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#171
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#172
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You are welcome to use the bugtracker to report new bugs:
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#173
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I'll try to get a picture of it later today, but I saw this bug which is repeatable at will:
If you are flying towards a cloud (dead centre in your reticle) and you open the cockpit and lean outside to the left or right, you can see the reticle overlaid on the cloud as if it were being projected onto it like a bat signal. It's hard to describe so I'll try to get a screen shot.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#174
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Game now drops to desk top if i disable shadows.
i can still hear sounds but i cannot get back in game??????. this is the biggest bug among the ones ive found guess it goes back on the shelf agian. |
#175
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Thanks for the patch luthier and Co.
Gained an extra 10 fps (runnin nicely at 40 ![]() I aint been able to have a good run today, so hopefully tomorrow i have a bit more of a run, but so far - Gettin the red box on startup where the crosshair logo is supposed to be. Some hoses in the 109, hurr are now windows. Online (only tried ATAG server) i have found 2 problems. 1st - When i spawn on the runway, the game completely freezes, i have to shutdown via task manager. 2nd - When i enter the lobby of a server i sometimes receive a runtime error and game shuts down. Im thinking these two problems are machine specific, and will be reinstalling the game tomorrow to test a fresh copy, just thought it might be worth a mention in case someone else has the same prob ![]() |
#176
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is it the final graphical engine?
red layer stuck always... and white layer is ok... could you just uses the same technic for colored layer???? |
#177
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Curious results for me.
Using the BlackDeath track my lower spec laptop with low settings has improved a lot, fps around 30-40%. I found with my laptop (ATI 5850 1Gb) that the Logo made a difference and taking it off increased my new average fps of about 120% to 140%. My High end Gaming PC (see sig) has suffered about a 13-15% fps drop. On line with the Gaming PC I get much more stuttering when scanning over Ramsgate with TrackIR althiugh my fps at a few thousand feet or more are pretty much banging the refresh rate of 60Hz although inclined to drop more readily in and out of the 40s with action and nearby aircraft. The Spifire MkIa is too slow as sea level (no time to check yet at altitude) and gives 248mph instead of 284mph, a whopping 36mph too slow. The Spitfire MkIIa gives 270mph instead of 290mph, 20mph too slow. The Huricane MkII gives 234mph instead of 262mph, nearly 30mph too slow. The Spitfire throttle seems insanely sensitive requirong about 10% movement to get from minus 4 to 0lb boost and hitting a full 6lbs boost by about 2/3 throttle travel.Also the brakes don't seem to be very effective now and if you aren't careful to keep the throttle completely closed you will roll with them on when you start the engine. I've attached some results in case they're of use to anyone (settings etc). Results like fps during Bomb Bursts were the absolute minimum noticed and generally a fair bit better on average.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#178
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I've had this since for ever on my system, it just happened to surface for more systems with this patch. I initially thought it was my low RAM (i got only 3GB of RAM and an Ati 4890 1GB graphics card) and it couldn't load all the textures in aircraft with a lot of details: it mostly happened to me on twin engined aircraft, bombardier stations and bombsights, plus the text and marking on the outside/wings of some planes, like the 109. Well, the good thing is that now that it's a well known issue i can expect some kind of improvement ![]() Quote:
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The official/final patches are automatically handled by Steam, but when installing an alpha or beta there's some more legwork involved to make it work properly. Here's what i do: 1) Verify file integrity through Steam: This makes sure i have the correct files for the latest official version, ie the one before the optional patch. 2) Defragment game files through Steam. 3) Go inside my documents\1c softclub\Il2 CoD\cache folder and delete all files within it and the shaders subfolder. 4) Extract the optional patch into the sim's main directory (if prompted to overwrite existing files, choose "yes"). 5) Run the sim and wait for it to rebuild the cache i deleted with the correct files for the new version. 6) Run a quick mission and fly around for a couple of minutes to "force" it to load anything it might need to load. 7) Exit the sim. From that point on, it's safe to launch the sim again, test and fly. I've been following this routine through all the Beta patches and each one has been an improvement for me. |
#179
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Control animations still animate at a different, much lower frame-rate than the game's actual framerate. Not really a bug, but every other flight simulator including the previous IL-2 game got this right. Should've been on the to-do list if you gonna be rewriting the rendering pipeline and all.
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#180
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Overall I am rather satisfied....
I'm not getting the amazing fps boost the dev team spoke of but it is certainly a lot more stable. I very rarely dip below 20fps anymore, which was a constant problem..... though it has to be said that was noticed more often than not whilst flying through or near clouds and, as the clouds are off, that may not show any actual improvement due to optimization. I can use shadows now, which is a massive improvement, as well as my native resolution (1600x900) which, obviously, improves graphical display. (Switching them off doesn't give as much of an fps boost as one would suspect so.... I'm happy to have them, if slightly underwhelmed by the supposed amazing "boost" that was lauded constantly leading up to the patch). - of course I have also noticed that a lot of ground shadows/ cloud shadowing is missing so I do suspect that this is not so much a case of optimization as omission. The only real bugs I have come up against is the much reported red rectangle at the beginning (Not really something which bothers me) and the also reported dim sites in the 109..... turning up the illumination seems to make very little difference. Overall: I am very happy as I can turn on more eye candy and the game is certainly more stable. I am a tiny bit concerned that all these months of "optimization" seems to have involved turning off the troublesome features and sweeping them under the carpet. REALLY GLAD that I am getting better performance and better visuals. REALLY DISAPPOINTED that this "patch" isn't really much of a patch at all..... bit like replacing Crysis 2 with Crysis..... still a great game but of course it runs better when you turn off all the things that were supposed to make it great. I am giving this patch a 7/10. ![]() EDIT Scrap what I wrote above. After further flying I am giving this patch -1 out of 10. This really is a joke and I would like to see some evidence that any work has actually been done on this game??? I am made all the more suspicious by the relatively small size of the patch... this is not the "Huge" patch we were promised and, from what I can see, all the dev team have actually done is take stuff out thus leading to a small improvement in performance.... at first... and then the performance degrades and along come the CTDs. I honestly don't actually believe anything has been done to fix this game and it has all been smoke and mirrors. I hope I am wrong but all evidence seems to point to me being totally right. To say I am disgusted is an understatement! To think..... I actually loved this game warts and all... now? I'm not even sure I can be bothered anymore. Last edited by Volksieg; 05-06-2012 at 03:32 PM. |
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