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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 09-14-2012, 12:58 PM
rslot rslot is offline
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Hi Luthier/B6
Thank you for todays update. It has been very helpful.
My questions will mirror many on the forum:-

- Will the Communications with tower and AI work properly?
- Will the Spitfire/Hurricane flight model performance and mixture/temperature issues be resolved?
- Any fix for tree textures and collisions?
- Will the net code be fixed?
- Will there be a better manual for offline mission building?
- Will we get a full SDK release that will help others like Desastersoft develop better campaigns?
- Can we have some guide to the sequel milestone timescales?

I look forward to the detailed Readme with the final CLOD patch.
Many thanks
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  #52  
Old 09-14-2012, 01:02 PM
Majo Majo is offline
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Default When and when...?

When the "our final Cliffs of Dover Patch" with its "complete readme" will be released?

When the sequel, as a well structured and planned project, is expected to be released?

Thanking you, in advance, for the information.

Salutes.
  #53  
Old 09-14-2012, 01:12 PM
chantaje chantaje is offline
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1. are you working on the netcode? , it have some problems

2. are you working on the bombers bombsigths ? the german one dont work completely , (the triangle that shows when the bomb drop occur isnt working)

3. do you plan to change the building and objects popup-rendering? (if you fly high you dont se the target you are supposed to bomb, its very difficult to aim to something you dont see. Other times you see ships from the airbase you are taking off trougth the terrain)

Last edited by chantaje; 09-14-2012 at 02:09 PM.
  #54  
Old 09-14-2012, 01:37 PM
pupaxx pupaxx is offline
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Hi BS,
please can u ask Luthier how much confident it is in convincing a disappointed community to spend another 50 bucks for a new 1C product?Thanks
My last hope is that the sequel should be really well polished to turn CloD in a 'bad memory' in all of us and to grab our money again.
Good luck for your businness.
Cheers
  #55  
Old 09-14-2012, 01:51 PM
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SiThSpAwN SiThSpAwN is offline
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I know you stated the next CloD patch will be the last, so that means any fixes, advances and such into the game engine that come from the sequel will not be translated at some time or another back into CloD? Will Clod be completely abandoned in whatever state the final patch leaves it with no hope small updates, etc?
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  #56  
Old 09-14-2012, 02:04 PM
Skoshi Tiger Skoshi Tiger is offline
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Question for Luthier - WIll devicelink or a similar method of obtaining data from the aircraft systems be modelled in either cod or future sequels in the series?

Cheers!

Last edited by BlackSix; 09-17-2012 at 08:13 AM.
  #57  
Old 09-14-2012, 02:08 PM
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SiThSpAwN SiThSpAwN is offline
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Sorry, I just want to hear that it is truly the case that updates to the sequel will in fact apply to CloD, I didnt really get that from the current statements, but perhaps I misread somewhere. SO basically the sequel would be a module, or update to CloD if that is the case.
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  #58  
Old 09-14-2012, 02:21 PM
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SG1_Lud SG1_Lud is offline
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Good afternoon Mr. Schevchenko, and thank you for your efforts into bringing Cliffs of Dover to the state we all wish.

Here is my question for you:

Not too long ago you asked our help for lending a helping hand by identifying and documenting the sim bugs and features most wanted. IL2 Bugtracker was then born.

With your recent statement, it is clear that you will try to fix the most bugs and include the most features possible in a limited time frame. Given that, I find that is legitimate to ask an honest and sincere answer about this.

Here you are two filtered lists, one with the "top ten bugs" (those with most votes) and a similar one for the features most wanted.

Could you give us your plan? Can you point at which will be fixed in the upcoming final patch of Cliffs of Dover, and which will be certainly not and we have to wait at least until the sequel is released?

Thank you in advance.
S!





(*) Some of them, like Stuka Jericho horns and 100 octane Merlins are already WIP.

Last edited by SG1_Lud; 09-14-2012 at 02:28 PM.
  #59  
Old 09-14-2012, 02:23 PM
ATAG_Colander ATAG_Colander is offline
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Hi Luthier,

Will VAC be enabled after the official patch?
If so:
Will it be a server setting?
Will it affect custom maps or modding in general?



Thanks in advance.
  #60  
Old 09-14-2012, 02:55 PM
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RedToo RedToo is offline
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Hi Luthier,

Any chance of stopping the trees and their attendant shadows looking like they're having an epileptic fit?

RedToo.
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43 Squadron.

My 'Waiting for Clodo' thread: http://tinyurl.com/bqxc9ee
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