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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 09-06-2011, 02:58 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Ze-Jamz View Post
Agreed... that aint no wind
No, it's a bug.

For people who can't fly in a flight sim, wind acting is a bug.

Go fly Wings of Prey, please.
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  #92  
Old 09-06-2011, 03:00 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by LoBiSoMeM View Post
Yes, it's a bug "dude"...

Ilya, you are plain right about "community communications" matters...

I give up!
Mate maybe you should 'give up'

Go n check out Sukhoi forums, there are also posts about it....
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  #93  
Old 09-06-2011, 03:01 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
No, it's a bug.

For people who can't fly in a flight sim, wind acting is a bug.

Go fly Wings of Prey, please.
Erm....No
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  #94  
Old 09-06-2011, 03:04 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Ze-Jamz View Post
Mate maybe you should 'give up'

Go n check out Sukhoi forums, there are also posts about it....
No need to do that. I know that we have problems with aircraft spawn in medium/high wind conditions without brakes applied. But I believe that I explain clearly what happens, with videos.

But people can't understand words or videos here. Just keep talking "bug" until 2012...

Be happy. JusT do me a favour: show me in this video where is your "bug"?!?!?!



I never had this "bug" because I'm used to spawn ALWAYS with brakes on. I explain how to solve this issue, but again people like to be negative as hell here. And don't use 0.1% of the sim potential... A bunch of "gammers" claiming for a combat flight simulation...

Blackdog, sorry, but some here must go to... No, I'll meditate now... OHHHHHMMMMMM... Again:

SPAWN AIRCRAFT WITH BRAKES ON AND YOUR "BUG" GOES AWAY!!!!

Last edited by LoBiSoMeM; 09-06-2011 at 03:09 PM.
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  #95  
Old 09-06-2011, 03:17 PM
JG53Frankyboy JG53Frankyboy is offline
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this spwan with brakes is a workaround like deleting trees to avoid loosing sound in MP. The influence of the wind is too strong, sure it shoud have some.
But how ever you call it, WIP or whatever - in general term its a mistake/error/failure/bug to be edited.......
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  #96  
Old 09-06-2011, 03:18 PM
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JG52Krupi JG52Krupi is offline
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So you agree it's a bug and you have found a work around, but it's still a bug or would you say the no sound problem and trees off work around is not a bug either...
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  #97  
Old 09-06-2011, 03:31 PM
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Catseye Catseye is offline
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Originally Posted by LoBiSoMeM View Post
I never had this "bug" because I'm used to spawn ALWAYS with brakes on. I explain how to solve this issue, but again people like to be negative as hell here. And don't use 0.1% of the sim potential... A bunch of "gammers" claiming for a combat flight simulation...

Blackdog, sorry, but some here must go to... No, I'll meditate now... OHHHHHMMMMMM... Again:

SPAWN AIRCRAFT WITH BRAKES ON AND YOUR "BUG" GOES AWAY!!!!
The question for me is: At what point of ground wind speed does it require a pilot of a Spitfire to ensure that brakes are applied at spawning? It would be great if when spawning the parking brakes and/or chocks would be already engaged (as I see IRL) and had to be commanded to be released/removed. The commands are there in the sim already. Again, as has been said a couple of times in this thread, there seems to be (in the opinion of many flyers) that the aircraft swings very easily at low wind speed. The question is: would the devs pls evaluate the user concerns in this area.

ps. The art of an argument is debating the issues - not to personalize it by attacking the person/group making their argument. As soon as this happens, you have lost the argument regardless of how precise your information is. If either side has failed to convince the other of their point of view - then turn it over to mediation. In this case the devs. (If they have the time!!)

I think it is time to put this thread to bed!
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  #98  
Old 09-06-2011, 03:34 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
this spwan with brakes is a workaround like deleting trees to avoid loosing sound in MP. The influence of the wind is too strong, sure it shoud have some.
But how ever you call it, WIP or whatever - in general term its a mistake/error/failure/bug to be edited.......
No, it isn't. If people spend some time trying to UDERSTAND things instead than "it's a bug! fix it!", you guys will undestand that the problem is in spawn logic, not "influence of the wind is too strong"...

If you spawn properly parked and the sim "understand" that, all runs ok, no "loose spins", all normal.

But if you guys are happy to just say "it's a bug", well... what can I do? Just don't assume like a LOT OF PEOPLE that the problem is "wind acting too strong", "planes not heavy enough", "friction wrong"... Test things more, or just show some RESPECT for people who do that. I takeoff and landed at almost a HURRICANE! And made a video showing that... If wind was acting too strong my Spitfire never could do that.

Do something usefull for bugs discovery, people. I believe I helped some that not spawn with aircraft wiyh brakes on and some others to see how great dynamic wind works in CloD. Some others will remain with "i was right" crusade, and I don't give a $#$@ for them, because arguments aren't lost if we send to hell some boring person. They remain.

Last edited by LoBiSoMeM; 09-06-2011 at 03:48 PM.
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  #99  
Old 09-06-2011, 03:40 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Catseye View Post
The question for me is: At what point of ground wind speed does it require a pilot of a Spitfire to ensure that brakes are applied at spawning?
In the real world? I believe much more stronger winds than in CloD. And I explain why I believe that's happens: CloD spawn "unparked" aircrafts as if they are in air, not grounded.

The problem I saw so far now is that, not how wind act with aircrafts. If you start with brakes on and just after remove brakes, your Spitfire will not spin like crazy. The wind influence will be much like in "real world", even taxiing.

Just that i'm trying to say for a log time ago... And isn't so hard to understand, I guess. But people need to test to understand, and maybe discover some other issues regards spawn/wind, not this broken record... "it's a bug"...

Do some testing and maybe you can find other things. I'll try more after lunch!

Last edited by LoBiSoMeM; 09-06-2011 at 03:44 PM.
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  #100  
Old 09-06-2011, 03:44 PM
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JG52Krupi JG52Krupi is offline
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Dude they are reworking the ground physics and the likes because they are currently BUGGED next your gonna tell me flying ships are a common sight in real life.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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