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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #31  
Old 03-29-2011, 04:47 AM
TheEditor TheEditor is offline
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Originally Posted by speculum jockey View Post
You've given us a Su-26. . . why don't you give us a Red Bull style air racing track. Maybe a section of the Thames with a lot fewer buildings and some pylons. Something to get us into the mood for air racing. I'd also love to see who'd win between a Su-26 and the best the RAF/Luft has to offer.

Another idea is a map with some geography to make things interesting. I'm talking about a small map with some canyons, some cliffs, mountains, valleys, and maybe even some high and low bridges that we can go through. Anything to make low-level dogfights more interesting. Basically I want a map where if you're right on a guy's tail and too focused on your cross-hairs he's going to lead you right into the side of some manner of landmass or structure.

Think of the opening of Jurassic park when they are arriving at the Island by helicopter. I want a treacherous landscape that is more dangerous than the people you're flying against.

Example:

That would be bad a$$! Flying between walls like that would be intense. Hope nobody makes refernce to the trench run in star wars...
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  #32  
Old 03-29-2011, 04:49 AM
Kikuchiyo Kikuchiyo is offline
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Originally Posted by TheEditor View Post
That would be bad a$$! Flying between walls like that would be intense. Hope nobody makes refernce to the trench run in star wars...
I have to concur I like Speculum Jockey's map ideas as fun asides as opposed to serious, and a completely different flavor from those already included. The valley idea sounds particularly interesting if it is doable.
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  #33  
Old 03-29-2011, 04:50 AM
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Feathered_IV Feathered_IV is offline
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A flat, featureless sandy dersert map with very simple airfields. Maybe a bit of coast too.
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  #34  
Old 03-29-2011, 04:54 AM
Fafnir_6 Fafnir_6 is offline
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Sounds like a great idea, Luthier! Thanks for the update.

Fafnir_6
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  #35  
Old 03-29-2011, 04:55 AM
TheEditor TheEditor is offline
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Originally Posted by jt_medina View Post
Old video. Let me guess, map editor got takin out like other features?
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  #36  
Old 03-29-2011, 05:09 AM
MadBlaster MadBlaster is offline
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I think we need that 1:1 map to be modifed so that it is playable online. The

Battle of Britian lasted roughly 6 months. I thought this game was going to be

about playing long lasting online campaign to recreate the BoB? Am I missing

something? "128 players online to recreate the Battle of Britian" or something to

that effect was said in the marketing of the game. You really can't do that on a

goofball map or on a butchered channel map.


P.S. I didn't read this whole thread. Just the part about the map not working

for online play. Sorry if I repeated anything others may have said already.
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  #37  
Old 03-29-2011, 05:21 AM
Ralith Ralith is offline
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Originally Posted by TheEditor View Post
That would be bad a$$! Flying between walls like that would be intense. Hope nobody makes refernce to the trench run in star wars...
I'll third this idea, especially if there's more to the map than a canyon network. The engine supports tunnels, right? Let's have some of those to fly through, along with any other challenging/creative ideas you can come up with! Would make dogfights extremely interesting.

A race map sounds interesting too.

Of course, this all becomes unimportant when you release the map editor. It won't matter how many you supply, as we'll be able to crank out our own to our hearts' desires, each tuned to our own preferences. Can we get a timeline for that? I can't wait to play with it and see what sort of crazy stuff's possible.

Thanks!
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  #38  
Old 03-29-2011, 05:27 AM
Kikuchiyo Kikuchiyo is offline
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Quote:
Originally Posted by MadBlaster View Post
I think we need that 1:1 map to be modifed so that it is playable online. The

Battle of Britian lasted roughly 6 months. I thought this game was going to be

about playing long lasting online campaign to recreate the BoB? Am I missing

something? "128 players online to recreate the Battle of Britian" or something to

that effect was said in the marketing of the game. You really can't do that on a

goofball map or on a butchered channel map.


P.S. I didn't read this whole thread. Just the part about the map not working

for online play. Sorry if I repeated anything others may have said already.
I think you misunderstood something. The main large historical map will work according to Luthier (link) but wouldn't really be in anyway appropriate for big quick as you can furball deathmatches, or quick pick up and play missions. He is specifically asking for ideas for small intense dogfight or straight to the action maps.
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  #39  
Old 03-29-2011, 05:31 AM
Pyrres Pyrres is offline
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I liked the idea of testmap, racemap and the smaller Canal map or maps. I don´t fly that much online (may change in the future) but I do like to make big missions on smaller maps on my on in FMB. What I have been missing in IL2 is the fun maps that are still usable, like the race map and a map with mountains, canyons, cliffs, valleys and such. I like the idea that there would be a map that would really be a really really hard to fly even without enemies (for example make few places that has winds blowing hard, cloudcover so low that you could not see much, mist in the valleys etc etc.).
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  #40  
Old 03-29-2011, 05:37 AM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by Kikuchiyo View Post
I think you misunderstood something. The main large historical map will work according to Luthier (link) but wouldn't really be in anyway appropriate for big quick as you can furball deathmatches, or quick pick up and play missions. He is specifically asking for ideas for small intense dogfight or straight to the action maps.
Okay, sorry. I thought he was implying our computers couldn't handle it because of ram or whatever and bunch of players online. I know in IL-2 they made "lite" versions of maps. But if this 1:1 map works as is, that is good news.
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