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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #171  
Old 11-25-2009, 11:01 PM
winny winny is offline
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I already threw my 2p's worth in.

Just wanted to say that this thread is brilliant.. GD brilliant.

Very entertaining.
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  #172  
Old 11-25-2009, 11:14 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by The M00ps View Post
Just because I feel compelled to throw my 2 cents in, here's my list of what I consider to be undeniably broken:

1) the crash bug

2) planes at a distance are visible, then become invisible before they become visible again

3) no brakes for flight sticks

4) when switching to map view, plane flips over and spirals toward the ground (worse in single mission)


Things that really should be fixed, but are more subjective than the above:

1) persistent multiplayer lobby (why does any modern game not do this???)

2) forced cockpit view for multiplayer

3) flight models for P51, FW190

4) lack of bombsight view

5) horrendous dead zone for flight sticks (I understand this is a 360 issue, but I'm feeling bitchy)

6) ability to kick players from lobby

7) correct the 'no available servers' message
Yeah this top list summary is pretty much spot on in my opinion (assuming by "crash bug" you mean people crashing and score not going to the killer? Because generally the term "crash bug" means a bug that ceases operation of the game and either locks or reboots the console. Which BoP has, but it is very, very rare...)

I only agree with about half of your subjective list, but then it's subjective I'm sure I could think of some to replace them. The no brakes on flightsticks doesn't bother me, but I can't land in sim with the pad aviator layout either because of button conflicts, for instance.

But my argument is - the game is still bloody good fun in spite of these problems. But I guess that is also subjective, and for people that can't see past its problems and have fun with it, I'm sorry for them because they missed out on a great game. But to blame the devs and/or publishers for their negative outlook is, IMO, wrong. They are just throwing back in their faces the dev's hard work, and a gutsy move from the publishers.

And no, I'm not brown-nosing. I just appreciate the blood, sweat and tears that go into these products. Especially as the patch was done without financial backing from the publisher.
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  #173  
Old 11-25-2009, 11:17 PM
FOZ_1983 FOZ_1983 is offline
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Quote:
Originally Posted by Panzergranate View Post
So if one buys a new car and the gear box doesn't work in top gear then one shouldn't moan because all the other gears work fine??

Weird logic man.....

Generally folks do expect things to work 100% fine, as implied on the box, not 90% or 80% fine.

The problem with fixing the flight model errors on the consols is, I think, next to impossible, due to the attributes for each aircraft being taken from the DVD. On a PC the game is installed on a hard drive and an aircraft's individual attributes can be tampered with.

It is a shame that a few aircraft are un-useable because of this and is akin to buying a case of beer only to discover that a few bottles are stale.

Let's just enjoy the ones that are fine.
Ok then, to save messing around with individual stats, lets just make the P51 use the same stat as the spitfire XVI, granted its not accurate, but it will do! and will make it fun to fly.

not going to happen though mate, we'll just wait and see how it turns out.


patience is a virtue
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  #174  
Old 11-26-2009, 09:22 AM
David603 David603 is offline
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Quote:
Originally Posted by FOZ_1983 View Post
Ok then, to save messing around with individual stats, lets just make the P51 use the same stat as the spitfire XVI, granted its not accurate, but it will do! and will make it fun to fly.
Same problem, I would think. You would need to alter the P51D's data to use the Spit's Flight Model, which would again mean altering what's on the disc.

However, other games get round problems like this, so I think there is a system where the console has a small internal hard drive used for patches and console updates, and the operating system is coded so that if one version of a file exists on the DVD and there is a different version of this file that has been downloaded as a patch, the console recognises the patch version and ignores the file on the DVD.

This would allow a new Flight Model for the P51 to be included in a patch, allong with new FMs for any other aircraft that needed changes.
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  #175  
Old 11-26-2009, 11:41 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by FOZ_1983 View Post
Ok then, to save messing around with individual stats, lets just make the P51 use the same stat as the spitfire XVI, granted its not accurate, but it will do! and will make it fun to fly.

not going to happen though mate, we'll just wait and see how it turns out.


patience is a virtue
not accurate, to say the least. The p51 had nearly twice as much wing loading as the spit, and less power-to-weight ratio. Yet it seems like people expect it to be a dogfighter. That's not where p51 got its reputation.

I think there's 2 reasons why the p51 handles badly: 1st, all of its missions involve ground attack, so for simplicity it was made to react like it's carrying ordnance; 2nd, it wouldn't be a popular plane for online fights, even if it was corrected to leave out the ordnance. In dogfight and team battle, using a plane with a high corner speed generally equals fewer kills. Like bf109 which handles good but has to stay fast. And in airfield capture and strike, people would bring bombs and rockets, so the model would be accurate in that case, but p51 is still not popular in those modes.

That's not saying it's fair that other planes are so easy to fly with ordnance. But I don't see people flying around with a bomb under their spitfire much anyhow.

Last edited by kozzm0; 11-26-2009 at 11:44 AM.
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  #176  
Old 11-26-2009, 11:47 AM
MACADEMIC MACADEMIC is offline
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Thanks Anton for the update. Looking forward to see the changes.
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  #177  
Old 11-26-2009, 11:54 AM
SEE SEE is offline
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I understand and accept that many will be very disappointed with the current gameplay flaws and everyone is aware of these by now. Others appreciate that the game is 'acceptable as is' and that there is nothing better available for consloles despite these flaws. The game was designed for a console market and incorporated the Arcade Level in which all the planes were easy to fly and suited the gamepad. Sales for this game have been less than desirable and in hindsight it would have been better to aim it for sim enthusiasts who are stuck with consoles and seem to have the most gripes with it. First, bitching about the flaws is important in order to put pressure on the release of a patch. Continuing to play the game despite these flaws is also important to flag up that we want this game and that it is worth the investment to release any future patches. Both camps have a valuable role to play so bitch all you like but play the game too.......................we are all winners that way.
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  #178  
Old 11-26-2009, 01:12 PM
phlux phlux is offline
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Quote:
Originally Posted by InfiniteStates View Post
But my argument is - the game is still bloody good fun in spite of these problems.
I can say without question The M00ps is in agreement on this, I fly with him every week. The items on his list are things we discuss regularly, but at the same time we are talking about it while we are flying and having a blast.


Quote:
Originally Posted by SEE View Post
Both camps have a valuable role to play so bitch all you like but play the game too.......................we are all winners that way.
+1

What makes me laugh are the folks that have said on more than one occasion that they are selling their disk, console, car, house, dog, wife or whatever else and are never posting again yet they continue to come on here and rant and rave. I can't understand why people get enjoyment out of telling us we are wrong, or calling people brown nosers, butt kissers, derrier sniffers and other creative names for loving this game. If they are fed up with it fine, understandable, but leave those of us who still enjoy it to play and discuss it in peace.
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  #179  
Old 11-26-2009, 01:36 PM
InfiniteStates InfiniteStates is offline
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Quote:
Originally Posted by SEE View Post
...Sales for this game have been less than desirable and in hindsight it would have been better to aim it for sim enthusiasts who are stuck with consoles and seem to have the most gripes with it.
Sales must have been good enough for 505 to commission a sequel. So they at least made a profit.

Quote:
Originally Posted by SEE View Post
First, bitching about the flaws is important in order to put pressure on the release of a patch. Continuing to play the game despite these flaws is also important to flag up that we want this game and that it is worth the investment to release any future patches. Both camps have a valuable role to play so bitch all you like but play the game too.......................we are all winners that way.
It's the people that moan like spoilt children they are throwing away their copy (be it trade-in or taking a drill to it like that video), and/or that claim they are never buying another 505/Gaijin product again that the community doesn't need.

They hurt both this game, when people with sense come to the forums to see if the game has serious problems that render it unplayable before they buy it, and the prospect of future such games. Hence the volatile dichotomy in the community.
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  #180  
Old 11-26-2009, 01:50 PM
SEE SEE is offline
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PS peeps will have thier patch soon and be mighty interesting to see how their threads evolve once its released with the option to use PC joysticks. Glad to hear a sequel is planned. I like this game so much might just have to buy a PS3........and no MS gold membership required for MP either so lets bitch about MS for a change, can we have PC joysticks MS otherwise I'm switching, your loss not mine? (there you go....a MS Bitch and not one aimed at 505 or the Devs......makes a change)........

Last edited by SEE; 11-26-2009 at 04:47 PM.
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