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Mods King's Bounty: Crossworlds Mods

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  #131  
Old 01-06-2012, 07:36 PM
sdshadow sdshadow is offline
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I can´t get the mod working. I have installed a fresh copy of the game, then i installed red sands 1.3 and i have copied the files and folders of "RedSandsExtreme" in the "Kings Bounty Armored Princess\sessions\red_sands\"

But there are no task to overwrite files, because there are no files in the red_sands folder, only 3 .kfs files and a "locations" folder.

I also tried to unpack the red_sands.kfs, copy the folder in the "Kings Bounty Armored Princess\sessions\red_sands\"

Neither the replace of the files from "RedSandsExtreme" in the Folder sessions\red_sands\ or sessions\red_sands\red_sands works.

I am really confused. Can anyone please post the correct path in which the files have to replaced?

Either i have the wrong path for the "RedSandsExtreme" or my own map from Debir override the Debir Map from RedSandsExtreme.

I don´t have a clue at which path the game saves the modded maps (after a complete reinstall of the game my changes are all there), i only found the _game folder at c:\, but i have deleted all in this folder, but my changes are still in the game.
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  #132  
Old 01-06-2012, 08:09 PM
Fatt_Shade Fatt_Shade is offline
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Did you start new game with your setup ? There is no new option for Red sands extreme mod, only new units and other ingame settings. You cant change already started game if that`s what you wanted. But you sohuld have question to overwrite some files, since in RSE there are losts of changes units/spells/skills/medals . . .
And game folder/sessions/red_sands is correct path as far as i know (i used it with no prob). Maybe you installed original red sands in it`s default path something in russian settings, when you start installing red sands (before red sands extreme) change it`s path to game/sessions/red_sands then all files in that folder unrar(extract) and you should have lots of folders there (actors,army_atoms,atoms, config, localization . . .) then red sands extreme mod files overwrite in that folder. This should work, just be sure not to have sub folder like AP/sessions/red_sands/red_sands because this might cause problem.
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  #133  
Old 01-07-2012, 10:45 AM
sdshadow sdshadow is offline
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Thanks Fatt_Shade, now it works.

The solution was to install the complete game at an other path, because my own map of debir has overwrite the map of debir from redsandsextreme and there were no units at the shops, thats the matter which i thought that the mod don´t work.

But it is really strange at which place my map is stored on my computer, but creating this map had lots of errors and shutdowns from the editor and really don´t work right, it seems that there are a lot of problems if i install the game at the standard path because of this failures from the editor.

New path, new luck and i don´t open the map editor anymore
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  #134  
Old 01-08-2012, 09:30 AM
grimeleven grimeleven is offline
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Hey guys, i've been away from this board for a long time, busy etc, glad you enjoy the mod and thanks for your comments/suggestions/fixes.

I updated OP with version 1.2, hope it's better balanced, fact is i haven't played this game in months, time to jump back to it.

Also suggest to use the updated translation http://forum.1cpublishing.eu/showthread.php?t=23322 and just copy over the 4 .lng files inside my mod folder and you're done.

Have fun

@sdshadow, Yeah my bad i had forgot to mention you must delete the .kfs files after you install Red Sands, because the game will read those and ignore RSE, OP with better instructions

Last edited by grimeleven; 01-08-2012 at 09:34 AM.
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  #135  
Old 01-10-2012, 07:44 PM
TheGsProds TheGsProds is offline
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Hi guys!

I have a problem in Red Sands Island, i have the extreme mod 1.1.

my problem is the next one: ghost gorguanas makes my game crash, somebody can help me?

Thanks!
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  #136  
Old 01-14-2012, 08:23 PM
grimeleven grimeleven is offline
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@TheGsProds What happens when it crash? does it crash right when it's the unit turn or his abilities crashes, unit gets killed or kill a unit etc..

For those who downloaded 1.2, you might wanna re-download it cause i missed a change on the cyclop unit, you can just copy over "cyclop.atom" and "eng_units_features.lng" which have been modified.

Last edited by grimeleven; 01-16-2012 at 01:34 AM.
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  #137  
Old 01-16-2012, 02:03 AM
grimeleven grimeleven is offline
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Finally found fixes for some LUA errors, Titan gets an error when it attempt to stun ennemies and Legendary Phoenix gives error when mouse over tooltip for Spirits Rage attack skill.

Legendary Phoenix leadership from 5800 to 5000

Fixed Iceball cost since i didn't expect this unit to come up in the shops, from 10g to 1500g

Also note i don't plan to implement any bonuses or effects to summoned units, "harl" has gotten a bit but that's it, they cannot levelup and are not considered "in-game" units.

The expsystem in 1.6 is well... not cool so i changed it a bit, feel free to leave at default.

Unlock stats level requirements, now it's Level 1 it was level 10-15 for some stats.
Upgrades-per-level, from 3 to 6, means maximum number of stats that will raises on levelup, but don't worry that are capped at defaults so you can't get +5 speed or something, and they are random bonuses.

Double maximum XP for all levels ie: Level 1=10XP per action, now it's 20, Level 2=15XP now 30 etc... Level 19-20 you need 112000XP -_-

Without that tweak i doubt players could reach level 20 with a regular playthrough.

Install: copy over the folders inside RedSandsExtreme into \sessions\red_sands\ and overwrite files.

Enjoy!
Attached Files
File Type: zip January update.zip (69.8 KB, 35 views)

Last edited by grimeleven; 01-16-2012 at 02:06 AM.
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  #138  
Old 01-16-2012, 10:59 AM
Fatt_Shade Fatt_Shade is offline
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Finally some1 figured out that 10 lvl for unit exp is to low I added 15th lvl myself long ago, but i think that 20 lvl`s is a bit much since it`s hard to achieve, and enemy units will always have at least 1 more exp lvl then your army. But it`s personal choice.

Ice ball isnt problem cost, but lds/unit, first game i played in RSE mod i found 500 ice balls in first shop on Verona island and saw how op they are). For 3rd lvl unit it have sick dmg and spikes ability ,+90% freeze. If need to fix it rise lds requirements to 300 or something, cost 1000 should be enough (since gold for buying units rarely problem in this game, but lds to carry enough is).
Legendary phoenix resurrection is to much, 1400HP unit, and resurrect aoe for 1500 hp !? It`s strongest resurrecting ability in game, to much in my opinion. 900hp res is more then enough.
And what did you changed in items.txt file in your update, i cant find any changes ?

You should check 11th page, my 2nd post there, about HP% gain when units lvlup. It just seems unbalanced that low lvl units get absolute bonus which is 100% of their basic health, and high lvl units get same amount of HP which is 0,8% for black dragons for example. I set it so max hp bonus is 50% no matter what unit , all get same % depending of basic health. You give +1HP per unit lvlup, which is useless for 3/4/5 lvl unit, and even 2nd lvl unit would have some benefit from it only at max +8HP which they and achieve around 10-15th exp lvl. But again as i said it`s personal choice.

Last edited by Fatt_Shade; 01-16-2012 at 11:15 AM.
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  #139  
Old 01-16-2012, 08:25 PM
grimeleven grimeleven is offline
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Yeah i tried that HP% mod, but it gives me lua errors all the time and makes the game crash. I've tested units@level 18-20 and now the maximum i saw was +25 HP.

Just ignore Iceball for now, it will get removed or nerfed soon enough.

I had forgotten a change on the Joker's Hat item, all races moral bonus.
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  #140  
Old 01-16-2012, 08:50 PM
Fatt_Shade Fatt_Shade is offline
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About HP% bonus i thought i figured out how to make it work in game, i guess there is more to it then what i did in exp_system.lua file.

Any idea about problem causing game to halt and little hourglass icon to stay forever when enemy human range unit get another turn with fighting spirit (posts #115 , 121 in this tread)?
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