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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 10-18-2012, 03:20 PM
ATAG_Keller ATAG_Keller is offline
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This RC2 patch has evened things up fairly well, but the few issues I see as a "Blue only" pilot are as follows.

-109 underperforms at high altitudes > 6000m

-The sound radar still seems to alert red pilots to a 109’s presence (I can have a spit 50m behind me and I hear nothing; my canopy is fully closed)

-Radiators on the 109 do seem fragile and seem to be the first thing to take damage

Fact of the matter is; if you’re in a 109 and you’re not above 5000m, you are not taking advantage of the main strength of your aircraft. Guys that hover over England at 2000m or lower are just asking for trouble.
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  #52  
Old 10-18-2012, 03:23 PM
notafinger! notafinger! is offline
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The fact that performance is very close between the sides now is good but it shines a light on the cheesy little advantages that red had before that now can make a difference in the fight. 109's not getting the initial surprise because open cockpit drag is not modeled despite what the patch notes say. Being able to hear your opponent sneaking up on you is a huge advantage when you have the superoir turning ability. Spits still making high g turns with huge holes in the wings. Spit fuel tank that is impossible to ignite yet 109 burns like a tinderbox. Neither Spit or 109 was thought of as a rugged design so if 109 is going to be made of glass then it's only fair Spit should be similar.
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  #53  
Old 10-18-2012, 03:27 PM
macro macro is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
Lol well said
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  #54  
Old 10-18-2012, 03:42 PM
Baron Baron is offline
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Quote:
Originally Posted by notafinger! View Post
The fact that performance is very close between the sides now is good but it shines a light on the cheesy little advantages that red had before that now can make a difference in the fight. 109's not getting the initial surprise because open cockpit drag is not modeled despite what the patch notes say. Being able to hear your opponent sneaking up on you is a huge advantage when you have the superoir turning ability. Spits still making high g turns with huge holes in the wings. Spit fuel tank that is impossible to ignite yet 109 burns like a tinderbox. Neither Spit or 109 was thought of as a rugged design so if 109 is going to be made of glass then it's only fair Spit should be similar.

Shot of half of the elevator on spit and put a hole in the wing, my reward, the spit proceeded to out turn 3 109`s for another 3-5 min, partly by using the stupid "landing flaps as combat flaps" "trick" (historical accuracy my foot). God knows how many times the other 2 hit that spit, i lost count. In the end he very gracefully sailed down and belly landed, probably because he ran out of fuel.

But its all good, as long as its historically accurate there is no problem and you cant fly for sh*t. Thats how the saying goes any ways.
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  #55  
Old 10-18-2012, 03:42 PM
LoBiSoMeM LoBiSoMeM is offline
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WWII air battles aren't stupid dogfights for nothing.

Fighters need to protect bombers, attack bomber, achieve air superiority.

If we are talking about boring and stupid dogfights over some terrain, like people love to do in some servers, maybe the blue fighters are best, but if i manage to shot down a lot of blue bombers over England with a Hurricane, and some Spits can distract the 109s doing BnZ... well, history tells the outcome...

It's a sim, not an arcade airquake. I don't lose my time chasing stupid 109s low level straffing over Hawkinge in ATAG, i chase bombers... And if some 109 pilot is happy only flying high and attacking lone Spitfires doing nothing, it's boring and does nothing to his side...

The missions itself gives more "balance" than FM.
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  #56  
Old 10-18-2012, 03:46 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by LoBiSoMeM View Post

The missions itself gives more "balance" than FM.
Not only that but the tactics of the players. Checking out the new Hurri FM I flew at about 16000 ft above the French coast on ATAG. Saw a group of dots moving together- oh it must be a bomber squadron. I go to have a look and find its about 4 109s of one of the JG squads, each attacked as a pair with the wingman and promptly pilot killed me after I tried circling down. I dont think they had any problem dealing with me at all...
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  #57  
Old 10-18-2012, 03:50 PM
Baron Baron is offline
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I couldn't help by noticing the "4 bf 109`s" and "pilot kill"
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  #58  
Old 10-18-2012, 03:56 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Baron View Post
I couldn't help by noticing the "4 bf 109`s" and "pilot kill"
It was the first shots that hit my plane, I suffered no other damage other than coolant in the same burst, its not as if my aircraft was tanking 4 109s worth of cannon and mg shots! The whole encounter probably lasted 1 minute with them waiting for me to stop spin about then sweep in for the blast that one-shot my aircraft.
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  #59  
Old 10-18-2012, 05:37 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by GraveyardJimmy View Post
It was the first shots that hit my plane, I suffered no other damage other than coolant in the same burst, its not as if my aircraft was tanking 4 109s worth of cannon and mg shots! The whole encounter probably lasted 1 minute with them waiting for me to stop spin about then sweep in for the blast that one-shot my aircraft.

A skilled 109 pilot would be able to do that as a matter of choice. Just kill the pilot no rad damage with maybe 6or8 rounds to a Hur or a Spit1, but with later models, the pilot has much protection.
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File Type: zip Bf 109Spit1.zip (259.8 KB, 8 views)
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Last edited by SlipBall; 10-18-2012 at 07:35 PM.
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  #60  
Old 10-18-2012, 06:40 PM
Storm of When Storm of When is offline
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Originally Posted by CaptainDoggles View Post
Don't worry, the Red guys will soon be here to say "you had it easy for a while, now you deserve to be screwed" when in fact many Blue pilots merely asked for historical performance.
Whats a blue pilot, is that the pilot that joins a server with 20 reds and 40 blues yet still goes blue because he can`t be doing with having to fly the perceived inferior aircraft???. Never understood the logic of a 200 flyable`s game like IL2 and yet they`ll only fly 2 types. God help us when the Russian follow up to CloD is released, they`ll be 50 Fw`s and 109`s on ATAG and me and a few others with some semblence of fairness flying a Lagg....am I wrong???
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