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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 04-15-2010, 06:56 PM
kendo65 kendo65 is offline
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I think people should put the 'walking home' idea to bed now.

It's just not realistic to have a pilot walk back to his home base through miles of deserted countryside and it's not possible to program in the kind of real-life interactions that would make it seem real.

All the accounts I've read show that a parachuting pilot acts like a beacon for anyone in the vicinity - so you get civilians, the local constabulary and Home Guard making up a 'reception committee'.

For an RAF pilot road transport would then likely be arranged back to his base, or if injured a spell in the local hospital. For a Luftwaffe pilot almost 100% certainly it would be a POW camp.

In the absence of any means of simulating all this the best option is to end the sequence after the pilot has touched down just as is done in il2.

Thanks for the update Oleg.

--------
Edit: All comments above refer to England, Summer 1940

Last edited by kendo65; 04-15-2010 at 07:17 PM.
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  #22  
Old 04-15-2010, 06:57 PM
nearmiss nearmiss is offline
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Maybe if the out of plane people stuff is important---you should leave a way open in code for 3rd party to include all the out of aircraft people stuff. How can you ever think what everyone might want?

Climb in tanks, climb in planes, climb in boats, climb out of planes, climb out of tanks, run from crashed airplane, walk to home base, etc.

I think most of us are pretty happy with what we had in IL2. I know you have already fixed some of those things.
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  #23  
Old 04-15-2010, 07:17 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by Romanator21 View Post
...It seems that people would really like the guy to go all the way home however...
That is not exactly my case, but considering that i play multiplayer the most, if i get shots down i would very much like to be able to walk or run in first person perspective and continue on the mission and see the show of the combat.
Also considering other scenarios beside BoB, it would be cool to run and see the ground combat, if there is any.

Walk to your homebase would be practical only when you crash on take off or crashland near your airfield.
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  #24  
Old 04-15-2010, 07:24 PM
johnnypfft johnnypfft is offline
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OT here's a video slideshow including screenshots from 4/15

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  #25  
Old 04-15-2010, 07:43 PM
virre89 virre89 is offline
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Fantastic work as always Oleg, looking forward to the next update / video
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  #26  
Old 04-15-2010, 07:45 PM
sport02 sport02 is offline
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one question :

for ejection , in Bob how will be the camera view ?

as il2 ( a camera view of the pilot's body in the air ) or another possibilty : the camera view will be the pilot view ( the same as when you are in the cockpit ) .

thank you

Last edited by sport02; 04-15-2010 at 07:52 PM.
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  #27  
Old 04-15-2010, 07:50 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
Are you actually suggesting the guy pull on his risers to Slip is chute like in real life?

No, I did not suggest that. Just curious if there was a surprise to be told about control, certainly not needed
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  #28  
Old 04-15-2010, 07:54 PM
janpitor janpitor is offline
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I personally think that the best idea is to let the pilot smoke his cigarett just to have some ending of the parachute sequence.
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  #29  
Old 04-15-2010, 07:56 PM
kendo65 kendo65 is offline
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I believe Oleg has stated that the British parachutes in-game had the possibility to be steerable (as in reality) while the German ones didn't.

Though I think he was unsure as to whether this feature would actually be in the release.

(Sorry, can't provide a link to the quote)
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  #30  
Old 04-15-2010, 08:11 PM
rakinroll rakinroll is offline
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Oh man thank you. And again, that pilot looking better than you Oleg.
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