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Controls threads Everything about controls in CoD

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  #281  
Old 02-15-2011, 08:05 AM
norulz norulz is offline
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Quote:
Originally Posted by Wolf_Rider View Post
have you actually tried using another program norulz? one that doesn't rely on the NP software to work?

you read only even pages or what?
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  #282  
Old 02-15-2011, 08:08 AM
Wolf_Rider Wolf_Rider is offline
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I take it then, you haven't tried?
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  #283  
Old 02-15-2011, 08:19 AM
norulz norulz is offline
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Take whatever you want... I take you don't read what is replied to you.
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  #284  
Old 02-15-2011, 08:27 AM
Wolf_Rider Wolf_Rider is offline
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I guess that just confirms you haven't and have no intention of trying
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  #285  
Old 02-15-2011, 09:05 AM
norulz norulz is offline
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Now I understand why you were so confident when you said you don't work for NP... your dad does. I apologies if I troubled your youth... bye.
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  #286  
Old 02-15-2011, 09:23 AM
Wolf_Rider Wolf_Rider is offline
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now you start on family?
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  #287  
Old 02-15-2011, 12:08 PM
Blackdog_kt Blackdog_kt is offline
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Guys, i support the use of freetrack because i like having extra options for everybody. What i don't support is insults to further the cause.

The .dll is naturalpoint software, NP has the right to protect it and in that regard W-R is correct.
On the other hand, freetrack and other alternative headtracking interfaces would use their own API if the game developers provided a generic 6-axis interface for head tracking, this is where you are correct.

The way i see it neither of you is 100% right, you are both 50% correct and that's it. However, the more you resort to personal attacks and name calling, the more you weaken your position because you give the impression that it's either due to a certain obsession or an inability to present real arguments instead of hurling insults.

I support ALL head tracking methods, i want naturalpoint to stay in business (because if i have the money to spare i will buy one again, it's smoother and faster) and i want to see CoD work well with all of them.
That being said, the way some of the freetrack fans post in this thread is just as bad in trying to force an opinion on others as the trackIR fans they are supposed to be "fighting" against, lighten up already
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  #288  
Old 02-15-2011, 12:31 PM
Vasilj_Mitu Vasilj_Mitu is offline
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hm... I've just hopped to WolfRider's favorite source for "proving" FT's hacking of NP work... and the thing that amazes me that no one, so far, noticed that Freetrack works with it's own interface in IL2, according to that site. is it so hard to expect any less from COD, then?
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  #289  
Old 02-15-2011, 01:20 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Blackdog_kt View Post
On the other hand, freetrack and other alternative headtracking interfaces would use their own API if the game developers provided a generic 6-axis interface for head tracking, this is where you are correct.
Even that isn't needed in the specific case of Freetrack - it is easy to implement in any game, with OWN .dll, OWN interface.

A generic and open standard for HT will be great too!

And - please - don't feed so much the pathetic NP fake troll - these "marketing things" came in waves over forums to lead the threads to a close...

Let's just laugh!!!
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  #290  
Old 02-15-2011, 03:45 PM
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robtek robtek is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
Even that isn't needed in the specific case of Freetrack - it is easy to implement in any game, with OWN .dll, OWN interface.

A generic and open standard for HT will be great too!

And - please - don't feed so much the pathetic NP fake troll - these "marketing things" came in waves over forums to lead the threads to a close...

Let's just laugh!!!
Just remember LoBiSoMeM, it takes a troll to know one.
As Blackdog said, namecalling doesn't help your cause.
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