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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #11  
Old 09-30-2008, 06:49 PM
Suporex Suporex is offline
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Hi guys. maybe what I will say is not map related but it is related with dionisus1122 main issue

I just think it would be good if the Quests were sorted by location than you would at least know where to go and look
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  #12  
Old 09-30-2008, 07:15 PM
jake21 jake21 is offline
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Would also be nice if you could fully review the quest (you have a quest book but often the clues are not included there). There was a game (divine destiny??) that allow you to see all text spoken for each quest - something like that would be nice...


Quote:
Originally Posted by Suporex View Post
Hi guys. maybe what I will say is not map related but it is related with dionisus1122 main issue

I just think it would be good if the Quests were sorted by location than you would at least know where to go and look
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  #13  
Old 09-30-2008, 08:52 PM
dionisus1122 dionisus1122 is offline
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Quote:
Originally Posted by Suporex View Post
Hi guys. maybe what I will say is not map related but it is related with dionisus1122 main issue

I just think it would be good if the Quests were sorted by location than you would at least know where to go and look
That would be just as good. I don't necessarily mean that the game needs to point me directly to each quest (like some RPGs), but the load of quests - combined with the # of NPC's and areas - make it difficult to keep track of who is who, and where everyone is.

Minor complaint though - game is awesome
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  #14  
Old 10-01-2008, 06:06 PM
Tegga Tegga is offline
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Default Adding markers to know where to go

explore, play the game, don't need an in-game cheat guide to finishing quests

use your brain ^.^ half the fun is figuring things out
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  #15  
Old 10-01-2008, 06:30 PM
wizaerd wizaerd is offline
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Quote:
Originally Posted by Tegga View Post
explore, play the game, don't need an in-game cheat guide to finishing quests

use your brain ^.^ half the fun is figuring things out
Perhaps for you, that's half the fun, but for me it's none of the fun. There's a huge difference between exploring and roaming around a map trying to find something or somplace you've already 'explored'...

I would much rather have either better hints during the quest, and the quest log showing those better hints, or a marker of some kind directing the player. I don't necessarily wnt my hand held, but I do want better clues and visual clues as well as to where I need to go...
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  #16  
Old 10-01-2008, 07:00 PM
jake21 jake21 is offline
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That is very smug to say but the problem is that for many quests if you miss a text when you first get the quest it is IMPOSSIBLE to have the clue repeated. If you go back to the quest giver he will not repeat the quest. if you check your quest book it is not there.

So while quest givers and quest targets should not be on the map - as you find them then having them marked on the map is (imho) hardly a cheat. It is (IMHO) a short cut to you writing down everything you see (or can't see because the text is not properly formatted).


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Originally Posted by Tegga View Post
explore, play the game, don't need an in-game cheat guide to finishing quests

use your brain ^.^ half the fun is figuring things out
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  #17  
Old 10-02-2008, 12:45 AM
GreyBeard GreyBeard is offline
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This also is my only complaint not knowing how to get where or how to find a certain area for a quest.

The maps should at the least show the vendors, quest locations and names of places.

I spent over a hour just sailing in my little boat to find Redbeard's place and still haven't found it. I would keep opening my world map of that area and check on where I was every so often.

I am all for exploring but it can and does get frustrating spending half your playing time trying to find something, someone, or some place.

Still great game but no game is perfect and I just think more should have gone into the maps especially the mini-map which really is not very usefull.

GB
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  #18  
Old 10-15-2008, 04:35 PM
robberbaron robberbaron is offline
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Quote:
Originally Posted by Amamake View Post
Arlania, Griffon Island.
thats HARL the griffon king.

i also am looking for Carl the starter of the Carl and martha quest line. i cant remeber where he is.
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  #19  
Old 10-15-2008, 04:50 PM
ganjatron ganjatron is offline
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Quote:
Originally Posted by robberbaron View Post
thats HARL the griffon king.

i also am looking for Carl the starter of the Carl and martha quest line. i cant remeber where he is.
Is that Carl in the Magic Forest who asks you to kill some boss-type unit in the Undead World? When I completed this quest, I went back to the location he was in ...and he was dead!? I don't get it - maybe I did something wrong.

You can complete the quest by clicking on his headstone which is now placed right next to Martha's headstone. That is... right at the border of Magic and Great Forest (near the alchemist shop.)

I wonder what happens if you don't kill the unit and just go back and tell Carl the story.
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  #20  
Old 10-15-2008, 05:01 PM
ganjatron ganjatron is offline
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I just wanted to add that I agree with most posts here. Once I reached Freedom Islands, I made a point to notate everything on the map - quests, available units, places of interest, etc.

Besides quests, I have a hard time looking for units that I need - for example, who sold those Black Unicorns again? Since I needed to run back to all the damn sellers one by one to check, I began marking all units sold on a map. Now I can know exactly who sold that Black Unicorn when I want to load up for Demonis.

And notating the maps are no fun at all. I agree things should be automatically marked after it has been explored. Come on - I'm ganjatron - my memory isn't that good.
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