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#1
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#2
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S!
Gotta start hoarding the games I want as boxed then..Soon have more games on the shelf than books ![]() |
#3
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well, maybe if publishers would make sure their products are fully developed and working before publishing so customers wouldn't have to wait and download patches for every single game these days things would be different . ( not pointed to CoD here but rather as general trend) .
I honestly can't remember one game in last decade which didn't require patch of some sort just to work as it was advertised . Heck even IL2 (original) had patch 75mb if i remember it right ( sound issues etc ) which at the time brought my dial up modem and bandwidth to its knees ( not to mention cost - it was pretty expensive "sport" those days in my part of the World ) just my humble opinion... Z
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![]() Born to fly...forced to work!!! |
#4
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should move to pilot's lounge
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#5
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S!
Pie Rats will always pirate and buyers will buy. This is what the game companies should get. They shouldn't be trying to sell the game to the pirates by force(DRM), because they will not buy, no matter what. No DRM to date has worked against the pirates. Buyers on the other hand have to suffer the negative effects. Some companies like Paradox Interactive have actually gotten this and they don't have copy protection on (most of) their games. Another disappointing trend is the lack of demos. People actually have to pirate games in order to test them out. EDIT: Just to point out, Steam doesn't work against pirates either. Torrent sites are packed with non-Steam versions of games.
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 08-23-2012 at 09:38 AM. |
#6
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Completely invalid argument. |
#7
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but that's entirely different subject... Z
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![]() Born to fly...forced to work!!! Last edited by fly_zo; 08-23-2012 at 02:33 PM. |
#8
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93-95% PC piracy?
I must be one of the only people actually buying games then... ![]() |
#9
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It's complete bullshit though. No other word for it. He doesn't even have a source for this number, and ironically - as you cannot "steal" (pirate) games, he's unable to provide it anyways. They are copied, not stolen.
In the last few years 95% of publisher released games with multiplayer required accounts OR crazy DRM. It's impossible to pirate most multiplayer titles. If anything you can only have the single player experience. Secondly it's not a PC problem but yet publishers always blame the PC because they are afraid of something very much different. Console players pirate as hell too - but they do not alter the content of games, mod them or even expect the ability to mod them. Instead they are used to being fed, just pirating a new game release instead. THIS is the core issue here. Most publishers are actually afraid of F2P because anyone can do it and if they do then it will fail again. The only addition you can make to a F2P title is rubbish, content that a good community would create anyways. Models? Hats? Missions? Titles? Ranks? It's all either worthless or not a big deal compared to fundamental game mechanics. There is no piracy. You can't steal bytes, you copy them. No one is missing them. And the sales, in 95% of the cases, wouldn't have happened if they had to buy it. There are also examples where pirace actually helped games. A games success is NOT just about money. Some of the most incredible and even lucrative games were sold for cheap and without any or much DRM. A games success is made by the community behind it and it's size. The real piracy is within publishers, selling uncreative and unprofessional games for very hefty and questionable prices, especially in the EU or AUS etc. They make billions of profits and yet say "something was stolen". So where did it go then? If anything something wasn't bought. But seeing how much money Activision / Blizzard / EA / UBI etc. make I really wonder... I own some of the games I loved like 5 times or more in some cases. But there was also games where I should've been paid just for wasting time and installing them. This is just a big scheme of one of the biggest financial sectors - where a damn lot of investors is expecting high returns from the stocks they own and it's getting harder and harder to milk people. F2P is the incarnation of milking whales - and yes, the technical term for a paying F2P customer is "whale", referring to the whalehunt - aka making a damn big "profitable" kill. Search it and you'll see the motivation behind thecrap that Ubi guy is spouting. The only reason he can look into the mirror every day is because of the money falling out of his pocket when he thinks of F2P. Last edited by Madfish; 08-23-2012 at 04:05 PM. |
#10
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Completely agree with that.
There will be piracy as long as the marketed price doesn't reflect the real value of the tittle. Who has not seen himself with the feeling of being stolen by an editor with a poor quality game just released with no real content (WoP comes into my mind).** When the industry will understand that they do have to regulate itself then the user will trust what comes out of the box. Instead of that, we have critics (online or n magazine) that acts like marketing agents. With high prices and such poor experience, I can understand that Piracy is the fastest way to test a title. And then when your pirated copy works, why bother to buy a boxed one? Cinema have the press. And it's amazing how many people use to read the comments before actually going to see a movie. It's time for the industry to come out into the bright light. Why not a 3 weeks full time/100% access for all instead of surfing on paying to get the best weapon/ride/bonus what is the mirrored face of the F2P (RoF comes into my mind now). You know why ? because most of the games can be "ended" in this laps of time. But it's always easier to found a short term solution and point by the finger some obscure and hardly quantifiable data. ~S PS: I am not a gamer. Only got FlightSims on my PC. All bought at their time of release. But since 3 or 4 years I can see a marked trend to lower the quality of the content and spend high bucks on marketing. So, for who are the dev working you think ? ![]() **In the 70's a new marketing trend surfaced in the appliance industry: the break time. Products were build by the leaders of this segments with special parts designed to suffer from a mechanical failure within a carefully studied laps of time in order to raise the number of unit sold. before that you could keep your refrigerator, you washing machine or your toaster for years until you decided to buy a new one more fashionable or with improved capacity etc.. What came next ? The unit price went down lower and lower until new low cost leaders surfaced out on this market (Low cost labor countries like China at the time) . Now, most of this product are only branded by those historic leaders (but not actually built or designed by them) that have now lost most of their market share . You can buy a toaster for such a low price that you don't bother to buy a new one if that one made it's time FAIRLY. That what has happen here, the game industry sale toaster with no lifetime with the same marketing vision. The only problem is that it's hard for most of the individuals to stole a toaster from the manufacturer. Same vision but a different problems and poor (short term) management. That's all the recipe for another disaster. Last edited by TomcatViP; 08-23-2012 at 05:55 PM. |
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