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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 07-27-2012, 06:45 PM
Ataros Ataros is offline
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Originally Posted by furbs View Post
So Monday? good stuff, though you will understand if i wait untill i see and test the patch before i start getting all giddy.
Monday is for testing. Beta release will be Tuesday only IF no bugs are found during testing as far as I got it from sukhoi.ru. But usually bugs are found. This is what testing is for
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  #82  
Old 07-27-2012, 06:46 PM
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zakkandrachoff zakkandrachoff is offline
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Originally Posted by ATAG_MajorBorris View Post
Good news!

Bombers next please




.
* BF109F Cockpit
* IAR80 ?
* maybe , bomber, will nice to see JU86 in stalingrad. (diesels engines)
* russian womans antiaircraft gunners
* Yaks-7b & 1 & Bf109G-2 must be nad too the FW189
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  #83  
Old 07-27-2012, 07:01 PM
Toni74 Toni74 is offline
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Originally Posted by zakkandrachoff View Post
* BF109F Cockpit
* IAR80 ?
* maybe , bomber, will nice to see JU86 in stalingrad. (diesels engines)
* russian womans antiaircraft gunners
* Yaks-7b & 1 & Bf109G-2 must be nad too the FW189
at least woman figurine would be already finished
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  #84  
Old 07-27-2012, 07:02 PM
pupo162 pupo162 is offline
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Originally Posted by zakkandrachoff View Post
* BF109F Cockpit
* IAR80 ?
* maybe , bomber, will nice to see JU86 in stalingrad. (diesels engines)
* russian womans antiaircraft gunners
* Yaks-7b & 1 & Bf109G-2 must be nad too the FW189
he is talking about bomb-sight problems and others who make flyign bombers in this sim similar to making fighter sorties with no ammo.
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  #85  
Old 07-27-2012, 07:25 PM
Baron Baron is offline
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Originally Posted by Ataros View Post
Monday is for testing. Beta release will be Tuesday only IF no bugs are found during testing as far as I got it from sukhoi.ru. But usually bugs are found. This is what testing is for

So, next friday at the earliest.

And im more than willing to take any bets against that at 2for1 odds.

Last edited by Baron; 07-27-2012 at 07:27 PM.
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  #86  
Old 07-27-2012, 08:12 PM
vranac vranac is offline
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Thanks B6!

This screenshots were done in the debugging mode just to show difference between new and old version.

naryv, developer on sukhoi wrote:

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Optimization of particle effects and - optional, included in your effects. Screens with FPS-th made under debug, so FPS is so low is done to show the difference fps. In this version, flew for 1 hour on Repka 4, with optimization turned on and vsinkom without smoothing (as I usually fly) 60 FPS steady, average - 58, with anti-aliasing 8x - 45, average 40. i7 can not remember at what frequency, 4GB RAM Nvidia 570.
http://translate.googleusercontent.c...2WscbYD0HVrPYg
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  #87  
Old 07-27-2012, 08:26 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by vranac View Post
Thanks B6!

This screenshots were done in the debugging mode just to show difference between new and old version.

naryv, developer on sukhoi wrote:



http://translate.googleusercontent.c...2WscbYD0HVrPYg
Nice find, thanks!
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  #88  
Old 07-27-2012, 09:04 PM
priller26 priller26 is offline
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Originally Posted by Force10 View Post
Ok...what am I missing here? The second post that has the 2 pairs of screenies:

The one with the ground attack on the tanks...

Before? FPS 7 AVG. 16 Max 24

After? FPS 11 AVG. 12 Max 24


Where is the big boost in framerates you guys are seeing?


7 fps is a slideshow....11 fps is still a slideshow...why do so few people see this?
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  #89  
Old 07-27-2012, 09:05 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by priller26 View Post
7 fps is a slideshow....11 fps is still a slideshow...why do so few people see this?
Cuz we now know more info on the testing environment... I'll let you find that... hint - look up...
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  #90  
Old 07-27-2012, 09:17 PM
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Liz Lemon Liz Lemon is offline
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Originally Posted by adonys View Post
the same as the graphic "improvements". Cutting down visual effects for FPS gaining is not engine optimization, and I thought we were at that phase. Any half brain dead programmer can do that.
Actually that is often what optimization is. Cutting down the quality of effects to improve performance, but doing so in a way that has little perceivable visual impact.
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