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#31
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Oh, drivable panzers during battle of britain, that'll be a great idea
![]() playable aaa would be great and probably already implemented, just not yet unlocked. 1C has taken over silent hunter 5 and integrated in the game. we can choose the career of a mechanics collecting points by being the fastest in discovering and repairing damages. |
#32
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Integrated facebook status updates.
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#33
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Killstreaks, if you get 5 kills you get to call in a cobra, get a few more and you get a huey or an SR-71 spy plane that shows up every plane on the map, get a few more and you get dogs...dogs with parachutes. Also if you get close to the enemy you can jump out of your plane, rip the canopy off your opponents aircraft steal his plane which then opens up a series of missions like flying a drug dealer to his next meeting or doing a fly-by shooting. If you are lucky and you manage to beat your opponent up in a small side scrolling beat-em-up screen you'll get to dual wield his aircraft and yours. I think that is what is planned...I think.
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#34
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the redone-from-scratch clouds
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#35
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so far (excluding obvious sarcastic posts) not many of the ideas have been really that great and certainty not enough to get their competitors squirming...come on guys think BIG...i dont know what will make the competitors squirm, i mean i hope its something that is something that is so far unique to the genre...who knows...it could be exaggeration on their part...
lets get serious for starters do you think this announcement has something to do with something we might have to pay for down the road ?? say an expansion that they havent announced, i know they hinted at such with that silhouetted picture, and announcing their attentions to expand on the battle of Britain with other theaters and period, but have they officially made an expansion announcement?? or is this a free content release, perhaps a whole slew of ground vehicles and artillery and armor and ships and so on (plus the 109e4) or like some have speculated existing possible features that have yet to be unlocked, such as artillery that we can control, which could seem plausible, but not so much tanks...though in an flight simulator this would seem to be more of a novelty... Last edited by tk471138; 08-31-2011 at 08:54 PM. Reason: spelling mistake. |
#36
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I have already seen an early dev video that showcases a Bofors being controlled by human and shooting at AI planes.
Btw, did you see the lonely bofors in the vid that just sat there and did nothing? 1) Perhaps that's the clue, you can now control AA? Either way it's a cool feature they've long talked about and to be frank, it would be awesome to have ingame. 2) What would really be awesome was if they upped the view-distance LODS on ships so you could control ships and wage naval warfare ![]() 3) Pilot walk outside aircraft (view damage after a fight for instance, or able to get in/out of aircraft and pilot them. This is a logical possibility since they already allow players to "swap" aircrafts mid-game with no delay whatsoever) 4) Final guess would be implementation of a bailout sequence ![]() |
#37
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A cash bounty for shooting noobs down. Or a BBQ grill for baggin the first 100.
Last edited by ATAG_Doc; 08-31-2011 at 09:04 PM. |
#38
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Being able to man Bofors etc
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#39
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How about getting vectors from the radar controllers?
binky9
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#40
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![]() I remember that talk about controllable AA, and be able to swap planes controlling the pilot can be a awesome feature for online and single games, is a form of rearm and fueling. From graphical point of view, I recall that there new clouds and water (current water is a place holder), and dont forget DX11 support. |
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