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#51
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to be honest there is no possible comparison between those and what we have now; my question boils down to: if IL-2 Sturmovick engine could do that, why IL-2 Cod can't? of course it can, it's not a matter of resource usage, rather an art direction issue i think. putting the colour grading issues aside, the trees just look weird in CoD, especially from about 1000m; the former version was more natural as it didn't had that 'lollipop effect' with the trees (tree trunks oddly visible from the air even in between woods)
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#52
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I just zoomed in on google maps somewhere near the channelcoast and actually it looks much more like CoD than the demo.......but i dunno if the fields were also ploughed back then(probably) also?
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#53
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i fly from westhampnett (goodwood) regularly near tangmere and the image i re hashed is more realistic believe me. the clod graphics are just to sharp there is no depth of field and long haze out of fucus
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#54
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The only reason mentioned here was that the old engine was too limiting so if true you are asking to have the old engine back that they felt they could not get the game they wanted from. So I am a fool ROFL, might be but at least im no hyprcrite ![]()
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#55
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been thinking about posting that, lack of depth of field = unreal sharpness over long distance trees and clouds (though that's something the devs should be capable of enabling)
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#56
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+1000 Furbs. Don't get me wrong, COD landscape has its good points, particulary the topography/elevation and grass/field rendering at low alt. However, pause the vid at 1.34-5, I'm telling you now, hand on heart it is pretty much bang on perfect....... it would be great if we could have something like this back. It truly is far more accurate. I'm sure its not 'mission impossible' to do.....even short term you can make small tweaks (like darker trees) and change the landscape pallete, it would make a world of difference. If the tree placement (which is much more accurate and convincing in the vid) is too much work at present then maybe it could be done in small increments and that would be better than nothing. Either way, once the SDK is released I'm sure the modders will sort it out anyway. It's a very valid gripe I'm afraid, and certainly not pointless whinging. It is important that when you are flying over something that purports to be England, that it....errr.....actually looks something like England. ![]() ![]() Last edited by RCAF_FB_Orville; 07-08-2011 at 03:21 PM. Reason: Spelling |
#57
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lol i love the way people think the SDK will do everything. I'm almost certain an SDK for this game will be quite limited, but i could be wrong of course.
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#58
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#59
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the new engine has its own advantages, but nobody can convince me about the tree placing,lack of hedgegrows and colours.advanced lightening system..???have you looked at the tree's colours?i flew over pink fields,which turn into dark green when you go down low. of course the appearance of grass when you fly down low is amazing,and also that they modeled every leaf(although thats insane,they better should have positioned each tree).but as soon as you are 100meters above them,.... honestly they look funny,thats the best i can say about them.the position of them is a pain in the a..,not even to mention that you can fly through them like casper the little ghost. improved engine?why does the game look worse in many aspects than it did with the old engine?s |
#60
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