Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #81  
Old 12-28-2012, 02:03 AM
startrekmike startrekmike is offline
Approved Member
 
Join Date: Sep 2012
Posts: 66
Default

Quote:
Originally Posted by Frequent_Flyer View Post
Debatable, and a matter of perspective. However, the the absolute turning point of WW II was when the Japanses bomber Pearil Harbor, it was more significant then all three combined. Coupled with the ignorance of Germany declaring war on the US .

The Battle of Midway is the only one of your three that will make interesting and diverse flight sim.

In your personal opinion.

I found CloD to be a interesting and diverse flight sim experience, I just went into it not expecting to take a slight of P-38's up against a flight of FW-190's.

It is all about personal taste and realistic expectations, your idea of interesting is yours as is the same with anyone else.
Reply With Quote
  #82  
Old 12-28-2012, 03:50 AM
priller26 priller26 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 266
Default

Quote:
Originally Posted by Feuerfalke View Post
In aviation terms: They tried to build an Airbus A380XXL with the team and resources of the Wright-Brothers.

And I'm honest: I'm glad it's over.
777 will make a fresh start and hopefully with one step at a time, rather than reinventing everything.


So, is it our fault?
No. Be it supporters like myself (at least in the beginning) or constant complainers. We all came here for the same hopes and reasons. Just with different ways to express our feelings. But you can't make a brick fly - no matter how loud or sweet you talk to it.

Well said, could not agree more, I feel much better 777 has the project, as I have seen what they CAN do and not what they endlessly PROMISE to do. May not be all the bells and whistles of Clod as planned, but in the long run, if it it does not work well, any game, its not gonna fly off the shelf, no pun intended.
Reply With Quote
  #83  
Old 12-28-2012, 04:40 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

I think Luthier sums it up best....(notice no blame of forum posters)...

Project lead Ilya Yevchenko...
"The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough."
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #84  
Old 12-28-2012, 05:36 AM
Borsch Borsch is offline
Approved Member
 
Join Date: Dec 2009
Posts: 92
Default

CLoD was killed by its management. The biggest mistake was LYING at the release, pretending that HUGE problems that were in the game didnt exist. In Russia, they paid Kanobu game review site to review the game like HUGE problems did not exist. It was very-very bad psychology and very bad PR -and it was management's fault. PR remained horrible for the rest of the 1.5years.

And then there was managment problem with keeping focus on what Il2 was about. Oleg gave in to clickable pits demands (which drove costs/complexity - did you ever wonder why DCS sims are ONE plane games?), LOD problems were never given priority, FMs are very iffy still- landing a plane might as well happen in Blazing Angels, crazy collisions, AI was dumb and also had ability to do super fast barrel rolls, Sinlge player (90% of customer base according to Loft) was ABYSMAL, draw distance is horrible (nice graphics huh?)... What were they thinking? And to release it sneakily (not as a beta - people would forgive everything to beta! ANd most would buy it still- can you remember the hype?)

Haters were horrible as well, but "Ilya with his talented management lads" has certainly fuelled the fires- and thus takes nearly all responsibility.

I was really scared that CLoD would be the Silent Hunter 5 of flight sims - a DEAD END. Boy, are we lucky that there was another way... Last year I was also campaigning against the haters, explaining that "yes, its bad, but if we loose it we'll end up with with abandoned franchise that nobody will replace for many years". I now see that I was fighting wind mills, they way CloD was handled from the top, it could not have happened any other way.

Quote:
Originally Posted by CWMV View Post
If they really wanted to have a hit, it would have been functional, and it would have been in North Africa.

B6 recently said that Afrika was discussed but rejected due to complexity of models needed for the Navy of the theatre. I thought that Afrika was easy money as well, but apparently not...

Last edited by Borsch; 12-28-2012 at 05:54 AM.
Reply With Quote
  #85  
Old 12-28-2012, 09:28 AM
6S.Manu 6S.Manu is offline
Approved Member
 
Join Date: Oct 2007
Location: Venice - Italy
Posts: 585
Default

I bought the software the day it was released, and suggested it to other 20 guys.
Then I waited half a year to see how the development was going on before I turned on CloD realizing that the issues were not "bugs" to be fixed...

I don't feel I'm guilty.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-28-2012 at 09:36 AM.
Reply With Quote
  #86  
Old 12-28-2012, 10:58 AM
Stublerone Stublerone is offline
Approved Member
 
Join Date: Sep 2011
Posts: 250
Default

What again, raaaid? Are you already belonging to the big crowd of guys, who accept buggy releases? For sure, in such a genre, people accept more faults and we all did.

But after promises of fixing, the time it took and the bad set up comunity work forced many of us to get mad and in my opinion, totally understandable!!

But what forced them to bury the game? No money and no community playing it. But this is also their fault. They exactly know, that comunity work is essential and that the game has to go in a direction, where a comunity can actively take place. They never heard on things like: we need tools to create our flight evenings. They never asked into deep, what a comunity needs to fill servers.

So it for sure has nothing to do with any angry guy. It has to do something with the gamestate, the bad situation for all of us (and also them) in bug fixing, all the engine issues and then the totally wasted approach, which was simply too late to let them make any more benefit with this game. There were thousands of guys havin clod and just waiting to get the same possibilities like in il2 to switch to this game.

But now it is too late. I can understand the haters currently, I can understand the decision of 1C and I can understand the guys trying to do the best out of this situation. But I cannot understand your "raaaid" on a couple of people and giving them a bash. Sorry, but this is normally rediculous to talk about such a posting.

We are already in a situation, where we accept by far more bugs than ever before. It has to do with complexities of the games, but I think, that we are accepting enough bad issues in any game!
Reply With Quote
  #87  
Old 12-28-2012, 11:29 AM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

If CoD had had the same tolerance and willingness to spend money by its fans that RoF had, the bean counters at 1c might have decided differently.
But the expectations were too high, by the fans and the bean counters, and the time frame too limited to make CoD an profitable base.
Just remember, RoF complete, at the actual christmas sale, is about 287 Dollars.
Makes one wonder what CoD could have become when the income were quadrupled, at least.
But here the majority was whining abot 30, 50 or in some cases 70 Dollars,
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects

Last edited by robtek; 12-28-2012 at 11:31 AM.
Reply With Quote
  #88  
Old 12-28-2012, 11:40 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by robtek View Post
If CoD had had the same tolerance and willingness to spend money by its fans that RoF had, the bean counters at 1c might have decided differently.
But the expectations were too high, by the fans and the bean counters, and the time frame too limited to make CoD an profitable base.
Just remember, RoF complete, at the actual christmas sale, is about 287 Dollars.
Makes one wonder what CoD could have become when the income were quadrupled, at least.
But here the majority was whining abot 30, 50 or in some cases 70 Dollars,

That is a considerable price tag for ROF
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #89  
Old 12-28-2012, 12:07 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Quote:
Originally Posted by SlipBall View Post
That is a considerable price tag for ROF
Yep, and its kicking off on the RoF forum, because the new update introduced a serious soundbug online, and turning off tree's don't fix it...
Oh well, the new map only cost me $20, the Felix another $12.99, and another $20 or so on weapons mods and compasses this week. I can wait.
I'm hoping one day they will fix the FM's for some of the planes I bought but whats another year or two eh.
Can't wait for the new il2.

Last edited by JG52Uther; 12-28-2012 at 12:10 PM.
Reply With Quote
  #90  
Old 12-28-2012, 12:31 PM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Hmmmm this thread explains a lot ... Some of the drama in this thread is like a Lifetime Movie.

Quote:
Originally Posted by robtek View Post
If CoD had had the same tolerance and willingness to spend money by its fans that RoF had, the bean counters at 1c might have decided differently.
But the expectations were too high, by the fans and the bean counters, and the time frame too limited to make CoD an profitable base.
Just remember, RoF complete, at the actual christmas sale, is about 287 Dollars.
Makes one wonder what CoD could have become when the income were quadrupled, at least.
But here the majority was whining abot 30, 50 or in some cases 70 Dollars,
Do you have to buy every plane and every map and every nut and bolt and add on? How much of what you buy do you actually sepnd time flying? That should be the question asked before purchasing anything new under this business model.. To buy it just because it is there is ... something I will not do.

Last edited by Bearcat; 12-28-2012 at 12:45 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:29 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.