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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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Hello everyone,
First of all, let’s talk about the upcoming patch. We haven’t talked about our flight model for some time. We haven’t been idle however. Not only are we fine-tuning plane performance, we’re making some very deep changes to the underlying core of our physics code. We are completely rewriting collision and landing gear, while also making other elements of the flight model more complete and precise. Control surface behavior and reaction has been significantly improved. Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing. Improved pylon and loadout FM calculations. Added many new features to allow FM calculation needed in future sequels. Many of these changes have also entailed completely rewriting existing code. And this is by no means a complete list! Graphics-wise, we’re dealing with a last-minute issue as we speak. We rather unexpectedly found a problem with our aircraft decals, i.e. the code that places crosses and roundels and chevrons etc on top of the aircraft paintscheme. The code is being rewritten, the work should be finished in about 2 days. Once it’s done we can take much more accurate benchmarks. We’ll post then when we have them. And now let’s talk about new stuff. We’re continuing to introduce you to aircraft from our upcoming sequel. This is once again the Ju-88A-4 shown last week; this time it’s wearing summer camo and is flying in front of a WIP, oh dear God so very WIP, fall landscape. Finally, we’re showing the second part of our three-part video preview of the new ground features in our simulation. Watch it here: Please do keep in mind that this is still work in progress, and many of the components shown are not yet final. If you look closely, you may even notice some improvements between last week’s video and this one. Most importantly, please keep in mind that this is a preview, the feature is actively being worked on, and at this time we do not know ourselves when and in which shape it will make it into the game. Tune in next week for the final part of the preview. It will focus on the vehicle type briefly shown at the end of this video. See you next Friday! |
#2
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As always, thanks for the update. Great to hear about the FM work.
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#3
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These are exciting times...I envision putting down in a farmers field, and commandeering his vehicle to make it back.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
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Thanks B6! The drivables look like they could really add something to the game, can't wait for that. And even though it is WIP it's nice to see the brown trees rather than the green, they seem to suit the landscape much more.
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#5
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Thxz
Looks like I'm getting what I hoped for at least ![]() |
#6
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Now this is what I payed for, good work!
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#7
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i like the Controllable Vehicles
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#8
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I'm looking forward since the beginning of il-2 franchise, when will be controllable ground / sea unit in the game. great news! Of course, the most important part of flying, but it is also very nice! Thanks for the video.
![]() BlackSix. Just one question. The core-engine on the video is the new, or still the old? The sounds be heard little different.
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 02-17-2012 at 11:21 AM. |
#9
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that is SEXY!!! Bring it on!!
![]() Imagine doing stuff like SOE in France, driving a vehicle to a location and then hopping on a Lysander to fly back to England.. ooooh endless possibilities there! Last edited by Sternjaeger II; 02-17-2012 at 11:19 AM. |
#10
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What does your GF think about you saying that in relation to a game Stern?
![]() This game is starting to remind me a lot of WW2OL, had very good times playing that game and having loads of choice on what to do/play |
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