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#91
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No, it's a bug.
![]() For people who can't fly in a flight sim, wind acting is a bug. Go fly Wings of Prey, please. |
#92
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![]() Go n check out Sukhoi forums, there are also posts about it.... |
#93
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Erm....No
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#94
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But people can't understand words or videos here. Just keep talking "bug" until 2012... Be happy. JusT do me a favour: show me in this video where is your "bug"?!?!?! I never had this "bug" because I'm used to spawn ALWAYS with brakes on. I explain how to solve this issue, but again people like to be negative as hell here. And don't use 0.1% of the sim potential... A bunch of "gammers" claiming for a combat flight simulation... Blackdog, sorry, but some here must go to... No, I'll meditate now... OHHHHHMMMMMM... Again: SPAWN AIRCRAFT WITH BRAKES ON AND YOUR "BUG" GOES AWAY!!!! Last edited by LoBiSoMeM; 09-06-2011 at 03:09 PM. |
#95
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this spwan with brakes is a workaround like deleting trees to avoid loosing sound in MP. The influence of the wind is too strong, sure it shoud have some.
But how ever you call it, WIP or whatever - in general term its a mistake/error/failure/bug to be edited....... |
#96
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So you agree it's a bug and you have found a work around, but it's still a bug or would you say the no sound problem and trees off work around is not a bug either...
__________________
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#97
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ps. The art of an argument is debating the issues - not to personalize it by attacking the person/group making their argument. As soon as this happens, you have lost the argument regardless of how precise your information is. If either side has failed to convince the other of their point of view - then turn it over to mediation. In this case the devs. (If they have the time!!) I think it is time to put this thread to bed! |
#98
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If you spawn properly parked and the sim "understand" that, all runs ok, no "loose spins", all normal. But if you guys are happy to just say "it's a bug", well... what can I do? Just don't assume like a LOT OF PEOPLE that the problem is "wind acting too strong", "planes not heavy enough", "friction wrong"... Test things more, or just show some RESPECT for people who do that. I takeoff and landed at almost a HURRICANE! And made a video showing that... If wind was acting too strong my Spitfire never could do that. Do something usefull for bugs discovery, people. I believe I helped some that not spawn with aircraft wiyh brakes on and some others to see how great dynamic wind works in CloD. Some others will remain with "i was right" crusade, and I don't give a $#$@ for them, because arguments aren't lost if we send to hell some boring person. They remain. Last edited by LoBiSoMeM; 09-06-2011 at 03:48 PM. |
#99
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The problem I saw so far now is that, not how wind act with aircrafts. If you start with brakes on and just after remove brakes, your Spitfire will not spin like crazy. The wind influence will be much like in "real world", even taxiing. Just that i'm trying to say for a log time ago... And isn't so hard to understand, I guess. But people need to test to understand, and maybe discover some other issues regards spawn/wind, not this broken record... "it's a bug"... Do some testing and maybe you can find other things. I'll try more after lunch! Last edited by LoBiSoMeM; 09-06-2011 at 03:44 PM. |
#100
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Dude they are reworking the ground physics and the likes because they are currently BUGGED next your gonna tell me flying ships are a common sight in real life.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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