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  #31  
Old 02-18-2011, 09:33 AM
MrBaato MrBaato is offline
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Loosing a wing with the p11 is pretty glitchy

The damage done cant always be seen from the cockpit
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  #32  
Old 02-18-2011, 09:48 AM
FG28_Kodiak FG28_Kodiak is offline
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@Alien:
http://www.mediafire.com/file/zgymzymi00j/IL2Dlls.rar
Use the mg_snd_*.dlls from this rar they will normaly solve the problem.
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  #33  
Old 02-18-2011, 09:52 AM
FG28_Kodiak FG28_Kodiak is offline
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Quote:
Originally Posted by RaptorRage View Post
When going into a Dogfight mission and checking the arming page, the aircraft listing includes the entire roster of non-flyable AI aircraft rather than only player flyable aircraft.

If selecting one of the non-flyable aircraft and entering the game, it starts with the clipped view within the terrain, and of course no ability to enter the cockpit. Going to external view will show the selected AI aircraft either on the ground or flying with no control capability.
I confirm this Bug, have it also on some Dogfight Maps. New Clean Install, no Mods installed.
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  #34  
Old 02-18-2011, 10:22 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by orangefood View Post
He-111 is all messed up. Only one visible bomb when flying with 2. Also, brakes are stuck on the left wheel. Other then that good job!
I cannot replicate these errors.
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  #35  
Old 02-18-2011, 01:54 PM
orangefood orangefood is offline
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use sc-2000
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  #36  
Old 02-18-2011, 02:21 PM
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Qpassa Qpassa is offline
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Quote:
Originally Posted by orangefood View Post
use sc-2000
proof:

Also happens in JU-88
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Last edited by Qpassa; 02-18-2011 at 02:27 PM. Reason: Ju88 screenshot
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  #37  
Old 02-18-2011, 06:18 PM
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MicroWave MicroWave is offline
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Spanish language is not supported officially.
You must be using a mod.

EDIT: You are supposed to have only 1 bomb. The issues you are having are those with localization. The text should say 1xSC 2000 regardless how the internal variable is called.
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Last edited by MicroWave; 02-18-2011 at 06:35 PM. Reason: Clarification
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  #38  
Old 02-18-2011, 06:21 PM
EvilJoven
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I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.

I have found some issues though:

I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable.
EDIT: Temporary work around is to edit the home base and make at least one plane unavailable.

I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually.

Last edited by EvilJoven; 02-18-2011 at 06:29 PM.
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  #39  
Old 02-18-2011, 06:30 PM
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MicroWave MicroWave is offline
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Quote:
Originally Posted by EvilJoven View Post
I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.

I have found some issues though:

I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable.

I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually.
Wasn't AI planes selectable in DF requested feature? I think it is meant to work with no cockpit servers.

MK13 Late has a lower date limit. I don't have the files with me so I can't tell you when they were introduced, but try to set the date to 1946 or something. Oh, and we know that FMB shows MK13 Late regardless of the date.
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  #40  
Old 02-18-2011, 06:43 PM
EvilJoven
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That fixed the torpedos, Thanks.

As for making AI planes available on DF servers by default, I'm pretty sure what people wanted was to be able to make them flyable if they edited them in to the home base parameters, not available by default. A lot of us play with externals on simply because taxiing is rather hazardous without externals due to stuff like planes spawning right in front of you and don't want to be able to fly planes without cockpits.

Last edited by EvilJoven; 02-18-2011 at 06:57 PM.
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