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Tips and Hints Different solutions, tips and hints. |
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#1
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Kinda hittin a dead end in dwarf land right now... supposed to free the castle to get the treaty signed... but I get my ass kicked in that fight.
Fastest unit I have is dwarven cannon, and nearly every demon goes before them. I wish I had enough might runes to get the +initiative talents but I am still a lil ways off from that. My current army is- Griffin around 78 Evil Beholder 39 Cannoneer 32 Archmage 39 Orc Shaman 39 27 int, 99 mana higher magic I Chaos III Distortion III I have no problem taking controll against armies I win initiative on, but these guys all through the field into total chaos before I get a move. Just wonderin if there is some initiative 7+ guys I am missing to this point.. What about those lake spirits you get at the start of the game? Should I garrison my army and stock up on them through defeats? I have the ring that gives females +3 initiative/everything else... does it work on them? |
#2
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you could swap the 15 sprites with your griffins or whatever. Then you will get first turn. I would cast mass magic shackles first, then you're free to party!
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#3
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word, that's what I was thinkin as well =)
oh that's right! they were sprites! Should definately work with the ring |
#4
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I would also consider switching in giants for the archmagi. All demon troops are land-based, iirc, so the giant's earthquake should be able to do ridiculous amounts of damage, as well as surviving really well.
On another note, if you do use sprites, you will suffer a morale loss to your cannoneers, (and giants, if you add them), so think carefully before you do that. |
#5
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I used giants, but they have such a high leadership rating, that as a mage I can only get 4 of them... so I opted for 87 griffins instead... I like the arch mages simply because I am currently using a phantom griffin army strat and the shield prolongs the life of my double phantom griffin stacks I drop in the enemy front ranks turn 1. Turn 2 I mana spring the other stack. makes for lots of rage/mana gain. The following turns I clone my orc shamans and make a totem forest. I will likely use giants when I go warrior impossible next, and the boots that make my slowest unit gain +1 move.
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#6
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I guess I will replace my cannoneers with sprites, and conceed to loose my endless supply of griffins this fight... and drop 4 griffin stacks in thier front line on turn 1.
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