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FM/DM threads Everything about FM/DM in CoD

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  #11  
Old 06-14-2011, 01:27 AM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by Blackdog_kt View Post
...This heavy feeling disappears completely if you keep it going at a faster pace.
But how? Not maneuvering (e.g. horizontally)? As we all know, the thing (109) will start to consume huge amounts of E as soon you start moving the stick...

Regards.

Last edited by jg27_mc; 06-14-2011 at 01:32 AM.
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  #12  
Old 06-14-2011, 03:31 AM
xnomad xnomad is offline
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I think she's fine, in fact going by some reports she's too good, and I guess this is the same with the other craft too.

There are a lot of accounts of Spitfire and Hurricane pilots making a 109 follow them in a dive at low altitude and then quickly pulling up. The 109 can't pull up as sharply and crashes into the ground.

The above can't happen in this game I can dive from really high up and pull out very close to the sea/ground.

Also I don't think it's realistic that you can do a loop from sea level. In reality you'd lose some energy in the loop and finish at a lower altitude, in this case you'd be under water. This doesn't happen in the game, you can loop from sea level easily.

So yeah I'm not convinced the FM is realistic but I don't find the 109 porked, she's a great little plane.
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  #13  
Old 06-14-2011, 10:00 AM
TomcatViP TomcatViP is offline
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Originally Posted by xnomad View Post
There are a lot of accounts of Spitfire and Hurricane pilots making a 109 follow them in a dive at low altitude and then quickly pulling up. The 109 can't pull up as sharply and crashes into the ground.
It's a legend. Not historic facts.

The tested 109 had dead-weights added in the tail by French testing dep to compensate for the torn fuselage (109 building techniques was really advanced at the time for either Brits or French to be able to make the correction).

I know that it was widely popularized in IL2 with all those aces diving at 450+kph and then pulling up. Add this to the climbing turn à la Spit... Same topic.
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  #14  
Old 06-14-2011, 10:41 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by xnomad View Post
Also I don't think it's realistic that you can do a loop from sea level. In reality you'd lose some energy in the loop and finish at a lower altitude, in this case you'd be under water. This doesn't happen in the game, you can loop from sea level easily.
Loop eats energy, so you either loose some speed and/or some altitude because of it. You can do loop from sea level, if you have enough speed. Basically you just need to enter loop at such speed, that at its apex you would still be at min turn speed and at twice your min turn radius above entry point, and you will exit that loop without altitude loss, but with speed loss (of course).
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  #15  
Old 06-14-2011, 10:48 AM
Kurfürst Kurfürst is offline
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Originally Posted by Blackdog_kt View Post
I actually find the "new" 109 much nicer than the "old" one: now i can actually roll and use elevators at high speeds

The heavy feeling you describe is probably due to a universal effect of the improved FM. Inertia, torque and so on are more pronounced in the new sim, especially when flying at lower airspeeds (eg, a protracted dogfight with a series of turns or even vertical maneuvers).

This heavy feeling disappears completely if you keep it going at a faster pace.
Good point. I noticed the same, manouverability is very much dependent on speed, more speed the better.. and at least there's no ridiculus barrier at 450 km/h after which the stick is useless..
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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