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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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No TXT files this time; I did not have time to write them up.
One extends the skill levels to 5, the other extends the award levels to 5. The award mod also fixes this bug: "Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage. Just put the appropriate kfs file in the <King's Bounty>\SESSIONS\ADDON directory and you're done. In case you use other mods, these are the ones you need to watch for conflicts: Extended skills modifies these files: - skills.txt Extended awards modifies these files: - addon_rewards.lua - medals.txt Since I cannot possibly test all these in-game, feedback on balancing would be appreciated. Last edited by Csimbi; 11-02-2012 at 03:29 PM. |
#2
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@Csimbi Hello man
![]() I saw your posts on this topic in AP/CW and 5th lvl skills are interesting, and they worked with no problem. But my question is about medals, did you change files simply in notepad (or any similar program), or did you use editor to gain 4 and 5 lvls for medals, because that was necessary for adventure/red sands mod who changed medal lvls. I tried to change medal spell required life iron warrior, fire mage and such and couldnt implement those changes without editor (which was bugged like hell in previous games). |
#3
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I did it manually, using a text editor.
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#4
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the spell counter hint doesn't seem to work for guardian/iron knight medals
above lvl3 (see screenshots) possibly for others with complex variables/spell casting counters |
#5
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I did not achieve any lvl4 awards yet, so I didn't test this.
But, answering this question should help: Do you know whether the award's effect takes effect despite of the hint dialog not working? If yes, ignore; I ditched the game for now because of the crashes and other bugs. Quality is low compared to previous titles. If no, it's won't work even if I fix the hint in the future; it would means that entire mod defunct anyway. |
#6
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tested, by setting the next lvl to 1 casting and didn't work (even on a new game level up to 3 then stops). it's hardcoded somwhere
(mentioned in this thread http://forum.1cpublishing.eu/showthread.php?t=22725). Anyway no problem ,I'm also taking a brake from the game right now. Last edited by Rudi; 11-02-2012 at 09:59 PM. |
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