![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
#21
|
||||
|
||||
![]() Quote:
EDIT: Link to comparison of different memory speeds and it's impact on the Sandy Bridge chipset (which most of us with new rigs use here): http://techreport.com/articles.x/20377/3
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 09-10-2011 at 11:22 AM. |
#22
|
|||
|
|||
![]()
This is my 3DMark Score before and after adding more RAM:
|
#23
|
|||
|
|||
![]()
The bottlenecks of this sim are CPU+RAM.
ANY graphics settings here have minor FPS impact than number of AI aircrafts and ground units ingame - even if I can't see these units. I believe that the direction needed is focus in more RAM usage and multicore suport. Looking at the graphics engine only is poor. Test for yourselves. |
#24
|
|||
|
|||
![]()
Exactly. You can't have a game with massive stutters, an inability to run SLI, and crazy FPS dips and then have "the fix" be a SSD. I've got one...guess what, it still runs like something is broken.
|
#25
|
||||
|
||||
![]() Quote:
I wish all FPS video testing presented here was done this well!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#26
|
|||
|
|||
![]() Quote:
![]() ![]() |
#27
|
|||
|
|||
![]() Quote:
The bottleneck is still the game itself; it simply does not make optimal use of latest multi core cpu's. What it does however is, is put a hefty load on the GPU when you run near max video settings. Rgs, FP
__________________
Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music |
#28
|
|||
|
|||
![]() Quote:
CloD uses all GPU power available. And if the game doen not make optimal use of latest mulit core GPU's, the bottleneck IS CPU and RAM... |
#29
|
|||
|
|||
![]()
Mazex same system specs as you and since upgrading to those runs really nice,
|
#30
|
||||
|
||||
![]()
I agree, I really don't have any performance issues in CoD. Occasionally it can have some stuttering when something goes boom or some loading occurs - but that can happen in other games too. Even though it feels like it will be possible to get higher fps when the game is optimized it's really OK now on my rig at least. Around 50-70 normally in a battle at low altitude running on "high" settings... I think I get about the same fps in RoF which has a less ground details and objects.
__________________
i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas |
![]() |
|
|