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#61
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And in this case we can (see below). But first lets take a look at Catseye's testing where he said.. Quote:
19kt = 22mph = 36kph = 10mps Now lets apply a value to to "minor wind speed".. And not just any number, but one from the Australian Bureau of Meteorology, i.e. Quote:
34kt = 39mph = 63kph = 18mps Note that a 'warning' does not even go out in the 'real world' until the wind speed is nearly twice the wind speed that is causing the ingame Spitfire to sit-n-spin Also take into consideration.. Most civilian airports have much lighter aircraft parked Most civilian airports are made of cement runways not grass And I 'think' you will begin to see 'the point view' of the people in category #2 below 1) People who belive a mild wind should be able to cause a spit to sit-n-spin in the middle of a grass field 2) People who belive a mild wind should NOT be able to cause a spit to sit-n-spin in the middle of a grass field I hope that helps you 'see' it from our point of view!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 09-06-2011 at 03:17 AM. |
#62
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That's a different question.
One question is if the plane should face the wind. The answer is yes. The other question is... how many speed of wind is needed to face the wind in a grass field? Well, obviously the speed of wind needed will be high, since plane weights and it's wheels have friction, plane will not rotate except in case of a very strong wind. This weekend I'll fly a real taildragger again but from a grass field. If there's some wind I'll do the test to see what happens ![]() Anyway, most of the things we are discussing in this post will be adressed, since Luthier told that the taxiing behaviour will be corrected (I hope, introducing propwash and some more friction to the ground when static). |
#63
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Just see the 2:30 minute and you'll see that. When the B25 shows me its back, after a couple of secons I receive the propwash, it is clearly heard, and as I said, its force almost throw me to the ground. |
#64
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I always set windspeed to 0 in the FMB and my 109 always turns left, never right after spawning - strange kind of wind.
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http://cornedebrouwer.nl/cf48e |
#65
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Im pretty sure this is a bug.. What he is specifically talking about, I have seen this too and this does not behave like normal wind.
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#66
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Maybe this FMB feature does not work properly, I've observed that temp and pressure are random on each scenario, maybe wind has some random component too...
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#67
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Making and testing online missions I fixed Spitfire rotation issue by reducing wind AND gust power to 1-2 maximum AND setting different direction for them.
Planes also rotate when spawn on an inclined surface btw. Pay attention to this, the incline is often hardly noticeable. Brakes in British planes require different control key than in German planes (3 keys set up in total for all planes). Not a bug. |
#68
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True it all, must take into account ![]() |
#69
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Oleg promised windsocks, but they got blown away in the dynamic weather, the spit spinning thing is a bug, its that simple. Wherever I play (online servers) the spit spins as soon as I spawn, nothing to do with prop wash.
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#70
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i bleieve it is a bug.
i Have it every time i set up a Online flight, and my plane jsut slides or spins, like it was on a icefield. |
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