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#421
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I set the waypoints higher, the original 20m lead to to many losses, when accompanying AC crashed in the sea. When I try to fly Wavetop ca 30ft I loose my flight until Vella Lavella one by one. Wait for the Follow Me Jeep to lead you to your starting position. You are Leader of the last starting flight, and should take the lead after takeoff Il-Sturmovik 1946\Missions\Single\US\P-38-J Operation Vengeance.mis Last edited by KG26_Alpha; 06-15-2012 at 02:39 PM. Reason: .mis file text removed replaced with zip |
#422
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SPAD,
Just for future reference, you can place your mission into a Zip file and then attach it to your post. I'm sorry I can't test your mission. Since 4.11, I am having trouble with the Solomons maps. In fact, since 4.11.1, I cant even open them in the FMB. Good luck with your problem. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 06-08-2012 at 06:08 PM. |
#423
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Please check the Oxygen masks in the He111 H2 / H6
The old bug is present again they are outside the aircraft or halfway in/out. Thxz Last edited by KG26_Alpha; 06-11-2012 at 01:22 PM. |
#424
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Some loadout options of the Fw-200 is unrealistic, like 4 1000kg bombs, or 2 1800kg for example. As far as I know, max bombload was 2100kg. There are problems with the defensive weaponry too. I think there are two methods to fix it: 1, simply rename the aricraft to Fw-200C3. Then the defensive guns are OK. 2, For a true C3/U4 change the rear top and the two side machineguns to MG-131.
Btw, there was a cockpit made for it in the ancient times, what happened to it? |
#425
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Here's a part of my MDS settings:
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 90.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 90.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 90.0 90*80=7200, so the craters visibility is 2h. But they're erased after a little while. 80s ?... I don't know if the bug exist since 4.10. Thx all for your great work. |
#426
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In quick mission builder the AAA still fires at you even when you set it to "None"!
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#427
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If you would like the modded quick missions from me please post or send me a PM. I made them for myself and it feels like a very basic mod so i never released it, but if ud like ill upload em for you to SAS1946. if ud like to do this yourself just open the FMB and go into the quick folder, and edit those without flak to remove them flak. one example ill give is the crimea red airfield mission. open it up and remove the maultierAA or whatever its called as well as either delete or change the convoy cirtcling the airfield to one nopt containing a skdfz7 with 20mm ack-ack. Last edited by panzer1b; 06-22-2012 at 12:04 AM. |
#428
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- Deleted -
Last edited by Treetop64; 06-23-2012 at 05:50 PM. Reason: Wrong Thread. Again. I'm an idiot... |
#429
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G'day DT
Possible QMB bug! Not sure if this has already been noted (as could not seem to find it mentioned), but in QMB when selecting any of load options for the Hs-129B2 that includes either the Mk101 or Mk103 gun pods from within the the load out screen, that these items do not appear on the aircraft in the preview window, both alone and when selected in combination with other weapons, yet the other weapons do? (ie: Mk103 Gun Pod + 2x AB23 only the AB23s appear under the wings with no gun pod on the centreline). It's no major issue as the weapons do appear once in a mission (where they are most needed).
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#430
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That is normal since the gunpods are part of the basic aircraft texture (making skinning easier) they don't show up in the arming screen. That's not fixable, though.
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