Quote:
Originally Posted by Blackdog_kt
With regards to the dynamic campaign, it was Luthier's project specifically before he took on the management of the entire team.
I distinctly remember that he was the one who posted a thread asking for interesting things to occur in a campaign (that's where featheredIV originally posted his ideas that you can read a few posts back in this thread), it turned into a lot of pages and Luthier was taking notes: when we were told before release that the DC had to be postponed, it was Luthier again who said "i'm sad because it was something i really wanted to do, but i've got a few hundred pages of design documents alone".
So, i expect the DC to not only make it into the sim, but also be a good one if he spent so much effort just designing it before a single line of code was written for it. I just don't expect it to happen very soon, according to his own words in those posts it would take at least a year to 18 months after the initial release of the sim to code a campaign with all the features he was designing for it.
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That really gives me hope since I consider a fully dynamic campaign, besides the obvious things, a vital part to a great sim, replay value = infinite.
And if it takes 18 months so be it, at least it seems to be a priority to Luthier and that is good. We still have TEF's dynamic campaign as well, very nice btw.
"The competitors squirm", well he may be laying it on a little too thick there, but full, sucessfull dx11 implementation would be a pretty awesome thing, alas maybe underappreciated by some. With dx11 you should find a great deal of performance increase as well, besides better graphics.