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#81
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Rapidshare link for the English Version https://rapidshare.com/files/3765109...2COD_15527.rar
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#82
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I am at work so can not get access at this moment so let us know how it is guys, please. PRETTY PLEASE WITH CHERRIES ON TOP!
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Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
#83
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Awesome - thank you Luthier and team for your hard work, now off to do some flying
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#84
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sweeeet
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#85
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Excellant!
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#86
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GREAT!! Thanks Luthier and all the team!
MUCHAS GRACIAS MUCHACHOS!! Regards |
#87
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Well done team
__________________
i7 930 @ 4.0 GHz - 6 Gig ram @ 1600 - AMD 6970 2 gig Win 7 64 bit on 1st HDD (7200rpm) - Steam on 2nd HDD (7200rpm) TrackIR 3 with vector exp - MSFF2 - Native res 1680 x 1050 |
#88
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Ok first patch thoughts.
1) Terrain colour is a lot better. 2) Shore line looks much much better 3) Sounds are are massive improvement, though not tested everything yet. 4) FPS took at hit, pre patch on Blackdeath trk, with everything maxed out at 1920X1200 I would average 57FPS, now Im at 47FPS so quite a drop. 5) Tree shadows still flickering but dont seem as bad 6) Still no FSAA??? |
#89
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Tree,
How's the stuttering/graphics loading times? Any change from previous? |
#90
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Cheers for the heads up tree, did you test SLI? I guess with no FSAA there is no fix for SLI/Crossfire.
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz Gigabyte EX58-UD3R Intel X58 OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3 Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5 Samsung SpinPoint F1 1TB SATA-II 32MB Cache |
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