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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 04-03-2008, 03:52 AM
csThor csThor is offline
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Some people here have a view on life, on business that really scares me. And obviously an amazing ability to ignore things they don't want to hear.
  #62  
Old 04-03-2008, 04:02 AM
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proton45 proton45 is offline
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I was just reading some comments on another forum (research and curiosity) and Gozr's attitude is pretty typical of the contempt that they seem to have for Oleg and his team...

The one big difference that I can see between the "AAA" crowd and the "Grey Wolfs" "Silent Hunter III" crowd is that the "Grey Wolfs" crowd seem to have a little more class then the "AAA" crowd. I haven't seen many examples of the "Grey Wolf" community openly mocking the developers of "Silent Hunter III" like the way the "AAA" community seem to mock Oleg....

Let me start off by saying that I have downloaded and used the Silent Hunter stuff (great mod) but I haven't tried any of the AAA stuff (yet). Some of the maps their working on look kind of interesting (I found it ironic that community members projected a "2 week" wait for some of the "mod maps" to be completed) and I might want to fly them some day...BUT, I just wish that they didn't see their work as a great big "FU" to Oleg...

For now, I don't think that I will try any of the mods...it would make me feel too "dirty".

Last edited by proton45; 04-03-2008 at 04:15 AM.
  #63  
Old 04-03-2008, 04:24 AM
Bearcat Bearcat is offline
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Originally Posted by tater View Post
In the case of the maps, that's simply not true, bearcat, with all due respect.

The map is the map. If anything, the stock maps were molecular, and the new maps are "atomic." That goes for modder built as well as the "official" player map making teams doing stuff like Burma/Slovakia/Bessarabia, etc. They are simply better in every way than the 1C/RRG maps. Period.
So are you saying that the new modded maps are made from scratch like Ian's maps were? Or are they created by using what is here officially. I don't count the new maps or Ians maps as modded maps. When I say modded maps I mean maps made unofficially... some of them may be good... but arent they just made from what is already available, that has been officially released by 1C? I ask because I want to know. I was under the impression that they were not.. that they were modified maps that were released.. a little expanding here.. tweaking there etc.... and AFAIC there isnt anything out that can really compare to the new recently released maps. They are just stunning. I have not flown on any of the modded maps, which is the proof in the pudding IMO... so again I dont know.. but as I said.. I am going on the notion that these maps were modifed as accurately as they could get it but modded by basically cutting and pasting and recoloring & naming etc here and there..



Quote:
Originally Posted by proton45 View Post
I was just reading some comments on another forum (research and curiosity) and Gozr's attitude is pretty typical of the contempt that they seem to have for Oleg and his team....BUT, I just wish that they didn't see their work as a great big "FU" to Oleg...
For now, I don't think that I will try any of the mods...it would make me feel too "dirty".
I failed mind reading 101 miserably.. (ask Mamabear ) so I cant say what anyone over there really feels , however that attitude is one of the main reasons why, although I can see that there is some good stuff there I still have not used any of it... that attitude you speak of. I know all the members there dont feel that way.... Most of the folks who run the site don't.. but many of the folks who use thier work do...

Last edited by Bearcat; 04-03-2008 at 04:28 AM.
  #64  
Old 04-03-2008, 04:47 AM
Chivas Chivas is offline
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Chivas::
All the Passionate air combat developers in the field know the benefits of modding to their paying customers, or they are developers of Pay-To-Play Online sims. Oleg is a Newbie in the field, and he is learning as we poast.

Some Newbie...lol...created the definitive combat flight sim. I'm quite sure he's learning as we post, and has proven to have learnt more than any other combat flight sim developer and my guess he will continue to learn and outperform them. I wish he did have more competition, but he won't be getting competion any time soon from modders working on an old game engine.

In time, if we are very lucky, maybe one of these modders will have the ability to create his own game engine from scratch. Then he will have to learn to take the good salted with the crap of dozens of ingrate two book knowitall historians.
  #65  
Old 04-03-2008, 05:03 AM
tater tater is offline
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Bearcat, I mean maps that started from NOTHING, not retextures of existing maps.

Some of the maps alluded to are not based AT ALL on any stock maps. They were created from whole cloth (and space shuttle radar topography mission data).

they are not stretching existing maps, they are not redecorating existing maps, they are... NEW MAPS.

The only stuff reused are textures/objects since there is already a substantial library of decent textures and objects. Reusing stock textures (most all the stock maps, do, too) is desirable since it increases compatibility for anyone who wishes minimal changes. You can absolutely ONLY load new maps as mods, for example.

Last edited by tater; 04-03-2008 at 05:15 AM.
  #66  
Old 04-03-2008, 05:18 AM
tater tater is offline
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Actually, I don't see that attitude much at all. I see that attitude towards people irrationally attacking mods, but not vs Oleg. I think RRG gets most of the flak on the "official" level since the PTO crowd feels like they got a very poorly executed product, and many of the most glaring problems turned out to be not that hard to fix.
  #67  
Old 04-03-2008, 05:33 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by LEXX View Post
Feuerfalke (page 2)::
Oleg's sim has always been primarily played offline. The only air combat sims primarily played Online are all Pay~To~Play, which I believe offers additional ways of preventing cheating, as well as preventing piracy.

Feuerfalke::
Same way we control our social life -- don't hang out with "cheaters."
1. Nobody cares if you use cheats offline. Online that is something completely different.

2. The question is: How do you see who's a cheater and who is not?
  #68  
Old 04-03-2008, 05:45 AM
tater tater is offline
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Hang out with them for a while, if they don't seem like the type of jerks that would cheat, they very likely don't cheat.

I have yet to see a "cheat" mod, so for offline, it's not "cheating," it's "added content."

tater
  #69  
Old 04-03-2008, 06:22 AM
LEXX LEXX is offline
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Chivas::
Quote:
Some Newbie...lol...created the definitive combat flight sim. I'm quite sure he's learning as we post, and has proven to have learnt more than any other combat flight sim developer and my guess he will continue to learn and outperform them. I wish he did have more competition, but he won't be getting competion any time soon from modders working on an old game engine.
Total Newbie. Oleg lost too many of his Offline play customers who pay for the sim, not just from lack of modding, but from crippling his own combat flight sim in attempts to prevent "cheating" in the (non-paying) Online Dogfight servers.
  #70  
Old 04-03-2008, 06:37 AM
LEXX LEXX is offline
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Feuerfalke::
Quote:
2. The question is: How do you see who's a cheater and who is not?
The answer is -- the same way we see who's a cheater in our social life.

tater::
Quote:
Hang out with them for a while, if they don't seem like the type of jerks that would cheat, they very likely don't cheat.
Its odd that we have to explain social interaction like this.
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