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Pilot's Lounge Members meetup |
View Poll Results: 1C Games should release tools to allow Community improvement of CLIFFS OF DOVER | |||
Yes, 1C should release tools to improve CoD |
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184 | 85.58% |
No, 1C should not release tools |
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31 | 14.42% |
Voters: 215. You may not vote on this poll |
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#71
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There's been a hold up with the beta/final patches that's for sure, it certainly has put a big hold up in a 2 part campaign I've been working on. Every mission had to have several tweaks if not complete rewrites if not scrapped
Huninthesun has released 2 campaigns since final patch, I've released 1. There are several campaigns done by the Russian community and I'd hazard an 'educated' guess there are 2 campaigns on the verge of release ![]() Would be good to see a few more people getting involved in mission/campaign building tho |
#72
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#73
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
#74
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I hope it really goes open, if not officially, at least from the programmers, if they have been efectivelly ousted.
On line maps, are extremelly lacking. This game without good maps, and without a fully functional mission builder, won't go far. But right now it is still a long way from being fully functional Please, open it at least for map adding, and new ground objects introduction. It's a shame to put all this work to trash. |
#75
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The sims not dead yet. The Battle of Britain map is excellent, and will be fine tuned by the community with or without the developers help. The current FMB is still quite useful, proven by Heinkill, Bolox, Desastersoft, and other third party and community modders. Check out airwarfare.com for a number of missions and campaigns for COD. The map SDK was going to be released in the Sequel, but there have been a couple of rumors that the development is in jeopardy, but that hasn't been confirmed, in-fact a couple of people in the Russian forums, much closer to the developer, who have had recent dealing with the developer, suggest that the development is still very much alive, just wait for the official announcement.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#76
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I just got sad after having the fFMB crashing twice today while testing.
Some gross bugs there. Tanks getting into the ramps of bridges, problems on some maps close views, and others. Their it is only one good map, and it is far from perfect. Still, I have waited 6 years, I could wait a bit more... |
#77
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![]() Scripting was even worse- that was a real " they expect me to do what?!! " moment. However you can still make missions without any scripting or triggers so with the aid of a few IL2 fmb guides I started playing around, finding out what actually worked in CoD (and as importantly what didn't!) So, does scripting/triggers make for better missions? I'd say that they don't in themselves; that comes from creative mission building. . Triggers are a nice addition (been long asked for in IL2). Using them well requires thinking in advance how (and why) you are using a trigger within the mission structure. Scripting does give alot of possibilities, there's masses of data that can be collected, however there are limits to what you can do ingame-Sure skilled coding can make up for alot - see Desastersoft. Campaigns sort of need a script for success criteria, but it's quite possible to use only a very simple script, Spitfire on my tail uses a very basic script, with a few triggers/special scripted events used only occaisionally. Documentation- well anything would be nice ![]() http://simhq.com/forum/ubbthreads.ph...ml#Post3423371 http://forum.1cpublishing.eu/showthread.php?t=30017 Scripting- I don;t see how they could have documented this. At least they provided examples with the original Cliffs of Dover RAF campaign There's more than a few C# tutorials on the net eg http://www.csharp-station.com/Tutorial/CSharp/Lesson01 For the CoD specific bits there is an fmb forum where you can find examples and maybe help. What needs fixing? - how long have you got? ![]() Actually I find the fmb far from the worst offender.- it's how the AI attempt to carry out you're orders. ![]() One thing I would like to see is a 'formate' waypoint type- bombers would form up on leader Sqn, fighters would act as close escort, always trying to get back to the bombers instead of wading in on any scrap going. Add some sort of control over the group formation so you can have 3 sqns each in vic formation, flying line astern of each other (with height stagger) I'd also like the more realistic icing levels of previous patches restored in a fully working weather system. I count 11 campaigns released this week (surely some sort of record?) |
#78
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#79
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![]() No, why. If they come up with a new game, even if it uses a new(!) engine, there is no reason to make the source code of Clod public. 1. Clod doesn't sell anymore 2. potential mod activity would(could) lead to Clod suddenly be in competition with whatever they want to sell at the current time. Only idiots would do that. |
#80
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Thanks Bolox for your in depth anwser, I found it very interesting.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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