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Controls threads Everything about controls in CoD

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  #1  
Old 12-30-2011, 06:51 AM
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Richie Richie is offline
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Default My 110 Gunner

Hi everyone.


I put a thread up before on this subject but I wasn't doing something that I should have been doing. Putting Henry in firing position with the F key but he still doesn't seem to shooting at the enemy. Does Henry need a belt of Schnoppes before we take off or a replacement!

I named him after the sonar operator in Das Boot.
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Old 01-05-2012, 12:33 PM
ATAG_Keller ATAG_Keller is offline
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Don't enter the gunner position at any time during your flight, once you do it will cease to be AI controlled.
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Old 01-10-2012, 09:08 AM
Allons! Allons! is offline
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Quote:
Originally Posted by ATAG_Keller View Post
Don't enter the gunner position at any time during your flight, once you do it will cease to be AI controlled.
OOOps, sure ? I use it all the time controlling my flaps at starting, so no wonder "Heinrich" doesnt react as supposed to....
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Old 01-10-2012, 09:42 AM
JG53Frankyboy JG53Frankyboy is offline
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thats my observation too:dont enter the gunner positions, otherwise the AI will not shoot.
also the 'idea' that you cant shoot when you moving the gun, well.........
and some guns have to be tweaked because of a reversed mousereaction.

i call the gunnerhandling "WIP".......
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Old 01-10-2012, 12:52 PM
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Bewolf Bewolf is offline
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Funny, in my expirience the gunner hardly ever shoots anyways, gunner position taken or not
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Old 01-10-2012, 01:03 PM
Sven Sven is offline
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If I were to be a BF110 gunner in WW2, I would shoot all my ammo in the general direction of the incoming enemy, in a hope to either scare him off or get a lucky hit. In the game however, the gunner thinks he's immortal and even when I, the pilot, can see a bandit right on my six, my rear gunner should see him very clearly and shoot, even when the target is going too fast to track.

Why save ammo? There's enough ammo to hold out for a good while.
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Old 01-10-2012, 09:38 PM
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Quote:
Originally Posted by Allons! View Post
OOOps, sure ? I use it all the time controlling my flaps at starting, so no wonder "Heinrich" doesnt react as supposed to....
It might be better to control your flap-position with the "Landeklappen" indicator on the left cockpit wall, right behind the throttle handles.
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Old 01-10-2012, 11:25 PM
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Has this issue with the AI being turned off and left off when jumping to the gunner position been addressed in one of the bug threads? That sounds like it should be a quick fix. Would be nice to get some feedback from the devs once and a while so we know what to keep reminding them about.
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Old 01-11-2012, 02:29 AM
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Pathetic.

It's like everyone involved in this sim has been making the 100% wrong decisions from day one. The only right thing they did was get rid of Oleg. . . oh I mean he moved on. Riiiiight.

Cliffs of Dover should be the new textbook definition of "botched development process" in the gaming world.
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Old 01-11-2012, 12:21 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by speculum jockey View Post
Has this issue with the AI being turned off and left off when jumping to the gunner position been addressed in one of the bug threads? That sounds like it should be a quick fix. Would be nice to get some feedback from the devs once and a while so we know what to keep reminding them about.
it's not a bug. It's a feature to improve realism. Moreover it give a true role to whom want to be a rear gunner. Try to pair with someone. I think I hve seen such duo on the ATAG server.

You'll get used pretty soon to fly with no rear eyes although a better AI for teh gunner would be great.

Frankly I like flying the 110 and think the "locked" gunner position is great thing to whom want to fly in a realistic way (anyway I am the kind to get dizzy flying in reverse )
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