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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 09-03-2009, 03:21 AM
WWFlybert WWFlybert is offline
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May I suggest that part of the problem with dark night fighting in IL-2 is the lack of dynamic reflective lighting. What I mean by this, is that you won't see any glints of light, say from the moon or other light source on the aircraft surface to catch your eye at distance

I don't know if it is possible or feasible in the IL-2 graphics engine to have relective object lighting. Perhaps a workaround would to have night missions only with significant moonlight and for craft to be lit as they are by sun, only with much less intensity .. also cloud tops lit as though by moonlight so a plane above clouds would be visable to a yet higher altitude plane rather clearly as a silhouette. Still from underneath it should be just about impossible to see a plane at night of course, unless lit by searchlight

@nearmiss
Edit: I misstook what you meant by "shoot straight ahead" with artillery .. AT cannon has proper trajectory just low angle only I believe.. what is needed I think is a new cannon type like howitzer that uses long range, higher angle adjustable setup as you describe ..

Last edited by WWFlybert; 09-06-2009 at 06:10 AM.
  #142  
Old 09-06-2009, 04:46 AM
Bearcat Bearcat is offline
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I imagine that if someone were able to achieve that we would also be able to get the highly reflective metal in the day as well.. but skins in this sim dont use the alpha channels that way like they do in TW or FS.. Perhaps that would be something that would also be a worthy undertaking for this sim..
  #143  
Old 09-08-2009, 02:57 PM
MiniMe MiniMe is offline
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Just a little idea for the map makers. Is it possible that you make an option in the full mission builder so that one can see the spawning places at the airfield. I know this is not important but usefull.
  #144  
Old 09-09-2009, 02:57 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Letum View Post
I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
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  #145  
Old 09-10-2009, 01:22 PM
Letum Letum is offline
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Originally Posted by FC99 View Post
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
I thank you on behalf of my self and the bombing group.
I'm most grateful that you have considered this. I hope you have the best of
luck in achieving all the goals you aim at with IL2.
  #146  
Old 09-10-2009, 03:39 PM
mkubani mkubani is offline
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FC, I think you should show Letum the video about AI gunners you have showed within DT today.
  #147  
Old 09-11-2009, 10:52 AM
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FC99 FC99 is offline
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Originally Posted by mkubani View Post
FC, I think you should show Letum the video about AI gunners you have showed within DT today.
Why not, here is a link for YouTube demo.

In this Demo B25 is shooter and FW190A is target. There is A20 between them, A20 is with Empty loadout and its gunners can't shoot. This improvement must be tried in realistic scenario but I hope that it will at least reduce friendly fire casualties.

This YouTube channel will be used for DT updates and demos in future. When we finish 4.09( very soon) we will focus completely on 5.0. We plan regular updates for public. It's not decided how often that will be but most likely twice per month.

FC
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  #148  
Old 09-11-2009, 08:04 PM
Sunchaser Sunchaser is offline
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"When we finish 4.09"

I thought 4.09 was finished and sent to Maddox a few days ago, is that not so?
  #149  
Old 09-11-2009, 10:16 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Sunchaser View Post
"When we finish 4.09"

I thought 4.09 was finished and sent to Maddox a few days ago, is that not so?
For me "finished" meant when patch is released, only than we can close that chapter and move on. Don't worry, it will be out very soon.

FC
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  #150  
Old 09-11-2009, 11:31 PM
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DKoor DKoor is offline
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Quote:
Originally Posted by Letum View Post
I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
Quote:
Originally Posted by FC99 View Post
Too late for 4.09, will be included in 5.0 unless we find some problems during testing.

FC
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