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Controls threads Everything about controls in CoD

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  #291  
Old 03-05-2011, 09:33 PM
blampars blampars is offline
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Quote:
Originally Posted by madrebel View Post
why do this when you can create one logical controller?

you can combine the stick, throttle, and pedals all into CM device 1. Doing this allows the mode functionality to really shine too as it triples your options.
I did it this way as combining all the devices as one controller didn't work for me for whatever reason.
Ill have to play around with that option a bit more. One question though, when using that feature would I still be able to be in mode 1 on throttle and mode 2 on stick if I choose? Or is it one mode for all devices since its using them all as one device?

I'm no pro with ch cm... I was just posting what I found worked for me after hours of wtf moments heh.
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  #292  
Old 03-05-2011, 09:44 PM
madrebel madrebel is offline
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Quote:
Originally Posted by ElAurens View Post
My CH gear for IL2 is configured with the in game interface.

It was easy, which the CH Contol Monitor certainly is not, and I don't have another program running in the background.
control manager doesnt 'run in the background' per se. you use the control manager to literally program functions onto the stick.

as an example. ch managers uses 3 files. name.map, name.cmc, and name.cms

lets use cod as an example. when you click on the map wizard you then select your controls, combine all the controllers into one logical device, 8 axis/32 buttons, add script functionality, then click finish.

now you have a raw un programmed device with 8 axis and 32 buttons (more if you have the fighter stick i have the combat).

now on this raw map click on the program settings ta and on the lower right hand side where it says command file in that box type in il2cod or whatever.

now click on the CM editor at the top of the toolbar. click on the command file (cmc) tab. in here you can map any in game function you want. here, i'll use IL2 46 as an example. this is my cmc file from il2
Code:
// Aircraft Controls	
Rudder_Left_Full						          z
Rudder_Right_Full						          x
Rudder_Left								            ,
Rudder_Neutral							          /
Rudder_Right							            .
Elevator_Trim_Negative					      CTL KBDOWN
Elevator_Trim_Neutral					        SHF KBUP
Elevator_Trim_Positive					      CTL KBUP
Aileron_Trim_Left						          CTL KBLEFT
Aileron_Trim_Neutral					        SHF KBLEFT
Aileron_Trim_Right						        CTL KBRIGHT
Rudder_Trim_Left						          CTL z
Rudder_Trim_Neutral						        SHF z
Rudder_Trim_Right						          CTL x

Toggle_Engine							            i
Select_All_Engines                    CTL i
Select_Engine_1                       CTL 1
Select_Engine_2                       CTL 2
Select_Engine_3                       CTL 3
Select_Engine_4                       CTL 4
Select_Engine_5                       CTL 5
Select_Engine_6                       CTL 6
Select_Engine_7                       CTL 7
Select_Engine_8                       CTL 8
Increase_Engine_Power					        =
Decrease_Engine_Power					        -
Boost_(WEP)_On/Off						        w
Power_0%                              `
Power_10								              1
Power_20%								              2
Power_30%								              3
Power_40%								              4
Power_50%								              5
Power_60%								              6
Power_70%								              7				
Power_80%								              8
Power_90%								              9
Power_100%								            0

Prop_Pitch_0							            
Prop_Pitch_30%							          
Prop_Pitch_60%							
Prop_Pitch_90%							
Prop_Pitch_Auto							          SHF 0
Increase_Prop_Pitch                   SHF 1
Decrease_Prop_Pitch                   SHF 2

Magneto_Next                          CTL m
Magneto_Prev                          ALT m

Supercharger_Next_Stage               SHF s
Supercharger_Prev_Stage               ALT s

Increase_Mixture                      CTL =
Decrease_Mixture                      CTL -
Feather_Prop                          CTL f
Fire_Extinguisher                     SHF f
Flaps_Up								              f
Flaps_Down								            v
Toggle_Wing_Fold                      ALT w
Gear_Up/Down							            g
Raise_Gear_Manually                   SHF g
Lower_Gear_Manually                   ALT g
Cowl_or_Armor_Flaps						        r
Wheel_Brakes							            b
Lock_Tail_wheel                       CTL g
Jettison_Drop_Tanks						        CTL t
Toggle_Arrestor_Hook                  h
Toggle_Chocks                         ALT b
Open/Close_Canopy                     ALT c
Airbrake                              CTL b
Toggle_Seat_Position                  ALT p

//Weapon Controls
Weapon_1								              ENT
Weapon_2								              BKSPC
Weapon_3								              SPC
Weapon_4								              ALT SPC

//Bomber Controls
Toggle_Sight_Mode                     ALT KBDEL
Increase_Sight_Distance               ALT KBUP
Decrease_Sight_Distance               ALT KBDOWN
Increase_Sight_Altitude               KBUP
Decrease_Sight_Altitude               KBDOWN
Increase_Sight_Velocity               KBRIGHT
Decrease_Sight_Velocity               KBLEFT
Adjust_Sight_Control_To_Left          ALT KBLEFT
Adjust_Sight_Control_To_Right         ALT KBRIGHT
Auto_Sight_Mode_Toggle                ALT KBDEL
Auto_Stabilisation_Mode               CTL a

//Gunner Controls
Fire									                MOUSE1

//Views
Pilot_or_Gunner_Position				      c
Jump_To_Cockpit_1                     ALT 1
Jump_To_Cockpit_2                     ALT 2
Jump_To_Cockpit_3                     ALT 3
Jump_To_Cockpit_4                     ALT 4
Jump_To_Cockpit_5                     ALT 5
Jump_To_Cockpit_6                     ALT 6
Jump_To_Cockpit_7                     ALT 7
Jump_To_Cockpit_8                     ALT 8
Jump_To_Cockpit_9                     ALT 9
Jump_To_Cockpit_10                    ALT 0

Wide_View								              KBPGDN
Normal_View								            KBEND
Gunsight_View							            KBDEL
Cockpit_View							            F1
No_Cockpit_View							          CTL F1
External_View						            	F2
Next_Friendly_View						        SHF F2
Next_Enemy_View							          CTL F2
Fly-By_View								            F3
Padlock_Enemy							            F4
Padlock_Friendly						          SHF F4
Padlock_Enemy_Ground					        F5
Padlock_Friendly_Ground					      SHF F5
Padlock_Next							            u
Padlock_Previous						          y
Instant_View_Forward_with_Padlock		  KP0
External_Padlock_Enemy_Air				    F6
Exteranl_Padlock_Friendly_Air			    SHF F6
External_Padlock_Closest_Enemy_Air		ALT F6
External_Padlock_Enemy_Ground			    F7
External_Padlock_Friendly_Ground		  SHF F7
External_Padlock_Closest_Enemy_Ground	ALT F7
Chase_View								            F8
Next_Friendly_Chase_View				      SHF F8
Next_Enemy_Chase_View					        CTL F8
Toggle_Gunsight							          SHF F1

//Snap Views
Toggle_Snap/Pan_View					        F9
Look_Forward							            KP8
Look_Front_Left							          KP7
Look_Front_Right						          KP9
Look_Back_Left							          KP1
Look_Back_Right							          KP3
Look_Up									              KP5
Look_Down								              KP2
Look_Left								              KP4
Look_Right								            KP6

//Pan Views
Center_View								            KP5
Pan_View_Up								            KP8
Pan_View_Down							            KP2
Pan_View_Left							            KP4
Pan_View_Right							          KP6
Pan_View_Up_Left						          KP7
Pan_View_Up_Right						          KP9
Pan_View_Down_Left						        KP1
Pan_View_Down_Right						        KP3

//Comms
Toggle_Comms							            TAB
Voice_Comms_Key                       KP/
Voice_Command_Key                     CTL KP/
Teamspeak_Whisper_1                   ALT KP1
Teamspeak_Whisper_2                   ALT KP2
Teamspeak_Whisper_3                   ALT KP3
Teamspeak_Whisper_4                   ALT KP4
Teamspeak_Whisper_5                   ALT KP5
Teamspeak_Next_Channel                CTL KP+
Teamspeak_Prev_Channel                CTL KP-


//Misc	
Toggle_Auto_Pilot						          a
Toggle_Level_Auto_Pilot               ALT a
Bailout									              CTL e
Tinted_Reticle_Dimmer(German_Planes)	CTL d
Toggle_Mirrors                        SHF m
Cockpit_Lights							          CTL l
Navigation_Lights                     ALT l
Landing_Lights                        SHF l
Toggle_Map								            m
Zoom_Map                              RCLICK
Chat									                t
Online_Rating							            s
Toggle_Speed_Bar                      CTL s
Quick_Start/Save_Track                ALT r
Take_Screenshot                       PRTSC

//Time Compression						
Accelerate_Time_x2/x4/x8				      ]
Normal_Time								            '
Decelerate_Time_x2/x4					        [
Pause_Game								            p				

//TrackIR Commands
TIR_Centre                            F12
TIR_Enable/Disable                    F9
TIR_Mode_Switch                       F8

//Online IL-2 Server Commander
Help_Screen                           t < h e l p ENT ENT
Mission_Targets                       t < t a r g e t s ENT ENT
Show_Gunstats                         t < g u n s t a t ENT ENT
Show_Lives                            t < l i v e ENT ENT
Show_Timeleft                         t < t i m e ENT ENT
Recon_Air                             t < r e c o n SPC a i r ENT ENT
Recon_Ground                          t < r e c o n SPC g r d ENT ENT
Show_Planeset_Limit                   t < p l a n e s ENT ENT
Show_Warning_Level                    t < w a r n ENT ENT
Show_Teams                            t < t e a m s ENT ENT
now you'll notice on the left side the name of the in game function. on the right side is the default key map for that function.

all you need to do now is go to the control tab you, click the button you want to assign a function to, uncheck dx mode, and copy paste the function into the box.

example, i want to map the Weapon_1 function. i click combat stick, click the trigger (button 1), uncheck dx mode, and copy/paste Weapon_1 into the top "Press" box. You'll notice the sifted action box below which i could map anything to as well if i wanted. I use the pinky stick button as a global shift button which doubles every button in my logical device for any given mode.

once you have all your functions mapped you then click the download button on the toolbar and this programs your controller. so where the trigger defaults to DX button 1, once you program the stick trigger is now the enter key.

the cmc file also allows for basic macros. here is one from my ww2ol cmc file
Code:
Stuka_Nuke b BKSPC b b b b
what that does is first hits the secondary fire button 'b' then it hits the toggle weapon button to switch to the wing sc50 bombs 'BKSPC' and then hits the secondary fire button 4 more times. it does all that with a single key press.

I then copy/paste Stuka_Nuke into the "shifted action" thumb button on my combat stick and i have a single button macro to release all bombs on m stuka.

this may sound confusing but i promise you it is much easier to manage all your maps this way. as it makes mapping large complex configs much easier especially when you get into different mode states. again using ww2ol as an example i have mode one set for fighters and jabo. mode 2 for multi engine bombers, and mode 3 for tanks/ground etc. i can change entire function sets on the fly just by mode switching and if i want to change a function while i am in game for some reason i can just remap the function and redownload the map and it updates on the fly. no need to log out of game or back to the lobby.

www.ch-hangar.com is a great resource. lots of friendly folks in those forums. the mini stick rotary trim function i found there many moons ago and there are a ton of other great scripts already written.

Last edited by madrebel; 03-05-2011 at 09:50 PM.
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  #293  
Old 03-05-2011, 09:50 PM
madrebel madrebel is offline
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Quote:
Originally Posted by blampars View Post
I did it this way as combining all the devices as one controller didn't work for me for whatever reason.
Ill have to play around with that option a bit more. One question though, when using that feature would I still be able to be in mode 1 on throttle and mode 2 on stick if I choose? Or is it one mode for all devices since its using them all as one device?

I'm no pro with ch cm... I was just posting what I found worked for me after hours of wtf moments heh.
when they're all combined the mode is global afaik. however, i'm not sure why you would want different mode states.

if you can detail why you like/want/prefer alternate mode states i may be able to figure out a better solution using the global modes. keep in mind you get 3 modes, and each mode can have unique shifted states per key via the pinky button.

a note on modes is mode 2 and 3 inherit mode 1's function unless otherwise stated.

lets use the trigger button one as an example.

if you have Weapon_1 in the "Press" normal action box and you want Weapon_1 also in mode 2 and 3 then you don't need to specify anything in mode 2 and 3.

however, if you want mode 2 to have some other function, but you want mode 3 to have Weapon_1 then you have to specify that in each mdoe box.

if you want mode 1 and 2 to have the same function, but mode 3 to ahve a different function then you only need to change mode 3 as mode 2 will inherit mode 1's function.

the same goes for the shifted state btw .
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  #294  
Old 03-05-2011, 10:21 PM
Revvin Revvin is offline
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Quote:
Originally Posted by madrebel View Post
why do this when you can create one logical controller?

you can combine the stick, throttle, and pedals all into CM device 1. Doing this allows the mode functionality to really shine too as it triples your options.
Its all down to personal preference but in my opinion leaving the devices separate is the way forward. Combining the devices limits you to what DirectX will support and thats 8 axis and 32 buttons. When separate you get three devices with all their axis and buttons at your disposal. You can take things even further should you want to and use a little CMS script as I did in one of my IL-2 profiles that swapped the X and Y axis from my stick to my yoke and back again at the touch of a button if I wanted to change and fly bombers instead of fighters without having to remap controls in IL-2 options or leave the sim to load a new profile.

Quote:
Originally Posted by blampars View Post
I did it this way as combining all the devices as one controller didn't work for me for whatever reason.
Ill have to play around with that option a bit more. One question though, when using that feature would I still be able to be in mode 1 on throttle and mode 2 on stick if I choose? Or is it one mode for all devices since its using them all as one device?
Whatever mode you are in on the stick is the same mode the other devices will be in. The LED light will cycle when you press the mode button on the stick but will not cycle the lights on the throttle as they are not linked in any way. In fact even if you press the mode button on the stick the LED will still cycle as its hard wired to do so.

Quote:
Originally Posted by madrebel View Post
when you click on the map wizard you then select your controls, combine all the controllers into one logical device, 8 axis/32 buttons, add script functionality, then click finish.

now you have a raw un programmed device with 8 axis and 32 buttons (more if you have the fighter stick i have the combat).www.ch-hangar.com is a great resource. lots of friendly folks in those forums. the mini stick rotary trim function i found there many moons ago and there are a ton of other great scripts already written.
You're limited to 32 buttons and 8 axis for one Direct X device whatever CH Controller you have, its Direct X that limits that not the hardware or the Control Manager software. Thanks for the plug there are a number of existing IL-2 profiles and .cmc files available for download there as well as many other WWII sims.
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  #295  
Old 03-05-2011, 10:55 PM
SsSsSsSsSnake SsSsSsSsSnake is offline
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thanks guys,thats a lot to think about and try shall get a good nights sleep 1st then see how it goes
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  #296  
Old 03-05-2011, 11:04 PM
Sauf Sauf is offline
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lol, Q="Whats the first thing you will do in COD?"

A= "Spend 4 days trying to to set up my friggin hotas"
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  #297  
Old 03-05-2011, 11:30 PM
Revvin Revvin is offline
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LOL Yeah it would be nice if developers could release a key chart just a week or so before release to give us time to prepare
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  #298  
Old 03-05-2011, 11:35 PM
blampars blampars is offline
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Quote:
Originally Posted by Sauf View Post
lol, Q="Whats the first thing you will do in COD?"

A= "Spend 4 days trying to to set up my friggin hotas"
LOL +10 on this one
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  #299  
Old 03-05-2011, 11:39 PM
blampars blampars is offline
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Quote:
Originally Posted by madrebel View Post
when they're all combined the mode is global afaik. however, i'm not sure why you would want different mode states.

if you can detail why you like/want/prefer alternate mode states i may be able to figure out a better solution using the global modes. keep in mind you get 3 modes, and each mode can have unique shifted states per key via the pinky button.

a note on modes is mode 2 and 3 inherit mode 1's function unless otherwise stated.

lets use the trigger button one as an example.

if you have Weapon_1 in the "Press" normal action box and you want Weapon_1 also in mode 2 and 3 then you don't need to specify anything in mode 2 and 3.

however, if you want mode 2 to have some other function, but you want mode 3 to have Weapon_1 then you have to specify that in each mdoe box.

if you want mode 1 and 2 to have the same function, but mode 3 to ahve a different function then you only need to change mode 3 as mode 2 will inherit mode 1's function.

the same goes for the shifted state btw .
Don't have a specific reason why I want that, I'm just trying to wrap my head around how it all works with the different options available in setting up the CH hotas
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  #300  
Old 03-06-2011, 04:20 AM
madrebel madrebel is offline
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Quote:
Originally Posted by Revvin View Post
You're limited to 32 buttons and 8 axis for one Direct X device whatever CH Controller you have, its Direct X that limits that not the hardware or the Control Manager software. Thanks for the plug there are a number of existing IL-2 profiles and .cmc files available for download there as well as many other WWII sims.
does it limit even if not using DX buttons? i have never had the fighter stick and the combo with combat stick is exactly 32 buttons.
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