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  #211  
Old 09-10-2011, 08:04 AM
JimmyBlonde JimmyBlonde is offline
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Please be weather, turbulence and a decent dynamic campaign.

*crosses fingers*
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  #212  
Old 09-11-2011, 03:21 AM
ATAG_Doc ATAG_Doc is offline
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Pilots head movement / animation tied to actual players trackir movement.
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  #213  
Old 09-11-2011, 04:44 AM
Skoshi Tiger Skoshi Tiger is offline
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I think it will be being able to flip your opponent pilot the bird as your inverted.

Which will be nessesary because when those 109 pilots try to dive away with their tails between their legs we'll need it to keep our Merlins running!

Cheers
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  #214  
Old 09-11-2011, 10:09 AM
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phoenix1963 phoenix1963 is offline
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It may be that the feature is a glint model as discussed http://forum.1cpublishing.eu/showthr...t=25931&page=5 . The white dots we now see may be the first stage, but without the data and coding needed to modulate the reflected light.

But I wouldn't call that a "major feature", rather a fairly minor programming effort. It may have a major effect on gameplay, though.

I'm certainly not aware that any other flight sim has a glint model. RoF certainly needs it, as it was quite a large factor in WWI. Maybe because of those flat, shiny doped wings, rather than curved aluminium ones.

Strangely, I don't recall WWII pilots mentioning it much in the accounts I have read. But you can imagine that a formation of, say, Heinkels at a large distance would remain at almost the same angle for quite a while and those big glass canopies would reflect at many angles.

56RAF_phoenix

Last edited by phoenix1963; 09-11-2011 at 10:15 AM. Reason: further thought, spelling
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  #215  
Old 09-11-2011, 10:19 AM
Kodoss Kodoss is offline
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I go for Birds.

You need only 3 FM/DM's for small, medium and big birds.
And if they fly ins swarms over your airfield, when you are starting or landing, you could get in trouble.
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  #216  
Old 09-11-2011, 01:48 PM
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Feathered_IV Feathered_IV is offline
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Aren't birds already a selectable object in FMB?
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  #217  
Old 09-11-2011, 03:05 PM
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Flyby Flyby is offline
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Default my first guess

the ability for the player to man crew-served weapons (or any military vehicle in the game) while playing online??
Flyby out
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  #218  
Old 09-11-2011, 03:06 PM
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Flyby Flyby is offline
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Default 2nd guess

the introduction of dynamic weather based on actually conditions for each day of the battle?
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  #219  
Old 09-11-2011, 03:08 PM
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Flyby Flyby is offline
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Default third guess

The ability to send out recon planes and have them impact the mission generation for the online dynamic campaign generator?
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  #220  
Old 09-11-2011, 05:41 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by phoenix1963 View Post
It may be that the feature is a glint model as discussed http://forum.1cpublishing.eu/showthr...t=25931&page=5 . The white dots we now see may be the first stage, but without the data and coding needed to modulate the reflected light.

But I wouldn't call that a "major feature", rather a fairly minor programming effort. It may have a major effect on gameplay, though.

I'm certainly not aware that any other flight sim has a glint model. RoF certainly needs it, as it was quite a large factor in WWI. Maybe because of those flat, shiny doped wings, rather than curved aluminium ones.

Strangely, I don't recall WWII pilots mentioning it much in the accounts I have read. But you can imagine that a formation of, say, Heinkels at a large distance would remain at almost the same angle for quite a while and those big glass canopies would reflect at many angles.

56RAF_phoenix
It would be cool to have something like this, but it's already been done and guess where of all places? Rowan's Mig Alley
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