Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #91  
Old 05-05-2012, 09:44 PM
bolox bolox is offline
Approved Member
 
Join Date: May 2008
Posts: 351
Default

dunnogetting frequent ctd's offline now, previously were very rare (unless jumping around views) (64 bit win 7)

takeoff- on asking for clearance a missing .oog file message appears in console-"takeoff denied.ogg".

white planes occaisionally too

lower instrument panel on 109's goes very low res on taking damage



Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu



edit crash dumps sent





.

Last edited by bolox; 05-05-2012 at 09:56 PM.
Reply With Quote
  #92  
Old 05-05-2012, 09:55 PM
Catseye's Avatar
Catseye Catseye is offline
Approved Member
 
Join Date: Aug 2010
Posts: 242
Default Speedometer Needles stuck together Spitfires

The Spitfire speedometer needles are stuck together. They do not separate when speed increases over 240 mph.
Reply With Quote
  #93  
Old 05-05-2012, 09:55 PM
desigabri desigabri is offline
Approved Member
 
Join Date: Feb 2010
Posts: 14
Default Very better (some times yes and others not... why?)

MAX SETTINGS (ALL MAX eccept for not epilessy filter)

Hi, I had to delete the cache 3 times and had to set for FULL screen to double frame rates . Playable at max settings.

- London hard yet, but anyway more fluid then in the past. At low level 11-19 fps FULL SCREEN (the option PESUDO FULL SCREEN gets 2-7 fps at the houses hight GPU 30-50%).

So I had to set FULL SCREEN (NOT PSEUDO FULL SCREEN): The game have to start with a RED SQUARE.

THE GOOD (after gone at FULL screen and after deleting the cache for the third time):

- Very fluid incoming of the 3D rendering
- No more flip of shadows or very few (today they are still there!?? may be they depends to the server)
- AA X8 works great now
- EFFECTS don't cause freezes now
- GPU alway close to 100%
- Still have sometimes a few stuttering looking at trees at low level, but very very acceptable

THE BAD:
- I got a Crash after about half hour. The same today
- Still there orizzont lines
- I've seen ground fires behing flying planes
- Trasparent pipes depends on plane
- Today again low fps (may be the server?).
- Still there the red view with bugs
__________________________________________________ ________

Track of death --> 30/65/4
__________________________________________________ ________
NOTHING O.C.
AMD 6x 110T 3.3Ghz
16GB RAM DDR3 1600Mhz (CoD playing on a 6GB RAMDRIVE)
HD6950 2GB switched to HD6970 (AMD Catalyst 8.97 18 April – 7900 MOD)
WIN7 64bit

Last edited by desigabri; 05-06-2012 at 08:55 AM. Reason: corrected bugs after more test
Reply With Quote
  #94  
Old 05-05-2012, 09:56 PM
AKA_Scorp AKA_Scorp is offline
Approved Member
 
Join Date: Jan 2011
Posts: 31
Default

The problem were pop-up windows buttons stop working after a while with Vista is still there.
Reply With Quote
  #95  
Old 05-05-2012, 10:00 PM
bolox bolox is offline
Approved Member
 
Join Date: May 2008
Posts: 351
Default

Quote:
Originally Posted by Catseye View Post
The Spitfire speedometer needles are stuck together. They do not separate when speed increases over 240 mph.
nor should they nearly every British asi had a single needle with a dual scale.
Reply With Quote
  #96  
Old 05-05-2012, 10:06 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Just noticed this...


By furbs9999 at 2012-05-05
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #97  
Old 05-05-2012, 10:09 PM
DroopSnoot DroopSnoot is offline
Approved Member
 
Join Date: Feb 2012
Posts: 211
Default

We got dive siren furbs?
Reply With Quote
  #98  
Old 05-05-2012, 10:12 PM
nakedsquirrel nakedsquirrel is offline
Approved Member
 
Join Date: Jul 2010
Posts: 48
Default

(Deleted earlier post Bombsight was in metric, but dispersion seems to be much higher now)

Never mind, I forgot to adjust for wind.

-Bombsight in He111 is blurry and unreadable
-Bombs seem to land/explode in reverse order? Is this intended?
-Bomb sight automation seems to mark the impact point for the last bomb, is this intended?
-No indication when bombs will drop/have been dropped in bombsight automation



He111P2 has old sounds
__________________

Last edited by nakedsquirrel; 05-06-2012 at 01:46 AM.
Reply With Quote
  #99  
Old 05-05-2012, 10:16 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by DroopSnoot View Post
We got dive siren furbs?
No
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #100  
Old 05-05-2012, 10:18 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by nakedsquirrel View Post
German bombsight for He111 and JU88 still has to be converted from Metric to Imperial to level bomb.
*g* only if Spitfire and Hurricane instruments are converted to metric in exchange
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:37 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.