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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #291  
Old 04-14-2012, 01:42 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
pvp is a MMORPG term meaning player vs player... Hence nothing to do with simulation but only fairness...
Ah, thanks. And MMORPG?

I'm assuming the 'RPG' bit to be 'role play game'.

Last edited by ATAG_Dutch; 04-14-2012 at 01:48 AM.
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  #292  
Old 04-14-2012, 01:44 AM
28_Condor 28_Condor is offline
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Quote:
Originally Posted by rcaf_fb_orville View Post
luthier, thanks for info. Can you confirm that boost cut out now actually works correctly in raf aircraft or not? It was mentioned some time ago by blacksix that you and team were persusing info for 100 octane fuel performance in raf aircraft too (which was in widespread, heavily documented use in the battle of britain), can you confirm that this has been added as an option, or that it will be in future?

+1!

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  #293  
Old 04-14-2012, 02:36 AM
David Hayward David Hayward is offline
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Quote:
Originally Posted by philip.ed View Post
Which doesn't give an accurate colour representation. Google it.
It's close enough. Google it.



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Originally Posted by philip.ed View Post
It doesn't explain the lack of hedgerows, colours, field shapes etc which were pasted in bucket-loads on this forum anyway.
Yeah, that's just a tragic oversight in a FLIGHT SIM.

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Originally Posted by philip.ed View Post
Stop being difficult David.
You're complaining that the hedgerows aren't quite right in a FLIGHT SIM. Don't talk to me about being difficult. Physician, heal thyself.

Seriously, this sim comes up short for you because the hedgerows aren't quite right and some of the decals might be wrong. That is amazing.
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  #294  
Old 04-14-2012, 02:55 AM
David Hayward David Hayward is offline
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Originally Posted by Falstaff View Post
It's come to something when the crticis have more understanding and acceptance of this than the cheerleaders like you.
Yes, it sure is something. How long before you follow the dev team's lead and move on to something else?
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  #295  
Old 04-14-2012, 03:01 AM
gonk gonk is offline
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Originally Posted by BlackSix View Post
Good day everyone!


Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.
So you have had improvement for CTD for months ? thx for sharing...

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Originally Posted by Atreides View Post
I really hope the CTD issue in multiplayer has been fixed with this patch. That has been the biggest problem of this game IMHO.
Looks like after months it is still not 100%.. what happened to all the people who said don't release it until it is 100%?? lose your patience ? This should of been released in smaller patches months ago. Watch the fur fly when the beta is released...and still no su-26 that was mentioned as a flyable plane right at the start...
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Last edited by gonk; 04-14-2012 at 03:04 AM.
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  #296  
Old 04-14-2012, 03:23 AM
Mango Mango is offline
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Man, I thought my programming job was hard!! The subtlties and obscure factors they deal with when tweaking the flight model must be maddening!

Thanks BS, for such a detailed updated. I'm really getting excited about this again.
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  #297  
Old 04-14-2012, 03:34 AM
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CWMV CWMV is offline
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Thanks so much for this update!
Honestly, I wasn't expecting much from.the patch other than the graphics rewrite, but you've also.addressed the more glaring FM issues too!
Very pleasantly surprised. Hope the release goes smoothly.
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  #298  
Old 04-14-2012, 03:37 AM
retrojet retrojet is offline
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is there a fix for the whining divots that bug the hell out of us
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  #299  
Old 04-14-2012, 03:37 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Its a SIMULATOR... It simulates.... If you want fairness your in the wrong "game".
perfect luftwhiner behavior there for a fake-real advocate, gloating they will/are further unfairly toning down the spitfires and hurricanes compared to their historical performance (other then the spitfire IIb currently needing a little toning down in level flight speed performance). historically the 109 and spitfires of the BoB era were very evenly matched, and each had their respective advantages/weaknesses. we (the red team) are not asking for equal performance in combat aircraft (109 vs spitfire), but we ARE ASKING for simulation of correct historical strong/weak points so the red/blue sides in CoD can be "equally matched". BUT THIS IS CURRENTLY NOT POSSIBLE IN CoD !! this historical relationship is currently not modeled in the sim in its curent state (and luthier and Co seems to be totally unaware of this problem, so i suspect mostly fly for the blue side when they use the sim), AND THIS PROBLEM IS ABOUT TO GET WORSE IF THEY CRIPPLE THE RED TEAM FURTHER BY NEUTERING THE SPIT IIb. generally speaking the problem can be summed up in their historical context as:

the spitfires:
- where more agile, had better roll rate and tighter turning circles then 109's.
- but there carburetors would cut out on a sudden dive/nose-down
- had the advantage of flying above friendly soil, allowing ejecting or downed pilots to fight another day (sometimes even on the same day)
- could refuel and rearm quickly, being back in the air protecting home soil 2 or 3x faster then the blue team, and ready for the next wave of incoming bombers. this meant the same allied pilots could hit a german formation (and escorts) on the way in, and on the way out of their mission, meaning each allied pilot almost doubled in ability to engage the enemy
- english production of spitfires and hurricanes significantly outpaced the german ability to provide new planes and crews, this did become a factor in the 2e half of BoB when allied fighter plane numbers started to outnumber german fighters, AND allied aircrew were rotated to less active rear-located airfields for rest and recovery which the germans never were (for the whole duration of the war on all fronts). hence allied crews were generally more rested, and were constantly supplied with new replacement planes (but had the initial disadvantage at the beginning of BoB that very inexperienced fresh new pilots kept being being sent to frontline squadrons, leading to high fatality rates for those that were not quick learners)
- once luthier cripples the spitfire lineup further by reducing the IIb in speed so severely (whereas it only needs some minor trimming), all we end up with is that all spitfire models behave similar to hurricanes in relation to 109's, with the spitfires flight performance being toned down to hurricane levels, and giving the 109's in il2-CoD total performance advantage in almost all situations (which was not the historical case)

the 109's:
- had slightly better dive speed (used successfully for escape from engagements with spitfires but only when done from sufficient altitude), mainly because that slight speed advantage combined with the "no carburator fuel starvation"problem in the initial part of the dive,
- had similar level flight speeds and climb rates to the spitfires at low and medium altitudes (except at high altitude where they had an advantage initially),
- could spiral climb out of reach of a chasing spitfire, the combined climb/rudder action was a unique strenght for that plane model (shape/size/wheight) during most of the war
- had the disadvantage of very brief flying times over enemy territory, and limited ability to escort bombers all the way to london (could do for coastal airfields and installations)
- when starting an engagement with hight advantage, they could jab and take potshots at enemy fighters and zoom back to altitude to sit back on the perch, and then do the same all over again. the slingshot speed effect that allowed them to regain altitude was the main advantage here (combined with the linear aiming of the nose guns that didnt need to wait for convergence to be correct at a specific distance from the enemy). BUT USING THIS TACTIC LED TO MASSIVE UNSUSTAINABLE LOSSES IN THE BOMBER FORMATIONS SENT TO ENGLAND, hence it was not a sustainable strategy to try and have a "succesfull outcome of the war" (from the german view point). point exactly proven by the historical massive 109 losses that ensued when they were ordered to close escort the bomber formations, without their slingshot potshots and sitting on the pirch advantage
- when fighting at equal altitude and engaging at equal speed (without the element of surprise to be able to shoot an unaware enemy pilot in the back while they were not looking), THE 109's WERE OUTCLASSED BY THE SPITFIRES DURING THE WHOLE BOB PERIOD, why do you think Garland asked Goering for squadrons of spitfires to be supplied so they could be more effective against the enemy ? why do you think so many german pilots came down with stress related problems ((Kanal Krankheit) which further reduced their ability to perform well ?
- the combined result of these factors led to the fact that in the last 1/2 of the BoB era, german fighter pilots were either closely escorting bomber formations (as instructed) and getting decimated, or were in high altitude "free hunt" positions over the southern part of the english coast and RELUCTANT TO COME DOWN TO FORMATIONS OF ALLIED FIGHTERS AT MEDIUM/LOW ALTITUDE.

if you compare that to the 109 uber plane behavior we have now (with the recent news of spitfires being further crippled in speed), you arrive at a completely fictitious scenario where:
- 109's outpace spitfires at all altitudes
- 109's are like flying bricks of concrete and much more damage resistant
- 109's can explode in a fireball and be fully on fire without their flight performance being affected
- 109's can out-turn, out-dive, and out-climb spitfire at any altitude
- german fighter pilots can completely ignore escorting and protecting their bomber formations, yet still claim to win engagements
- downed german pilots keep magically and perpetually re-spawning to fresh planes without the historical context being included

CONCLUSION:
so the "fake real" 109 luftwhiners shouldnt constantly and perpetually be able to try and replicate the hight/speed/dive advantage, have bullit proof planes that fly while on fire, and out maneuvre the red team (as it is becoming right now). this problem is much exacerbated online because the only servers gameplay that is present right now is air-quake over the channel, THIS SCENARIO IS NOT BOB FOLKS !! in RL they would have been court marshaled or shot by friendly fire from their surviving bomber pilots who made it back to base

but it is about to even get worse !! as the previous il2 series has shown, and we are about to have history repeated, you can predict the russian planes to significantly outperform their german counterparts, where i-16's will dominate 109's for ex. the russian planes will be modeled on russian "facts" and figures, based on glorious war propaganda reports of their historical greatness, and completely ignore the 100's of german pilots with "above 50 kill scores" in that era of the war, because the initial russian campaign was by and large a big turkey shoot for the germans. il2's didnt have rear gunners initially and were easy pickings (no matter how well armored), and the early mig's and i-16's were swatted down like flies (unless some stupid german fighter pilot tried to dogfight at low speed with them)

right now what we need to correct the flight models and damage models of the blue/red relationship in BoB, is historical facts and figures to keep presenting to luthier and Co, AND we need luthier to gives us il2-compare type data OPENLY so we can see exactly what they provided under the hood, in 2012 it is way to late to expect us to make do with "lets just imagine this plane behaves historically, and if i outperform the historical opponent it just means i was the better pilot". facts regarding the date used in the sim for plane performance and speed needs to be OPENLY PROVIDED


ooops, this got a bit to long its is worth debating historical facts on the 109/spitfire/hurricane performances in a separate thread
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Last edited by zapatista; 04-14-2012 at 04:20 AM.
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  #300  
Old 04-14-2012, 03:52 AM
ATAG_Doc ATAG_Doc is offline
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^^^^^^^

That's a very nice post.
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