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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 04-27-2011, 05:38 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Bewolf View Post
Ok, on the one hand, the basics are much more pronounced then stock, has a lot of potential there.

On the other hand, the sounds kinda sound a bit hollowed out. May be YouTube or compression or whatever is to be blamed here, but I have the feeling these sounds do not use the whole spectrum necessary to be believable. It does not help that the turbocharger whine of the 601 is hardly recognizable.
That was also my impression after viewing it.

I've been running modded IL2 for a very long time, but with CoD the most important thing for me is for the sound to be dynamic. I won't mind if it's pretty sounding too but it's not my first priority, my no.1 use for sound is to know what my engine is doing.

I fly with CEM/temp effects on and it's a lifesaver being able to tune the engine by sound and look at your target, instead of having to look at the gauges in the middle of a dogfight.
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Old 04-27-2011, 05:49 PM
Buffin Buffin is offline
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Very, very nice ... excellent
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  #13  
Old 04-27-2011, 06:00 PM
41Sqn_Stormcrow
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Originally Posted by Blackdog_kt View Post
That was also my impression after viewing it.

I've been running modded IL2 for a very long time, but with CoD the most important thing for me is for the sound to be dynamic. I won't mind if it's pretty sounding too but it's not my first priority, my no.1 use for sound is to know what my engine is doing.

I fly with CEM/temp effects on and it's a lifesaver being able to tune the engine by sound and look at your target, instead of having to look at the gauges in the middle of a dogfight.

I absolutely agree. From what I have heard with sound mods on the first run yes, they sound good but listening a second time they are usually shallow and monoton. It's not that they do a bad job as such, but imho and with all respect they simply don't have the insight in the game and sound engine to produce a sound that fits into the sound software engine well. So even if it does sound like a merlin or a db they will always lack the depth and the dynamics of a sound that was tailored to fit the game engine. That's why I usually prefer the ingame sounds. Btw with CoD they are not bad at all from what I heard. A Merlin incockpit sounds completely different from a Merlin from outside. Also the wind sounds can be so significant that the engine is less prominent.

So I am simply waiting the devs to produce the missing sound files and I'll be completely happy with them.
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