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IL-2 Sturmovik The famous combat flight simulator.

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  #361  
Old 10-28-2009, 07:26 AM
FAE_Cazador FAE_Cazador is offline
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Hello Oleg from Spain! Thank you for your great job and your kind attendance to this lot of questions from we fanatics of the IL-2 !

One question, may be asked before what IMHO not answered yet:


Will SOW have a different kill counting system than IL-2, including shared kills between several pilots which have hit and shot down an enemy plane?

Now in Il-2 some people shot to planes with a bailed pilot, or burning or even set in pieces, stealing the kill to the first pilot who get that. Last hits on a plane give the kill to the last pilot to hit, so this kill-stealing is producing argues, badwords and bad feelling in online battles. This is an important point to have a good playing atmosphere on line.

Added: It would be helpful that in the above mentioned cases, (shooting a bailed, burning or destroyed plane) the kill stealer does not get any credit for that kill.


Thank you very much and come on !

Sorry my not too good english.
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Last edited by FAE_Cazador; 10-28-2009 at 12:27 PM.
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  #362  
Old 10-28-2009, 07:36 AM
genbrien genbrien is offline
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Hi Oleg!
I want to say thx for taking time to answer all those questions, I'm always hitting the refresh button to see if you say something new and exiting!

I just want to know(I'm sorry if the quetion was already asked), when we bail out, will it be like in Il2 when you pass through the plane, or you must place the plane as to not get struck by the tail ?

And do you think that the new Ati5870(single or crossfire) is powerfull enough to play SoW at Max setting ?
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  #363  
Old 10-28-2009, 07:39 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by SlipBall View Post
Oleg with the game being so close, and no press reports. It seems to me that 1C would have to be the publisher, is that the case. Will the game be offered via both download & hardcopy, thanks
I don't know. Its not in my "area"...
However I'm sure that everything will be Ok with publishing.
And in my opinion Internet now is way better way to advertize anything.... especially when developers speaking directly to users, to old and future.
As I recall I was one of the first if not the first in the world who did the Friday update online system - talking to users, listen their needs, etc... Its happened the year before Il-2 orignal release when I begun to make such updates on Blue Byte board. Thomas Hertzler, CEO of Blue Byte said me that he need to copy and make such system for all his developers, looking for my experience And thanks him he was always understanding me from a half word. We are still in good contact with him. For sure the term "Friday development update" and "Oleg's Friday development update" about my updates said online in particular Thomas Hertzler.

Last edited by Oleg Maddox; 10-28-2009 at 07:43 AM.
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  #364  
Old 10-28-2009, 07:54 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
75% is an example......

Yes, so: can we scored an idustrial (generic) area? When you say static objects, are you talking about the static objects we already have on the map as default static objects?
We have completely different to Il-2 score system. Maybe we will change something in one or other side during tunings of gameplay, but for now I can say that we have way more features to collect scores for most objects.

As for shared kills - yes we will have it.
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  #365  
Old 10-28-2009, 07:58 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by genbrien View Post
Hi Oleg!
I want to say thx for taking time to answer all those questions, I'm always hitting the refresh button to see if you say something new and exiting!

I just want to know(I'm sorry if the quetion was already asked), when we bail out, will it be like in Il2 when you pass through the plane, or you must place the plane as to not get struck by the tail ?

And do you think that the new Ati5870(single or crossfire) is powerfull enough to play SoW at Max setting ?
Bail out we didn't make yet becasue we haven't yet finished pilots. We have some ideas how to make it, but can't say them right now.

I really think that if you are witing only for our title, then don't by newst card. Better to ait when they will be cheaper at least. And to buy if planned just before release of BoB or a bit later
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  #366  
Old 10-28-2009, 08:01 AM
Dano Dano is offline
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Oleg, how playable is the sim right now? Are you all having dogfights in the office at lunch time or is it in a state where it's not playable other than for strict testing purposes?

Maybe it's why you had to fire some staff, they spent too much time playing!
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  #367  
Old 10-28-2009, 08:03 AM
Oleg Maddox Oleg Maddox is offline
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Default Craters

I saw somewhere above the question about craters on the airfield. Didn't find. Or maybe it was on russian forum.. simply tired.
Yes it will be. They are technically flat, but looking completely 3D due to used for this purpose technology. And of course you may damage the gear or aircraft completely there.
They will have tunings in editor for the "time of life" - this is neccessary for the gameplay - for sinlge and especially for online. Craters are important element of gameplay.
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  #368  
Old 10-28-2009, 08:09 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Dano View Post
Oleg, how playable is the sim right now? Are you all having dogfights in the office at lunch time or is it in a state where it's not playable other than for strict testing purposes?

Maybe it's why you had to fire some staff, they spent too much time playing!
We don't play yet multiplay. Also just 4 aircraft and they are not fully tuned.
I think we'll begin to play ourselves more in spring
But for now - implementation al of the things that we did completely, for the ground and for the air. And for the sea/rivers of course.
And during that time we tune and tune. from damage to AI.
On my PC I can dogfight bf109 or spit, drop bombs from BR20 or Stuka. However its a time when I see the implementation of the first ready explosions and smokes, part of ready sounds, etc...
Everythng simultaniosly in tuning.
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  #369  
Old 10-28-2009, 08:26 AM
schnorchel schnorchel is offline
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Hi Oleg,
amazing by what you and your team done on this Saga!
My Q is, Does SOW can have a feature that as the more kills the player do the system will allow he can equipt some unique or special devices on plane. like rear view mirror, more well polished plane which can make player's AC a little bit faster than others same type ones(Maybe 2km-3km/hr faster), or a telescope that like Galland used to identify enemy more easyly? maybe this feature can be introduced in Net campain in a reasonable way?
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  #370  
Old 10-28-2009, 08:35 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by schnorchel View Post
Hi Oleg,
amazing by what you and your team done on this Saga!
My Q is, Does SOW can have a feature that as the more kills the player do the system will allow he can equipt some unique or special devices on plane. like rear view mirror, more well polished plane which can make player's AC a little bit faster than others same type ones(Maybe 2km-3km/hr faster), or a telescope that like Galland used to identify enemy more easyly? maybe this feature can be introduced in Net campain in a reasonable way?
No. The it will be looking like arcade (console) game.
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