Init material manager (04:43:02) (INFO) Root::InitObjects() OK (04:43:02) (INFO) Game::InitApplication() (04:43:02) (INFO) STARTED 3D system INIT (04:43:02) (INFO) <Used HAL device> (04:43:03) (INFO) D3D9_RenderKernel::Init: MultiSampleQuality = 3 (04:43:04) (WARN) D3D9_RenderKernel::Init: probably Hardware or Mixed VertexProcessing is not supported, using Software emulation... (04:43:04) (ERROR) D3D9_RenderKernel::Init: cant create Direct3DDevice9 (04:43:04) (ERROR) DX Error (0x8876086C): Unknown error: #2156 (04:43:11) (INFO) STARTED 3D System RELEASE (04:43:11) (INFO) COMPLETE 3D System RELEASE (04:43:11) (INFO) STARTED 3D System RELEASE [EXCEPTION] 0x00405bd7 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.) [EXCEPTION] [INFO] Memory Usage = 22.578125 Mb [EXCEPTION] [INFO] heapchk return = -2 HEAP Ok -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Log file: 8xexe Start Log started: 04:36:57, Tuesday, October 10, 2017 Engine version: 1.12 build 284.2331 (04:36:57) (INFO) Root::InitObjects() (04:36:57) (INFO) Init texture manager (04:36:57) (INFO) Init Mesh manager (04:36:57) (INFO) Init material manager (04:36:57) (INFO) Root::InitObjects() OK (04:36:57) (INFO) Game::InitApplication() (04:36:57) (INFO) STARTED 3D system INIT (04:36:57) (INFO) <Used HAL device> (04:36:5 ![]() (04:36:59) (WARN) D3D9_RenderKernel::Init: probably Hardware or Mixed VertexProcessing is not supported, using Software emulation... (04:36:59) (ERROR) D3D9_RenderKernel::Init: cant create Direct3DDevice9 (04:36:59) (ERROR) DX Error (0x8876086C): Unknown error: #2156 (04:37:19) (INFO) STARTED 3D System RELEASE -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Log file from x64.exe Log started: 04:40:57, Tuesday, October 10, 2017 Engine version: 1.12 build 284.2331 (04:40:57) (INFO) Root::InitObjects() (04:40:57) (INFO) Init texture manager (04:40:57) (INFO) Init Mesh manager (04:40:57) (INFO) Init material manager (04:40:57) (INFO) Root::InitObjects() OK (04:40:57) (INFO) Game::InitApplication() (04:40:57) (INFO) STARTED 3D system INIT (04:40:57) (INFO) <Used HAL device> (04:40:57) (INFO) D3D9_RenderKernel::Init: MultiSampleQuality = 3 (04:40:5 ![]() (04:40:5 ![]() (04:40:5 ![]() (04:41:24) (INFO) STARTED 3D System RELEASE (04:41:24) (INFO) COMPLETE 3D System RELEASE (04:41:24) (INFO) STARTED 3D System RELEASE [EXCEPTION] 0x00405bd7 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.) [EXCEPTION] [INFO] Memory Usage = 22.535156 Mb [EXCEPTION] [INFO] heapchk return = -2 HEAP Ok Last edited by Lotrek; 10-10-2017 at 08:48 AM. |
#497
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Can you start the game normally without the mod?. Because this really doesn't look like a mod error to me.
Could you try to reinstall DirectX8 and 9? seems like it got some problems making use of it in the log.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#498
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I did some rough starting variants for choice, others can expres their opinions too. Some pieces can be added on back part. Or if you have own version too, we can compare.
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#499
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and next variation on theme i_mamont.imd
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#500
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Had a little problem. After start of a new game.
https://www.dropbox.com/s/9stj48rezz...Gfile.txt?dl=0 |
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