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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-18-2011, 01:57 AM
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zakkandrachoff zakkandrachoff is offline
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i have a problem with the AI of the Bf109 since i take off, he dont get in formation, even with maximum Disipline
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  #22  
Old 04-18-2011, 03:00 AM
Avimimus Avimimus is offline
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If I recall Blenheims were small and reported to have good handling characteristics and be relatively maneuverable (on two engines). Nine midair collisions would be a bit much though...
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  #23  
Old 04-18-2011, 05:41 AM
Orpheus Orpheus is offline
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Can definitely say I've noticed some fairly outrageous flying from the AI as well, very fast spins and dives in large aircraft. Does break the immersion a fair bit.
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  #24  
Old 04-18-2011, 05:46 AM
reflected reflected is offline
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Yepp, AI 109s roll faster than an F16! Totally lame. What's even lamer is that CloD AI's main defensive maneuver is barrel rolls. SO ANNOYING, like in il2...

Also, sometimes the AI "Brakes" in mid air, one moment I'm chasing him at full throttle, and a second later I roar past him. Again, IMPOSSIBLE!
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  #25  
Old 04-18-2011, 06:07 AM
leadgtr81 leadgtr81 is offline
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Totally agreed! I'm not the most competent virtual combat pilot, but it's outrageous the manuevers the AI can perform... and without any apparent loss of energy!

I've encountered the AI slamming on the brakes more than once, which has caused me to either overshoot him like he's standing completely still, or stall in an attempt to bleed off speed quickly. Even 110's embarass me with the same tricks when I'm bearing down on em with a Hurri or Spit.

Just the same as those amazing "air brakes", they also have a rather outrageous boost capability and the AI pilots seem unaffected by lengthy high-G maneuvers.

Seems like everybody's been encountering this since the beta patch.. Also been experiencing visibly damaged (large holes, fluids, flames, etc..) AI aircraft flying as though there are no problems. Very insanely difficult to knock out of the sky after this patch.
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  #26  
Old 04-18-2011, 07:17 AM
ICDP ICDP is offline
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The AI were not that great pre-patch either, they just went from bad to worse. Pre patch I was getting outrun by Blenheims in my Bf110, or Defiants in my 109. I also had a Spitfire outrun, out turn and out fly me even though he had one wheel hangind down and a big hole in his wing.

The only thing that has changed for the AI is that they can do F16 like rolls now.
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  #27  
Old 04-18-2011, 07:24 AM
skouras skouras is offline
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after the latest beta i angree
the ai doing some very quick manuevers that exist only in lock on or open falcon with newest aircraft
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  #28  
Old 04-18-2011, 08:10 AM
leadgtr81 leadgtr81 is offline
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Quote:
Originally Posted by ICDP View Post
The AI were not that great pre-patch either, they just went from bad to worse. Pre patch I was getting outrun by Blenheims in my Bf110, or Defiants in my 109. I also had a Spitfire outrun, out turn and out fly me even though he had one wheel hangind down and a big hole in his wing.

The only thing that has changed for the AI is that they can do F16 like rolls now.
True.. occasionally had aircraft on fire, wheels dropped and/or massive holes still trying to fight (both pre and post-patch). Though engagements with other fighters were generally a bit more manageable pre-patch it seemed.. though yeah, I have been out-maneuvered by similarly damaged aircraft before and it is more than frustrating. Would like to see the AI aircraft subject to the same physical limitations that the human aircraft are.. otherwise the offline experience is ruined for me (and many others I'm sure). Doesn't look like I'll be able to experience a good dogfight anytime soon until I see more folks in the multiplayer servers.

Well, I've just done a couple of quick dogfights vs Cr42's and found them to have super-planes as well. They shouldn't be able to out-climb my Hurri or Spit despite that I had an obvious energy advantage. They also seemed to have superior dive speed which just seems funny. Those climbs though.. they demonstrated very little energy loss while outclimbing me.. just not right. Then again...maybe I'm not properly managing my engine? I do have CEM on.

On a bright note.. I did get to see one Cr42 get himself into what appeared to be an unrecoverable stall as he tried to shake me off. Watched him stall and plummet into the channel in a spiraling dive for a good 1000 or so feet.

Last edited by leadgtr81; 04-18-2011 at 08:16 AM. Reason: additional info
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  #29  
Old 04-18-2011, 08:42 AM
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David198502 David198502 is offline
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before the patch i already recognized impossible airbrakes,spits and hurries with flaps in climbing siccors at extremely low speed.they didnt seem to loose energy even before the patch.hurries outrunning me in my bf.
now after the patch,regardless of what plane,the ai can do rolls like f16s.but well that was mentioned here more than enough.at least we have a game that begins to be playable.im sure they will fix this pretty soon.and i hope the devs will also change the fms to more accuracy.also spits and hurries fighting with flaps under stall speed and then gain speed ridiculously fast is just dissapointing.
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  #30  
Old 04-18-2011, 08:44 AM
damar damar is offline
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My spitfire full throttle can't catch up to a BF109 which laid down the undercarriage. It's impossible!
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