Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #291  
Old 03-20-2011, 02:00 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Excellent update, can't wait for the release.
If one were to be picky, it'd be nice to see a move away from smoke effects generated from seemingly repeated .tga pictures, but I'm sure when the game's in front of us, things will look very different.
Reply With Quote
  #292  
Old 03-20-2011, 02:29 PM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

I'd love to see a landing and a take off
Reply With Quote
  #293  
Old 03-20-2011, 03:00 PM
MD_Titus MD_Titus is offline
Approved Member
 
Join Date: Nov 2009
Posts: 493
Default

Quote:
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come.
i'd say it's pretty sensible to say that CoD will not run well at maximum settings on a current top end machine. however it's a bit of a leap from that to saying it will suck until the tech catches up. it'll still look great, as in the videos, we just won't see the best (or all features at good frame rates) of it for years. looking at the recommended requirements for FB and what i run the game on now... same deal as IL-2.

maybe ricochets are only from armoured bits of the planes, or really low angle hits at the edges of effective bullet ranges on semi-toughened bits?
Reply With Quote
  #294  
Old 03-20-2011, 04:02 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by Tree_UK View Post
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come.
Ehh, should we just see what I actually posted, before being called an idiot by Tree? (I thought moderators would care about that, btw, but it seems they don't)

Quote:
Originally Posted by Freycinet View Post
Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.
AT FULL GRAPHICS SETTINGS. That means that you cannot just pile anything on and have the sim run perfectly at max resolution. I'll bet you that that will be the case with CoD.

Actually the developers have already said as much. You won't have "perfect weather" in the sim itself, because it grinds everything to a halt. But they have left the opportunity open for users to use the setting in the Full Mission Builder, as an unsupported feature. In the rest of the sim it will be unlocked later, when computers catch up.

Of course I don't expect Tree to understand a word of this, but I just wanted to communicate it to others in here, so they aren't left with his false quote of what I wrote. He is deliberately misinforming as much as he can about CoD, so of course he does the same about fellow posters as well. I think there will be a position as Ghadaffi Information Minister open for him, now that CoD will come out, which should turn off his faucet of hate towards the sim...
Reply With Quote
  #295  
Old 03-20-2011, 04:14 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Please, the arguing (a masquerade of secret sexual tension) is so two weeks ago. Be sure.
Reply With Quote
  #296  
Old 03-20-2011, 04:54 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

For months now people have been asking to hear the in-game sounds in one of the Friday updates.

As we're nearly there now (some of us nearer than others - sorry American readers) it seems clear that the devs probably decided some way back to keep sounds under wraps until release. [and not necessarily because they didn't work - Tree ]

Another absence that raised questions for me was the lack of any weather conditions (and clouds!) other than the fine and sunny option we've seen all the way through. I was worried at one point that this was all we were going to get.

Also bomb explosions, ground vehicle damage effects and quite a few others have yet to make an official appearance.

This week we got the first glimpse of the London skyline.

Given this week's video maker's comment:

Quote:
Originally Posted by biltongbru View Post
The only comment I am prepared to make is that this game will totally surprise everyone.
it seems clear that there is an official dev-imposed embargo on revealing certain features in videos, or discussing them.

But the comment above has me wondering if there are any MAJOR surprises to come - or will it just be features we all expect but haven't seen yet?

---

I'd really like to see aircraft collisions with the (speed)trees - remember that SpeedTree demo video from last year?!. Also - I really want to see a Sunderland take off!!

Last edited by kendo65; 03-20-2011 at 05:07 PM.
Reply With Quote
  #297  
Old 03-20-2011, 05:14 PM
Biggs Biggs is offline
Approved Member
 
Join Date: Feb 2008
Location: United States
Posts: 351
Default

Quote:
Originally Posted by Freycinet View Post
Ehh, should we just see what I actually posted, before being called an idiot by Tree? (I thought moderators would care about that, btw, but it seems they don't)



AT FULL GRAPHICS SETTINGS. That means that you cannot just pile anything on and have the sim run perfectly at max resolution. I'll bet you that that will be the case with CoD.

Actually the developers have already said as much. You won't have "perfect weather" in the sim itself, because it grinds everything to a halt. But they have left the opportunity open for users to use the setting in the Full Mission Builder, as an unsupported feature. In the rest of the sim it will be unlocked later, when computers catch up.

Of course I don't expect Tree to understand a word of this, but I just wanted to communicate it to others in here, so they aren't left with his false quote of what I wrote. He is deliberately misinforming as much as he can about CoD, so of course he does the same about fellow posters as well. I think there will be a position as Ghadaffi Information Minister open for him, now that CoD will come out, which should turn off his faucet of hate towards the sim...
whatever... as long as i can run it like this.. ill be happy.

Reply With Quote
  #298  
Old 03-20-2011, 05:38 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by choctaw111 View Post
By design, the game will be able to take advantage of the latest technology for years to come...so if you have a current rig, the sim will always look great.
Tree, if you have said some things to praise Oleg's newest creation, I haven't seen it.
If you like Cliffs of Dover so much, why are you so negative?
I have said from the beginning that Oleg will surpass my wildest imagination and from what I have seen over the years I seem to be spot on.
This is only gaging from the short video cliffs and numerous photos.
I can't imagine what goodies are in store once we have an opportunity to mess around with it.
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!
Reply With Quote
  #299  
Old 03-20-2011, 05:46 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by Biggs View Post
whatever... as long as i can run it like this.. ill be happy.

From that screenshot I can already tell its old stuff, a huge amount of options are missing.
HDR, DOF, MSAA, particle settings, distortion effects, PP, Shader model, volumetric lighting, DS - and the list goes on, note that the ss is a pic of the options in "advanced" settings...
Reply With Quote
  #300  
Old 03-20-2011, 05:47 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Heliocon View Post
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!
+1 thats the way most rational people would see it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:49 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.