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Battle mode Strategy, hints, questions

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  #71  
Old 10-20-2008, 10:07 AM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by renton View Post
yeah, my final army was black dragons, red dragons, emerald dragons, orc shamans and knights. Pretty unstoppable.
No Griffins hmmm or Elves! The other thing is and I think everyone should state this before they blab on about how great they are, is which class you are using i.e. Mage, Paladin etc

I'm using Warrior (which I regret) on hard level
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  #72  
Old 10-20-2008, 11:17 AM
Xelian Xelian is offline
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Quote:
Originally Posted by lethul View Post
dragons ?
Definitely dragons. But it depends cause if you fight demons their fire damage isn't very good.
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  #73  
Old 10-20-2008, 12:46 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Quote:
Originally Posted by Xelian View Post
Definitely dragons. But it depends cause if you fight demons their fire damage isn't very good.
Red or Black Dragons are a waste of time against Demons.
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  #74  
Old 10-20-2008, 01:30 PM
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Zhuangzi Zhuangzi is offline
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Agreed, but they are very good against Haas' dragons, especially if you have the Dragon sword and Dragon cloak, which you should have at this stage. Hell, I think there is a Dragon shield as well.
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  #75  
Old 10-21-2008, 05:42 PM
Kosiciel Kosiciel is offline
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You get Dragon Cloack after killing Haas' incarnations... ;p
And there is Dragonslayer shield, +6 def and 50% less attack for (enemy) dragons.
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  #76  
Old 10-21-2008, 06:53 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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Originally Posted by Kosiciel View Post
You get Dragon Cloack after killing Haas' incarnations... ;p
And there is Dragonslayer shield, +6 def and 50% less attack for (enemy) dragons.
should you kill Haas before clearing out Demonis cause I am struggling like f*ck here with the Warrior (pussy)
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  #77  
Old 10-21-2008, 09:41 PM
Renevent Renevent is offline
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My favorites so far (I am level 19)

Evil beholders - Good damage, good initiative, and their special ability to mind control enemy units is awesome. Not only does it cause them to hurt another enemy stack and themselves, but it also makes them loose a turn.

Polar Bears - Best bear troop imo. Many times after a *really* tough battle (like upgrading to archmage staff) they are one of the only units left.

Canoneers - High intitiative, good damage, and the extra damage vs building is usefull when upgrading items (against those goblin towers).

Inquisitors - Not the best damage wise, but they can raise dead troops, and the can bless a unit which also gives you some rage.

Cyclops - Good unit with good damage and high health...unfortunetly I only found one place that had them so their usefullness was limited after the supply dried up.

That leads me to a question...are the units availible for hire at all the various locations random?
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  #78  
Old 10-22-2008, 12:13 AM
player1 player1 is offline
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Originally Posted by stupidface View Post
Hi!

Priests: Their ranged attacks just aren't very damaging, and their utility in a fight is debatable. I think that about all that they're good for is fighting Undeads.
They are not just good. They are great for fighting undead in early game. Espeically ghosts, since priest attack is magical and bypasses their physical resitance.

As for attacking other things, it's true, they are not so great, but using their bless ability to "power up" their attack is a must in those cases to keep them viable.

Quote:
Originally Posted by Zhuangzi View Post
I didn't like the Canoneer for some reason, and Miner's really suck.
Cannoners are great with their barrage attack. Rarerly any ranged unit can match that damage potential.

Unfortunately their regular attack is much weaker when compared to other ranged units that need less leadership. At least, they suffer no melee penalty and have pretty good health.

Quote:
Originally Posted by waveform View Post
Wolves. Same thing. Clean your desk and go.
I disagree. Wolves are great in early game, if facings lots of human troops. Especially, if you have some priests to bless them to almost double their damage. Negating enemy archers is especially nice.

Of course using them in such way to not let enemies retaliate is a must due to their low health. Still possibile with their high speed and high damage potential when blessed.

Last edited by player1; 10-22-2008 at 12:47 AM.
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  #79  
Old 10-22-2008, 05:54 AM
Sherwood Sherwood is offline
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I've only started going to the dwarven lands, but my favorites so far (played mage and paly on hard to both areas) -

Royal Thorns - if only they could be resurrected ... stupid plant

Polar Bears - gotta love them as tanks

Dwarf cannons - love their initiative and salvo

Archmage - versatile unit... shield is awesome for melee units

Royal Snakes - love no retal

Marauder - $$$ , Rina + chieftan belt make them quite viable for damage and income

Sea Dogs - with Rina + chieftan belt these make fantastic units during freedom islands.

Demon (level 4).. - I got a few in Darion and with good use of sacrifice I can see the hype for all demon units .

Haven't got hold of level 5 units, beholders or shaman yet, but I'm sure they wont disappoint.
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  #80  
Old 10-23-2008, 06:25 AM
Elucard Elucard is offline
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I am playing warrior 21 lvl right now (19 att 21 def 13 int 82rage 72 mana) (rage spirits level 14(red) 15(green) 18(blue) 19(black) ) and my army consist of Cursed Ghosts (110) Acient Vampire(79) Black Knights(95) Necromancers (70) and canonners(65) . And i really liked this combination. Vampier and ghosts are tanks , vampires usually got stone skin and ghost peacfulness (bc u can sacrifice more and lost less of them ). So only undead army makes me problems but all another armies are quite easy to defeat. Especialy when u kill 50% of stack of living units with Gurdian of temple spirit (and it has only 2 rounds rest). When fought with spider boss i stared with 95 ghosts and finish fight with 211 it was really funny watching how they random attack troops .
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