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Controls threads Everything about controls in CoD

View Poll Results: Do you like to see Freetrack interface integrated in IL-2:CoD?
Yes, I like to have Freetrack interface integrated in IL-2:CoD. 133 81.60%
No, I don't like to have Freetrack interface integrated in IL-2:CoD. 30 18.40%
Voters: 163. You may not vote on this poll

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  #81  
Old 02-18-2011, 02:51 AM
Wolf_Rider Wolf_Rider is offline
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but LoBi... we're told FT doesn't have access to NP anymore? Looks like porkies are being told

yes, LoBi, that why FSX FT users pass over the Simconnect in favour of the TIR hack.... because TIR is a crap product, huh?




*Edit

your second... Why should nyone listen to demands and threats??

has anyone actually made a polite and professional approach, with a supported product that doesn't call in questions of infringement?

Last edited by Wolf_Rider; 02-18-2011 at 02:56 AM.
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  #82  
Old 02-18-2011, 02:56 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
but LoBi... we're told FT doesn't have access to NP anymore? Looks like porkies are being told

yes, LoBi, that why FSX FT users pass over the Simconnect in favour of the TIR hack.... because TIR is a crap product, huh?
Talk about Bohemia Interactive, please... I'll like to hear!

I'm talking about Freetrack Interface, not SimConnect or TIR. I use Freetrack Interface in ArmAII and works like charm!
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  #83  
Old 02-18-2011, 02:59 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Why should nyone listen to demands and threats??

has anyone actually made a polite and professional approach, with a supported product that doesn't call in questions of infringement?
Bohemia Interactive have problems now with "questions of infringement"?

Games devs should listen the demands of their consumers. It's good for the sales...
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  #84  
Old 02-18-2011, 02:59 AM
Wolf_Rider Wolf_Rider is offline
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how does it work.. the Ft interface in ArmAII? does it hook into Mouse Look?



*Edit

wrong Lobi... people will always listen to requests, demands tend to fall on deaf ears
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  #85  
Old 02-18-2011, 03:10 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
how does it work.. the Ft interface in ArmAII? does it hook into Mouse Look?
No, it hook into Freetrack Interface. You select the controler "Freetrack" into ArmAII or O:A and assign Freetrack axis as controls. Isn't "Mouse Look".

And ArmAII is a "TrackIR Enhanced Game"... The world is strange... Please can you explain me?

Last edited by LoBiSoMeM; 02-18-2011 at 03:14 AM.
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  #86  
Old 02-18-2011, 03:19 AM
Wolf_Rider Wolf_Rider is offline
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what is the magic bit though?

(I'll bring Julian's post up again later for other's to view)
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  #87  
Old 02-18-2011, 03:25 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
what is the magic bit though?
I don't know! Can you explain me, please, all these magical things?!?!?!?!
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  #88  
Old 02-18-2011, 03:35 AM
julian265 julian265 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Quote:
Originally Posted by julian265
Rubbish. They'll cop more flak for not doing the logical thing and allowing access to the head control axes.
Why should they when it hack/ sponges off anothers' copyright and hard work? (I could explain "logical" to you, but I don't think you'll like it ?)
Windows game controller axes do not need any NP software to interface with. Allowing anyone to control head axes with any game controller is absolutely not a hack, and absolutely not sponging of anyone's copyright or hard work:
1. Head control in games is under no-ones copyright (ie mouse/POV hat/whatever device moving the in-game head).
2. The method that windows game controllers use to interface with games is a Microsoft thing, nothing to do with NP.

I suppose you'll now tell me that the sky is red?
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  #89  
Old 02-18-2011, 03:48 AM
Wolf_Rider Wolf_Rider is offline
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we're not talking about Windows game controllers, Julian, the subject at hand is the inclusion of alternative headtrackers to the TIR


@Lobi

So, on top of the demands, intimidations and what are tantamount to outright lies concerning FT, you also don't understand how it works?

Last edited by Wolf_Rider; 02-18-2011 at 03:51 AM.
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  #90  
Old 02-18-2011, 03:52 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
we're not talking about game controllers, Julian, the subject at hand is the inclusion of alternative headtrackers to the TIR


@Lobi

So, on top of the demands, intimidations and what are tantamount to outright lies concerning FT, you also don't understand how it works?
1) HT devices aren't "controllers"... Well, for me all are input devices...

2) I know! I want that YOU start to talk about HOW YOU believe Freetrack works, and why it's totally OK into ArmAII!

Let´s go...
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