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Pilot's Lounge Members meetup

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  #41  
Old 01-07-2012, 05:00 PM
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bongodriver bongodriver is offline
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I see reflections in both sets......which specific reflections are you talking about? the glint from the pilots eyes?
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  #42  
Old 01-07-2012, 06:32 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by addman View Post
I actually prefer the latest ones with the more greenish matte looking sea (reminds me very much of how the sea looked when going fishing with my dad on the Swedish west coast as a kid, very greenish kind of sea). So technically maybe they've toned it down for performance reasons (?) but artistically I actually prefer the current version. There are two sides to this, technical and artistic IMO.

I know very well how the seea looks. I worked at sea for five years on cruise ships.
The light and sky collor is part of how the sea water looks. The collor of the sky reflects in the water. Under cloudy sky the water looks greenish, under blue sunny sky the sea looks blue. This effect was very well captured by the last lighting engine. Now it looks the same, suny or not.

Here are two shots from the older version with clouds and without:

under cloudy sky:



Sunny sky:

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Last edited by Jaws2002; 01-07-2012 at 06:36 PM.
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  #43  
Old 01-07-2012, 06:51 PM
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2 thirds of the earth is covered in it....we all know what it looks like.
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  #44  
Old 01-07-2012, 06:57 PM
Jumo211 Jumo211 is offline
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Quote:
Originally Posted by Foo'bar View Post
This is how baseless rumours are born

They've never spoken about or promised any OpenGL support.
Did I say anywhere in my post that they promised OpenGL support ?
what are you talking about ? rumors ? didn't they create CloD based on OpenGL
for quite some time before switching to DirectX ? No ?
whatever dude
I am not new around , sorry , you've picked up the wrong guy .
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  #45  
Old 01-07-2012, 11:15 PM
recoilfx recoilfx is offline
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Jaws, the latest version looks much better imo. i think it's also been polled before and more ppl prefer the new lighting.

Edit: Found the poll: http://forum.1cpublishing.eu/showthr...ght=color+poll

Last edited by recoilfx; 01-07-2012 at 11:22 PM. Reason: Added link to the poll
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  #46  
Old 01-08-2012, 12:46 AM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by recoilfx View Post
Jaws, the latest version looks much better imo. i think it's also been polled before and more ppl prefer the new lighting.

Edit: Found the poll: http://forum.1cpublishing.eu/showthr...ght=color+poll
The poll is about landscape not not lighting. The only thing they should have "fixed", from the looks point of view, was the landscape. Actually only the colors of some of the fields, and maybe add a bit of haze and the game was perfect.
Flight simmers are also a bit stange when it comes to colors. We watched too many black and white ww2 documentaries and i see a lot of guys that actually want to see the game look like a ww2 black and white guncamera clip.

Go and fly a bit at dusk or dawn in the new version, then come back here and tell me the collors look anything like the real world.
Where did the natural orange sunset go? Now the so called "golden hour" so much liked by photographers, turned into a dark murky grey world.
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  #47  
Old 01-08-2012, 01:36 AM
Jaws2002 Jaws2002 is offline
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Here's a quick comparation between the sun rise in new and old versions.

New version:





Older version:







As you can see they replaced advanced lighting engine with some cheap grey HDR.
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  #48  
Old 01-08-2012, 05:22 AM
recoilfx recoilfx is offline
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Jaws, I am not sure what you mean by landscape color vs lighting. The colors/lighting system is responsible for how the textures will look on the screen.

AFAIK, textures weren't changed, and people overwhelmingly voted for the new lighting algorithm.

You could argue about dawn/dusk being less dramatic (which I agree with you), or that oceans should be more blue and reflective (seems like people don't really care either way), but it's definitely not garbage compare to the old version.

There are definitely issues with CloD(my personal pet peeve is the glare) and if I remembered correctly, the devs are still 'tweaking' the colors. Send Luthier your comparisons, maybe they'll take notice.
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  #49  
Old 01-08-2012, 05:50 AM
adonys adonys is offline
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performance problems are no excuse to dumb down a the graphic engine, offering additional graphics settings was all that was needed.

yet, this discussion is pointless at this stage, friends. we have to wait for the new graphic engine, and see (no matter what they've said, it won't look the same) first, then we can start talking about graphics..
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  #50  
Old 01-08-2012, 04:46 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Jumo211 View Post
Isn't in that video the older OpenGL game engine which they later on
scrapped in favor of DirectX ?
I believe the switch from already OpenGL steady progress to DirectX
proved to be much more difficult than anticipated .
Pretty smooth video play there going on
You are right on this. Initial development in COD was done using Open GL. I remember Luthier / Oleg confirming the change to Direct X very late in development, and probably a considerable time after it had already happened.

I think we'll never know either the reasons for the change or what the effect was in terms of lost development time and disruption.

(though I don't think that the video shown is actually using the Open GL version of the game. It is visible though on the giveaway DVD that came with il-2 1946. All I'll say, to indulge a past bugbear of mine (! ) is 'HEDGEROWS' )
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Last edited by kendo65; 01-08-2012 at 04:49 PM.
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