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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 09-06-2011, 03:46 PM
JG53Frankyboy JG53Frankyboy is offline
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CloD spawn "unparked" aircrafts as if they are in air, not grounded.

too

influence of the wind is too strong


where is the difference, ok, the second sentence is missing the "on parked aircraft" - but i set that as given because the whole topic was about parked aircraft on the ground.....
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  #102  
Old 09-06-2011, 03:49 PM
Madfish Madfish is offline
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Both sides are right.

The guys who say "planes shouldn't spawn with breaks on" please go play an arcade game. Are you leaving your car without handbrake or gear in standing somewhere? Especially if the area is not flat (wind effect)? Come on...

But then again, a plane turning like that at 5m/s? I doubt it.

But I'll just repeat myself here: Let's just ask vintage plane pilots and listen to their experiences!

I believe the current wind effects while on the ground are too strong. But yes, planes should spawn with brakes applied and tail wheel locked.
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  #103  
Old 09-06-2011, 03:53 PM
JG53Frankyboy JG53Frankyboy is offline
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does the tailwheel look work in CoD anyway ? i know there is a command.
Does any of the CoD flyables had one historicaly ?
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  #104  
Old 09-06-2011, 03:55 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Madfish View Post
Both sides are right.

The guys who say "planes shouldn't spawn with breaks on" please go play an arcade game. Are you leaving your car without handbrake or gear in standing somewhere? Especially if the area is not flat (wind effect)? Come on...

But then again, a plane turning like that at 5m/s? I doubt it.

But I'll just repeat myself here: Let's just ask vintage plane pilots and listen to their experiences!

I believe the current wind effects while on the ground are too strong. But yes, planes should spawn with brakes applied and tail wheel locked.

My God, Madfish... I wrote a lot of postings saying that IF YOU SPAWN WITH BRAKES ON THE INFLUENCE OF THE WIND OVER PARKED AIRCRAFT ISN'T TOO STRONG!

Your Spitfire will not turn like wihout inertia if you remove brakes after spawn. Is that what's I'm talking about. Your plane will not start to goes backwards in 70-80km/h winds if you remove brakes AFTER spawn.

The problem is in spawn logic. I'll post AGAIN the video with takeoff and landing in REALLY strong winds, more than 100km/h...



Let's move on into the subject, please... The tailwheel is one cool... It's really necessary all this wind to spin an aircraft with tailwheel loose? I don't know...

Last edited by LoBiSoMeM; 09-06-2011 at 03:57 PM.
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  #105  
Old 09-06-2011, 03:57 PM
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JG52Krupi JG52Krupi is offline
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But the problem is that if you release the brakes the aircraft can begin to slide again.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #106  
Old 09-06-2011, 04:01 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by JG52Krupi View Post
But the problem is that if you release the brakes the aircraft can begin to slide again.
Test it yourself. Don't happens this way

Here is the bug, not in wind acting in general. Your aircraft only will goes backwards in REALLY strong wind, as in real world. In this last video, as you can see, after landing i removed brakes and reduce throttle to idle facing more than 100km/h wind, and my Spitfire remais in the same spot!
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  #107  
Old 09-06-2011, 04:02 PM
JG53Frankyboy JG53Frankyboy is offline
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an additional idea would be to spawn alwasy with chocks - like in IL2 on carriers.
That would free your hands for starting operatons abs simulate the use of real chocks ans supporting groundcrew......
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  #108  
Old 09-06-2011, 04:06 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by TUCKIE_JG52
That's a different question.
Well it is not a question, it is an observation..

The observation being that the Australian Bureau of Meteorology does NOT send out warnigs to civil airports for wind speeds less than 18mps (39mph)

Quote:
Originally Posted by TUCKIE_JG52
One question is if the plane should face the wind. The answer is yes.
The question?

I don't recall anyone asking that question?

But at least we agree on the answer, in that I pointed out in my 1st post in this thread that the plane should stop turning once it is 'in line' with the wind. Assuming it is the wind that is causing it to spin.

Quote:
Originally Posted by TUCKIE_JG52
The other question is... how many speed of wind is needed to face the wind in a grass field?
In essance we really don't need to know the exact number.. What we do know is the Australian Bureau of Meteorology does NOT send out warnigs to civil airports for wind speeds less than 18mps (39mph). Which means there is no fear of a plane moving due to winds less than 18mps (39mph).

Quote:
Originally Posted by TUCKIE_JG52
Well, obviously the speed of wind needed will be high, since plane weights and it's wheels have friction, plane will not rotate except in case of a very strong wind.
Agreed

Which means there is a 'bug' in IL-2 CoD because we are seeing planes move, turn, spin at speeds far less than 18mps (39mph).

Quote:
Originally Posted by TUCKIE_JG52
This weekend I'll fly a real taildragger again but from a grass field. If there's some wind I'll do the test to see what happens
That would be interesting, but, does this tail dragger have the same surface area and weight of a WWII configured Spitfire? If not I don't see how the test results will prove anything one way or another.

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Originally Posted by TUCKIE_JG52
Anyway, most of the things we are discussing in this post will be adressed, since Luthier told that the taxiing behaviour will be corrected (I hope, introducing propwash and some more friction to the ground when static).
One thing I have learned over the years about software companys is that 'talk is cheap'.. Ill belive it when I.. if I see it!

In Summary
IMHO it is a bug that a WWII configured Spitfire will sit and spin in winds of 10mps (22mph) based on the FACT that the Australian Bureau of Meteorology does NOT send out warnigs to civil airports for wind speeds less than 18mps (39mph). Which means there is no fear of a plane moving due to winds less than 18mps (39mph).
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #109  
Old 09-06-2011, 04:07 PM
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Quote:
Originally Posted by LoBiSoMeM
To the "new" wind guy, the FM expert: nice! Now you know how winds works in CloD.
LoBiSoMeM.. You really need to slow down and read peoples posts before you respond.. Because I knew how wind works before I even posted in this thread.. Which I proved in my very first post in this thread.. Which is why I consider the Spit spinning a bug.. In that wind speeds of 10mps (22mph) or less should NOT cause a 4,000lb+ plane to spin in a grass field.

Quote:
Originally Posted by LoBiSoMeM
Maybe some tweak is needed.
At last!

I am glad I was able to change your mind on how wind works! Becuase in your posts prior to my examples you were saying it is NOT a bug.. And now your admiting it needs to be fixxed.

Quote:
Originally Posted by LoBiSoMeM
But don't change the subject...
LoBiSoMeM.. You really need to slow down and read peoples posts before you respond.. Because I have been on subject the whole time! And my notes from Australian Bureau of Meteorology are on topic too. The topic being we know the Australian Bureau of Meteorology does NOT send out warnigs to civil airports for wind speeds less than 18mps (39mph). Which means there is no fear of a plane moving due to winds less than 18mps (39mph). Yet we see a 4,000lbs+ Spitfire in game spinning in a grass field, which NOW even you have come around to admit that it is a bug that needs fixxing (tweaking). I am just glad I could assist you in realsing that!

Quote:
Originally Posted by LoBiSoMeM
You AGAIN don't go in FMB to test things and jump here to talk a lot. You never learn. You don't even test in FMB if the plane stops spinning facing wind and now will bother the world as a expert in winds behaviour.
Actully I fear it is you that will never learn and talks too much and reads too little. In that in my very 1st post in this thread I pointed out the plane should stop spinning once it is facing into the wind.

In Summary
IMHO it is a bug that a WWII configured Spitfire will sit and spin in winds of 10mps (22mph) based on the FACT that the Australian Bureau of Meteorology does NOT send out warnigs to civil airports for wind speeds less than 18mps (39mph). Which means there is no fear of a plane moving due to winds less than 18mps (39mph).
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #110  
Old 09-06-2011, 04:11 PM
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Quote:
Originally Posted by LoBiSoMeM View Post
but again people like to be negative as hell here.
Is it just me..

Or did this statment make others laugh too?
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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