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#31
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Works for me.
Running XP, I have all of the Catalyst control features turned off or set to application controlled. |
#32
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Blocky text gone with 10.5 but got flashing prop discs, flashing sky at times.
Also CCC always reverts to default settings after system reboot. ATI 5780 Last edited by 27th_Olympos; 06-06-2010 at 10:11 AM. |
#33
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#34
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All the necessary tweaks are enabled in this profile: e.g~ Catalyst AI Disabled and Triple Buffering On, and it doesn't get changed when the computer is rebooted. It's only needed for this single game so it's useful not to have these settings as default, whether the settings stick or not. brando Phenom 955BE 4890 WIN 7 64 bit
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#35
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After booting,I load ccc to desktop and prees OK to solve my issue gprr |
#36
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turn off dynamic lighting in your conf.ini to fix the flickering.
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#37
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Thank you for your suggestions but i have much worse problem now.
I removed the 10.5 driver and installed the previous version (9.12) Now the game does not start at all. It produces an error file each time it has a failed start: An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x72a40672 Function name=GetKtProcAddress Library=C:\Windows\system32\aticfx32.dll Current Java thread: at com.maddox.opengl.GLContext.CreateWin32(Native Method) at com.maddox.opengl.GLContext.createWin32(GLContext. java:130) at com.maddox.il2.engine.Config.createGlContext(Confi g.java:530) at com.maddox.il2.engine.Config.createGlContext(Confi g.java:553) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:35 1) at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.j ava:211) at com.maddox.il2.game.Main.exec(Main.java:419) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java: 235) Dynamic libraries: 0x00400000 - 0x01EA3000 D:\Program files\Ubisoft\IL2 1946\il2fb.exe 0x77CE0000 - 0x77E60000 C:\Windows\SysWOW64\ntdll.dll . . . 0x72930000 - 0x72A1B000 C:\Windows\syswow64\dbghelp.dll 0x77CB0000 - 0x77CB5000 C:\Windows\syswow64\PSAPI.DLL Local Time = Mon Jun 07 03:51:53 2010 Elapsed Time = 17 # # The exception above was detected in native code outside the VM # # Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode) # can anyone help? |
#38
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looks to me like some files from the 10.5 driver weren't deleted when you installed 9.12 ("Library=C:\Windows\system32\aticfx32.dll" tells me this), did u run the uninstaller for the 10.5 drivers before you installed 9.12? if not, you'll have to re-install the 10.5 drivers, uninstall them properly, then go back to 9.12...and if that doesn't work google an ATI driver cleaner type program (i don't remember what its called) and completely remove all files related to ur ATI drivers, and re-install 9.12
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#39
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AKA_Tenn i followed your suggestions and reinstalled 10.5, everything works again, thank you very much.
I turned off Dynamicallights (set it to 0) but it did not help. What is actually flashing is trasparent textures like canopies when against transparent objects like clouds or prop disks. |
#40
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S!
Also try disabling both VertexArray options, set them to 0 under conf.ini. |
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