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Pilot's Lounge Members meetup |
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#31
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I would love for a final on COD, then I can scrap this not so current computer. As it is, I have delayed to upgrade my system while waiting... like so many others are doing. The best AI performance has been achieved in the BOB II WOV. It lacks a current graphics environment and mission builder, but if you want an excellent flying experience it is the foremost AI achievement I've experienced. You hit the nail on the head, because I enjoy the offline experience and misison building. Never cared much for a constant diet of furrballs. |
#32
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I am not a gamer type player. I have CHproducts and other serious interfaces for doing the IL2 and BOB II WOV. A console type game will never interest me. I will upgrade my system when I am confident the COD is viable for my expectations. The devs will get there, so in the meanwhile I do what I enjoy on my terms. I'm not going to whine and complain about my expectations for COD or any other air combat sim. I accept what is available and do with it as I can for best experience. The Gaijin software has all been console gamer oriented or what some call arcade. WHen someone reviews a Gaijin and it focuses on a competent air combat experience then I will look into it. |
#33
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#34
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'Il2 Sturmovik - Birds of Prey' for consoles and later transported to PC as Wings of Prey. The interesting thing is that Gaigin developed their GFX engine and married it to Maddox Games Il2 reasonably well. 'Birds of Steel' for consoles was the next obvious choice given that the Pacific theatre was already part of the Il2 series.
I read that Oleg was very keen to see Il2 re-worked for a wider audience which probably explains why those two titles were dumbed down regards their FM and DM. Maybe not for me but best of luck to them!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#35
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Damn my NDA:s with both games discussed...
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