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  #91  
Old 01-02-2013, 10:56 PM
Skoshi Tiger Skoshi Tiger is offline
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Just a quick OT question. Why does Jason over at 777 promotes this sweatfx untility rather than fixing the problem in the Sim? Or is there issues with the utility? Are the changes just subjective or is there a performance hit?
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  #92  
Old 01-02-2013, 10:58 PM
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Originally Posted by Skoshi Tiger View Post
Just a quick OT question. Why does Jason over at 777 promotes this sweatfx untility rather than fixing the problem in the Sim? Or is there issues with the utility?
Because it saves him money, someone else can make his sim look pretty and nobody seems to mind.
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  #93  
Old 01-02-2013, 11:01 PM
Skoshi Tiger Skoshi Tiger is offline
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What does it actually do? Is the effect seen in game or is it just for screenshots?
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  #94  
Old 01-02-2013, 11:05 PM
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bongodriver bongodriver is offline
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Originally Posted by Skoshi Tiger View Post
What does it actually do? Is the effect seen in game or is it just for screenshots?
it's seen in game, it's a .dll file you put into the game directory that injects shader effects etc usually with a .txt file for tweaking the settings, exactly the sort of thing Furbs would have whined about if used with CoD to fix AA but perfectly ok with ROF oddly enough.
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  #95  
Old 01-02-2013, 11:06 PM
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furbs furbs is offline
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Oh good grief...just cant help your self can you Bongo.
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  #96  
Old 01-02-2013, 11:12 PM
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Oh good grief...just cant help your self can you Bongo.
Too busy helping others mate...
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  #97  
Old 01-02-2013, 11:14 PM
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In fact ive used SweetFX for both COD and ROF, in ROF you dont really need the SMAA because it already has 8XFSAA and 8XAF...but its useful for adding a little sharpening to the textures, making them look even more brilliant!


In COD SweetFX helps a bit in the cockpit and your own aircraft but get any further away and it doesn't really help, because COD only has 2x FSAA, COD's real problem is in the LOD at medium and far distance, where as ROF doesn't have LOD's it renders the full high detail LOD at any distance, it also keeps the markings.

One of the things im really looking forward to in BOS is seeing a flight of 109's with proper FSAA and AF.
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Last edited by furbs; 01-02-2013 at 11:16 PM.
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  #98  
Old 01-02-2013, 11:16 PM
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bongodriver bongodriver is offline
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Of course not using LOD's can really hog resources with high numbers of objects in the scene, so I guess the poly limit on models will have to be sacrificed to an extent, we don't want pretty we just want fps.

or of course limit the number of objects you have in a scene, I believe ROF does this.
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Last edited by bongodriver; 01-02-2013 at 11:19 PM.
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  #99  
Old 01-02-2013, 11:22 PM
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True, the low LOD's in COD wouldn't of been such a problem if we had more FSAA to deal with it..but having both the LOD and low FSAA just made the fantastic aircraft models look ugly at mid/far distance.
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  #100  
Old 01-02-2013, 11:26 PM
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Bongo, zip it up.

Why do you feel the need to constantly attack other members when unprovoked? You just made yourself look like a complete fool, and your naivety on the reasoning behind the implementation for Sweet-FX in RoF is astounding.

As Furbs said, it isn't to remedy a failure in the nature of RoF-proper, but rather to 'improve' the artistic/aesthetic appearance of the game, whereas the main use for CloD is to inject some form of AA (which, let's be honest, is a total failure in the game).

Those are the facts. Either deal with them, or continue sounding like a spoilt little brat who lost his favourite toy.
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