Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #401  
Old 02-28-2012, 06:43 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Tree_UK View Post
Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.
BlackSix's post that mentioned the trees will eventually have a damage model was very good news. I don't see it happening for awhile though, unless the new graphics engine releases enough resources to allow a damage model for each of the uncountable amount of trees on the map. I believe the developers have already modified "SpeedTree" to suit and hopefully they can modify it even more so, and call it "MuchFasterTreesWithACollisionModel"
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
  #402  
Old 02-28-2012, 06:44 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by Tree_UK View Post
Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.
I hope your right! Except if i'm in a tank I would want to be able to push a smallish tree over....and drive over smallish cars... and drive into houses for cover!

Last edited by Skoshi Tiger; 02-28-2012 at 06:49 AM.
  #403  
Old 02-28-2012, 07:01 AM
albx albx is offline
Approved Member
 
Join Date: Jun 2010
Location: Italy
Posts: 716
Default

Quote:
Originally Posted by Skoshi Tiger View Post
I hope your right! Except if i'm in a tank I would want to be able to push a smallish tree over....and drive over smallish cars... and drive into houses for cover!
hhhmmm.... WorldOfTanks?
__________________
AMD Phenom II X4 965BE OC@3.8ghz
DDR3 G.Skill eco 4gb
ATI Asus EAH6950 2GB shaders unlocked
Asus Xonar DX
Asrock 870 extreme3
Windows7 x64 Ultimate
Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset
Freetrack ps3eye
Samsung 23" SyncMaster XL2370
  #404  
Old 02-28-2012, 07:22 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by albx View Post
hhhmmm.... WorldOfTanks?
I took alook at WorldofTanks, but it didn't make me want to bother downloading it. I didn't see any inside tank screenshots, do you shoot form the outside view? I'm not much of an FPS'er but enjoyed some offline tank play in RO, and bought RO2 thinking I would be able to do the same, but it didn't have that option. I think it would be rather fun operating Tanks on the new IL-2 series terrain when they have a Tree collision model.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
  #405  
Old 02-28-2012, 08:55 AM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

Well, lets really hope they fix the trees with the new engine, otherwise 90% of players play on maps without a single tree, so we should wait for the Lybia-Addon for some Tanking.

As far as I understood, WoT doesn´t have so many players, because it has tanks, tactic, graphics or other realism in any way. It is simply addictive due to the scoring and leveling system. Not a single WoT player will move to CloD because in CloD you can drive around in a tank - no the WoT machinery is all about "claning", "leveling", "farming" and who spents more real money into it and is on the score board.
Though I never player WoT, I still play Navyfield from time to time, it is basically the same approach to the teenies wallet.
  #406  
Old 02-28-2012, 09:02 AM
Verhängnis Verhängnis is offline
Approved Member
 
Join Date: Apr 2011
Location: I come from a Sea, Up, Over. :)
Posts: 295
Default

World of Tanks!
  #407  
Old 02-28-2012, 10:39 AM
Vonte Vonte is offline
Approved Member
 
Join Date: Oct 2011
Location: Hinckley Middle England
Posts: 63
Default

Quote:
Originally Posted by SlipBall View Post
So much of that could be your system...certainly the game has issues as well, but not all have launcher crash, and so, an assessment of your system should be looked at first.
All I will say is that my system spec (on paper), is better than your rig. I have no problems with: World of Tanks, Wings of Prey and FSX all at medium settings or better.
Using Unigine Heaven Benchmark 2.1, I get 52 fps in DirectX 11. So I don't see much wrong there. The only thing I have on my system inferior to your own is Vista 32 Bit, an OS that the experts tell me is the new 'Millennium'. Incidentally, I can recommend using Unigine Heaven Benchmark that is available as a "freebie" from Nvidia Downloads under the "games" tab. It's great to use, as you can monitor your video graphics after adjustments and the benchmark takes 260 secs to run. Ah well, back to WoT, WoP and FSX and pray the CloD update comes soon and more importantly, works!!!

Regards

Vonte
  #408  
Old 02-28-2012, 10:39 AM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

Did I miss something regarding the tree collision? Because B6 answered to my statement on page 4 (that we now need tree collision for sure) the following:

Quote:
Originally Posted by BlackSix View Post
This problem will be solved in the future, I do not know the specific dates.
From my understanding this means, that they are far from releasing a patch with tree collision at least in nearest future.
  #409  
Old 02-28-2012, 10:50 AM
Vonte Vonte is offline
Approved Member
 
Join Date: Oct 2011
Location: Hinckley Middle England
Posts: 63
Default

Quote:
Originally Posted by JG52Krupi View Post
Yeah 200,000 idiots, sucked into playing a game for free and then paying for it every time they decide to play once past a certain level.... I luckily realized this when I got to a certain stage and realized JUST how much money would be required to continue playing....

Good game no, fun for a bit... but just a big cash cow for the developers.
Not so my friend, you can play for free without paying a bean and still get the "fun" element. As for 200,000 "idiots", that will include disillusioned CloD players!! At least it will run for hours without crashing.
  #410  
Old 02-28-2012, 10:54 AM
albx albx is offline
Approved Member
 
Join Date: Jun 2010
Location: Italy
Posts: 716
Default

Quote:
Originally Posted by SNAFU View Post
Well, lets really hope they fix the trees with the new engine, otherwise 90% of players play on maps without a single tree, so we should wait for the Lybia-Addon for some Tanking.

As far as I understood, WoT doesn´t have so many players, because it has tanks, tactic, graphics or other realism in any way. It is simply addictive due to the scoring and leveling system. Not a single WoT player will move to CloD because in CloD you can drive around in a tank - no the WoT machinery is all about "claning", "leveling", "farming" and who spents more real money into it and is on the score board.
Though I never player WoT, I still play Navyfield from time to time, it is basically the same approach to the teenies wallet.
well, you are wrong.... on EU server sometimes i see more than 70,000 players online at the same time, on russian and US I think are 2 or 3 times more... and looking at the sold premium tanks (yes, you can buy some tanks that are better credit maker) the players are alot and the devs income also (calculating only the sold tanks of 1 type, they did something like 6,000,000 of euro) add to this the premiums accounts (10 euro every month) and the other tanks and you'll have an idea of what they will earn with this game. To be honest, I play it, but if you really want to advance you have to pay, so this is not a true free to play, but a pay to win. Sorry for the offtopic.

EDIT:
sorry, just realized that some page ago was talked about this... I wrote the same things...
__________________
AMD Phenom II X4 965BE OC@3.8ghz
DDR3 G.Skill eco 4gb
ATI Asus EAH6950 2GB shaders unlocked
Asus Xonar DX
Asrock 870 extreme3
Windows7 x64 Ultimate
Saitek X52pro (stick modded) - Saitek rudder pedals - SteelSeries Siberia V2 headset
Freetrack ps3eye
Samsung 23" SyncMaster XL2370

Last edited by albx; 02-28-2012 at 11:15 AM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.