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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-29-2011, 10:26 AM
gflinch gflinch is offline
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Join Date: Nov 2009
Posts: 45
Default My System Specs, My Problems

Ok first my Specs:

Component Details Subscore Base score
Processor Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz 7.5 5.9
Determined by lowest subscore

Memory (RAM) 4.00 GB 7.5
Graphics ATI Mobility Radeon HD 5800 Series 7.2
Gaming graphics 2810 MB Total available graphics memory 7.2
Primary hard disk 20GB Free (101GB Total) 5.9
Windows 7 Ultimate

System
--------------------------------------------------------------------------------

Manufacturer Apple Inc.
Model iMac11,3
Total amount of system memory 4.00 GB RAM
System type 64-bit operating system
Number of processor cores 4


Graphics
--------------------------------------------------------------------------------

Display adapter type ATI Mobility Radeon HD 5800 Series
Total available graphics memory 2810 MB
Dedicated graphics memory 1024 MB
Dedicated system memory 0 MB
Shared system memory 1786 MB
Display adapter driver version 8.831.2.0
Primary monitor resolution 2560x1440
DirectX version DirectX 10


Now My Problems:

Here is what I can't live with, if someone knows of a fix or tweak, please comment.

The trees, it seems as though 1/4 mile out they look like green cotton balls, don't know what I have set wrong, set it to bear min details, to max everything and they all look the same.

Second: The shadows, I know this has been discussed before, just wanted to leave my system specs here for the Dev Team to make note of so that it will help them along. Yes my shadows shake/shimmer/etc.

Third: initial simulator startup draw time. It seems on my system that it takes about 30seconds for all the textures to load up and the game to run somewhat smooth, don't know if there is something that I have set wrong or not, this isn't unbearable like the above, but it is annoying.

Forth: Sound, just wanted add me to the list, for the time Jafa, BP, etc are all doing a great job, and I commend yinz for filling in the void. But I don't play much online, and I have all the problems with sound, after about 2 patches ago. All my BF110s have no external sound. Sounds in external views for all planes are hit and miss with sound.

Well thats all I can think of for now. If anyone has any CONSTRUCTIVE advice/tips, I would really appreciate it.
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  #2  
Old 06-29-2011, 12:03 PM
TonyD TonyD is offline
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Join Date: Apr 2011
Location: Jozi, SA
Posts: 263
Default

Hi gflinch

I had to look around a bit to find out what GPU you have, since notebook versions are usually re-named desktop parts. Yours equates to a 5770 (http://www.notebookcheck.net/ATI-Mob...0.23073.0.html), so perhaps some other user with one of these could assist.

Regarding the trees, maybe you could post a screenshot of them? Someone could then tell you if they are normal or not. Flickering shadows – this sounds ‘normal’, as we all have them. I cannot comment on the long loading times, as this does not sound right, but may have something to do with other processes you may have running at the same time (free RAM available?). The sound issue may be a driver problem - when did you last update your sound driver? This isn't an error I have come across before, but perhaps another user could advise.

Your spec should allow you to run CloD fine, although with lower than the highest graphics settings
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Last edited by TonyD; 06-29-2011 at 12:05 PM.
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  #3  
Old 06-29-2011, 12:51 PM
ATAG_Dutch ATAG_Dutch is offline
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Posts: 1,793
Default

Hi,

If your card is equiv to a 5770, I run my game on medium settings plus grass, shadows and roads, with AA, Vsync, SSAO and epi filter off.

The default 'balanced settings in standard 3d settings on the card are fine, but I sometimes change it to custom - application controlled for AA and AF, and maximum performance for everything else, tess off and triple buffering unchecked.

I've overclocked the card to 950/1425mhz in ati overdrive which seems to lessen the shadow flickering problem, but may be a placebo effect.

This gives min 7, max 52, avg 25 fps in 'Black Death' track which is nicely playable in game.

I think the distant cotton wool trees are normal, also that they look as though they have a black border in some circumstances, judging by vids posted by various members.

I'd be interested to see your black death benchmark if that's possible, just to compare.

The sound issues are something well known and being worked on, the load time for me is about 3 seconds. I always pause the game initially until it stabilizes. The higher your settings, the longer the load.

Hope this helps.

Last edited by ATAG_Dutch; 06-29-2011 at 12:59 PM.
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