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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend

King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

View Poll Results: Should KB have multiplayer?
Yes 14 46.67%
No 16 53.33%
Voters: 30. You may not vote on this poll

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  #1  
Old 04-25-2008, 12:48 PM
phoenixreborn phoenixreborn is offline
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Default Should KB have multiplayer?

Should this game have multiplayer?

As far as I understand there is no mp in the original release but it is being planned for expansions.

I don't quite understand why? A strong storyline driven rpg with limited tactical combat doesn't scream multiplayer to me. Doesn't quite make sense. Unless it is well done it won't attract a horde of fans.

So I guess I'm against it for now but I'm willing to be convinced.
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  #2  
Old 04-25-2008, 12:53 PM
Anatoly Anatoly is offline
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The release version of King's Bounty: The Legend does not have multiplayer mode.
KB is a very story-oriented RPG and it is hard to imagine multiplayer for this one now.
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  #3  
Old 04-25-2008, 04:52 PM
KingImp KingImp is offline
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I voted YES!

This was probably the biggest thing that upset me when I found out it wasn't in the game. I was hoping for another game to play with the wife like we do Heroes.

Now I'm a bit more upset based on Anatoly's response. We've been hearing that multiplayer was going to be introduced in the expansion, but unless I'm reading it wrong, he's making it sound like they have no plans for that.

Multiplayer = Longevity
People will get bored quickly of playing by themselves.

Last edited by KingImp; 04-25-2008 at 04:56 PM.
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  #4  
Old 04-25-2008, 05:03 PM
HodgePodge HodgePodge is offline
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With RPG's I prefer single player.
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  #5  
Old 04-28-2008, 09:09 PM
phoenixreborn phoenixreborn is offline
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Having just finished the original KB I'm really having trouble seeing it as an MultiPlayer game. Maybe an alliance mode, but competitive? How would it work?

Longevity is provided by variety, not by MP.
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  #6  
Old 04-29-2008, 05:23 PM
KingImp KingImp is offline
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Quote:
Originally Posted by phoenixreborn View Post
Longevity is provided by variety, not by MP.
And how much longevity can a game have where you just do a few quests, fight a few fights, and then you're done? It will be the same thing every game unless they provide tons of different scenarios. If they are anything like Nival, which like me you know all too well, this will come with a sparce amount of maps to play. Then what?

And frankly, what's the worry if they do include it? No one will force people to play multiplayer. Just like Heroes (sorry to keep going back to that), you have single player and multiplayer. Something for everyone.

Oh, and I'd be perfectly fine with an Alliance mode. That would be cool.

Last edited by KingImp; 04-29-2008 at 05:28 PM.
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  #7  
Old 06-15-2008, 07:29 PM
nj2tx nj2tx is offline
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Default Multiplayer

I think its a great idea to have multiplayer. What i would really like to see is a skirmish mode
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  #8  
Old 06-17-2008, 07:29 AM
aldrich_gnat aldrich_gnat is offline
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I voted no.. But it's not a definite no.. If gameplay without multiplayer will improve dramastically then I would prefer it not to have multiplayer.

Since this game was made with focus to one player mode, I suppose its strong points favor single player moreso than multi player.

kick ass single player > forced multiplayer

If gameplay won't be improved on the otherhand, making a multiplayer option might be better then.

Haven't tried the game yet though...Release date is too long!!!!!!!!!!

I pray this game rocks..Since the first Kings Bounty is kind of decent for its time.. Would not want this game to go to the path of HOMM.. HOMM 1+2+3 rocks.. 4+5 not so...
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  #9  
Old 06-22-2008, 01:03 AM
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Zamolxis Zamolxis is offline
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Default No... as in not yet

I agree with aldrich_gnat.

Sorry if I upset any MP addicts, but I voted "no" because I don't want to have the devs being pushed by the gamers to try to fetch some MP i/o focusing their efforts into developing a flawless SP.

Look what happened with H5 because of the pressures from both Ubi & the fans which raised the expectations to levels Nival just couldn't handle. From what looked like an amazing project on the paper, only 1/3rd of its potential made it to the game as it should have been. Another 1/3rd let's say made it but badly implemented (it was there, but either buggy, either working less good than in previous titles), and the rest not implemented at all.

They wanted to deliver everything possible in the first release w/o putting things in perspective. H3 raised the potential of working alignments to almost 10, but Ubival tried to put as many "cool" creatures as possible in their 6 initial alignments, that there wasn't room left for more than 1-2 others afterwards. They wanted to have SP, MP, map editor etc, as soon as possible, and ended up with a buggy SP, an unplayable MP and maybe one of the least user friendly map editors I have ever seen.

No, I want 1C to focus all their efforts into finding the last bug, adjusting what can still be adjusted to have things balanced, even correct all that needs to be corrected in their spelling. And if the release will be a real pleasure to play, not the headache H5 was, then I'm gonna start waiting for them to develop MP, map editor, work on a new alignment for the expansion etc.

Last edited by Zamolxis; 06-22-2008 at 01:08 AM. Reason: typo
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