Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #61  
Old 09-06-2011, 03:14 AM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by LoBiSoMeM
and know that your "minor" wind isn't so "minor"...
Well when two people disagree on a word like 'minor wind speed', I find it helpful to apply a number to the value when you can..

And in this case we can (see below).

But first lets take a look at Catseye's testing where he said..

Quote:
Originally Posted by Catseye
At 20m/s the aircraft really "snaps" the nose into the wind. (tail swings). At 10m/s it moves slowly until aligned head into the wind
Where

19kt = 22mph = 36kph = 10mps

Now lets apply a value to to "minor wind speed".. And not just any number, but one from the Australian Bureau of Meteorology, i.e.

Quote:
http://www.casa.gov.au/wcmswr/_asset.../jan/32-35.pdf
The Australian Bureau of Meteorology issues airport warnings that carry alerts for winds with a mean speed of 34kt or greater and wind gusts of 42kt or greater. The warnings are issued for most major civil aerodromes.
Where

34kt = 39mph = 63kph = 18mps

Note that a 'warning' does not even go out in the 'real world' until the wind speed is nearly twice the wind speed that is causing the ingame Spitfire to sit-n-spin

Also take into consideration..

Most civilian airports have much lighter aircraft parked
Most civilian airports are made of cement runways not grass


And I 'think' you will begin to see 'the point view' of the people in category #2 below

1) People who belive a mild wind should be able to cause a spit to sit-n-spin in the middle of a grass field
2) People who belive a mild wind should NOT be able to cause a spit to sit-n-spin in the middle of a grass field

I hope that helps you 'see' it from our point of view!
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.

Last edited by ACE-OF-ACES; 09-06-2011 at 03:17 AM.
Reply With Quote
  #62  
Old 09-06-2011, 07:40 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 250
Default

That's a different question.

One question is if the plane should face the wind. The answer is yes.

The other question is... how many speed of wind is needed to face the wind in a grass field?

Well, obviously the speed of wind needed will be high, since plane weights and it's wheels have friction, plane will not rotate except in case of a very strong wind.

This weekend I'll fly a real taildragger again but from a grass field. If there's some wind I'll do the test to see what happens


Anyway, most of the things we are discussing in this post will be adressed, since Luthier told that the taxiing behaviour will be corrected (I hope, introducing propwash and some more friction to the ground when static).
Reply With Quote
  #63  
Old 09-06-2011, 07:44 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 250
Default

Quote:
Originally Posted by Catseye View Post
No propwash at startup. The prop can't be adjusted fine or coarse until it warms up. The prop appears to be in a feathered position until it responds to the coarse or fine controls after about 3-5 minutes of warmup. Then the propwash starts to work.
I was not talking about startup. In the video there are cuts, so I assume the plane started to taxi after warming up, but not in real time of the video.

Just see the 2:30 minute and you'll see that. When the B25 shows me its back, after a couple of secons I receive the propwash, it is clearly heard, and as I said, its force almost throw me to the ground.
Reply With Quote
  #64  
Old 09-06-2011, 08:10 AM
SNAFU SNAFU is offline
Approved Member
 
Join Date: Feb 2011
Posts: 324
Default

I always set windspeed to 0 in the FMB and my 109 always turns left, never right after spawning - strange kind of wind.
__________________
http://cornedebrouwer.nl/cf48e
Reply With Quote
  #65  
Old 09-06-2011, 08:26 AM
sorak's Avatar
sorak sorak is offline
Approved Member
 
Join Date: Jul 2010
Posts: 300
Default

Im pretty sure this is a bug.. What he is specifically talking about, I have seen this too and this does not behave like normal wind.
Reply With Quote
  #66  
Old 09-06-2011, 09:34 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 250
Default

Maybe this FMB feature does not work properly, I've observed that temp and pressure are random on each scenario, maybe wind has some random component too...
Reply With Quote
  #67  
Old 09-06-2011, 09:50 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Making and testing online missions I fixed Spitfire rotation issue by reducing wind AND gust power to 1-2 maximum AND setting different direction for them.

Planes also rotate when spawn on an inclined surface btw. Pay attention to this, the incline is often hardly noticeable.

Brakes in British planes require different control key than in German planes (3 keys set up in total for all planes).

Not a bug.
Reply With Quote
  #68  
Old 09-06-2011, 09:53 AM
TUCKIE_JG52 TUCKIE_JG52 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 250
Default

Quote:
Originally Posted by Ataros View Post
Making and testing online missions I fixed Spitfire rotation issue by reducing wind AND gust power to 1-2 maximum AND setting different direction for them.

Planes also rotate when spawn on an inclined surface btw. Pay attention to this, the incline is often hardly noticeable.

Brakes in British planes require different control key than in German planes (3 keys set up in total for all planes).

Not a bug.

True it all, must take into account
Reply With Quote
  #69  
Old 09-06-2011, 10:11 AM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
Thought there was windsocks in CoD? Or am I thinking of RoF?
Oleg promised windsocks, but they got blown away in the dynamic weather, the spit spinning thing is a bug, its that simple. Wherever I play (online servers) the spit spins as soon as I spawn, nothing to do with prop wash.
Reply With Quote
  #70  
Old 09-06-2011, 10:38 AM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

i bleieve it is a bug.

i Have it every time i set up a Online flight, and my plane jsut slides or spins, like it was on a icefield.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.