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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 08-24-2012, 02:29 PM
Anders_And Anders_And is offline
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Location: Stockholm, Sweden
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Quote:
Originally Posted by reflected View Post
Gun belting doesnt work
Weathering doesnt work
Irvin jacket is visible through the fuselage of Spits
When I fire the guns in a 109 I lose FFB
Spitfire oil temp overheats way too easily - max rpm is 2600 now tops
The trick with the FFB to get it back is to fire your MGs and Cannons once below 250km/h or so... Then the FFB will stay!

If you fire your MGs at lets say 400km/h you will lose all FFB until your speed drops to 250km/h where it suddenly kicks in again. Once there, fire a short burst of both MGs and Cannons and the problem is solved...
Stupid, yes I know!!
  #202  
Old 08-25-2012, 10:14 AM
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Pitti Pitti is offline
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Default Bf 109 E-3 B, E-4, E-4 B: Wrong names in German translation

One of the last beta patches messed up the names of some Bf 109 versions, if steam is set to German language. The names are correct in the last offical version 1.05.

Bugtracker issue #430

See the comparison table and screenshots below:

Code:
English:      German:
Bf 109 E-3 B  Bf 109 E-3/b
Bf 109 E-4    Bf 109 E-4/b
Bf 109 E-4 B  Bf 109 E-4 B


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Last edited by Pitti; 08-25-2012 at 10:17 AM.
  #203  
Old 08-25-2012, 10:29 PM
skouras skouras is offline
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the loadouts in singleplayer options doesn't work
please try to fix it
in multiplayer it works fine
is there any reason that multiplayer have more attention from the dev's than singleplayer
its the same game

thank you
  #204  
Old 08-30-2012, 08:58 AM
Nephris Nephris is offline
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Since the past 2 beta patches I got problems again with 109 proppitch lever.
I mapped it on an axis on my G940.The proppitch doesnt stop when i release the axis, but it turns down or up automatically.Never had that problem with the betas before the past both ones.

The rudder control has become aweful sensitive now aswell the trim wheel for elevators in the 109.
  #205  
Old 08-30-2012, 09:05 AM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Nephris View Post
I mapped it on an axis on my G940.The proppitch doesnt stop when i release the axis, but it turns down or up automatically.Never had that problem with the betas before the past both ones.
I'm not a 109 flyer but I think you have to return the lever to neutral once you are at the desired pitch.
  #206  
Old 09-01-2012, 03:54 PM
JG4_Bendwick JG4_Bendwick is offline
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to witch Adress can i send my Crashlogs ?

..i got again the zoom Bug in Bombers with the Lofte visual !
  #207  
Old 09-01-2012, 10:39 PM
jlf1234 jlf1234 is offline
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Not sure if already reported or existing in previous betas, but the ripple ring effect texture associated with splashes and ships sinking does not clamp to the water's surface, but always faces camera. It is very sprite like and looks like little water domes that surround the ships as they go down instead of the nice bubbling effect that used to b there.

I would post a screen shot, but I'm not on my game machine right now.

Previous official versions did not have this issue that I can remember.

NVidia Geforce 250 GTX 1GB on Windows 7 32bit. Video drivers current at time of post.
  #208  
Old 09-03-2012, 05:17 PM
jlf1234 jlf1234 is offline
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Default Screenshot

Here is a screenshot. I have confirmed the behavior does not exist with the production version 1.05. Adjusting video settings has no effect.
Attached Images
File Type: jpg ripples.jpg (140.2 KB, 62 views)
  #209  
Old 09-04-2012, 04:50 AM
Buster_Dee Buster_Dee is offline
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Default Add Delete in Spawn Area

Probably old news, or maybe my PC is haunted. I had been unable to create spawn areas for a Dogfight MP mission I was making. It turns out that ADD and DELETE buttons are swapped in the plane sets. Also, Renaming spawn areas seems really spotty: leave off capitaliztion, and it seems to work fine.

Now, if it's just time for me to buy a new keyboard, I'll gladly eat crow. I just wanted to mention this in case it was driving someone else crazy as well.

i7-3820 stock clocks
MSI Xpower II
MSI GTX-670 PE
32G RAM
64-Bit Win 7
40" Samsung
On-board sound
  #210  
Old 09-04-2012, 09:27 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Buster_Dee View Post
Probably old news, or maybe my PC is haunted. I had been unable to create spawn areas for a Dogfight MP mission I was making. It turns out that ADD and DELETE buttons are swapped in the plane sets. Also, Renaming spawn areas seems really spotty: leave off capitaliztion, and it seems to work fine.

Now, if it's just time for me to buy a new keyboard, I'll gladly eat crow. I just wanted to mention this in case it was driving someone else crazy as well.

i7-3820 stock clocks
MSI Xpower II
MSI GTX-670 PE
32G RAM
64-Bit Win 7
40" Samsung
On-board sound
By default all aircraft are added to the spawn. the left hand "selected" column is the aircraft at the spawn. THe right hand "Available" column is aircraft that are not in use. Therefore add and delete work fine.

I have had no problem with capitals when naming Spawns.

No bug, just yummy crow

Last edited by 5./JG27.Farber; 09-04-2012 at 09:30 AM.
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